Commit Graph

3 Commits

Author SHA1 Message Date
ben hoffman
40bf799ab9 Add an input component to Editor Utility actor so that you can bind to enhanced input (and other runtime input delegates) in editor utilities outside of PIE. This will make it way easier for virtual production teams to bind input of physical camera equipment to actors in the level. They need these bindings available during the level editor and during PIE, which is why Enhanced Input is being used as it already has the good support for what they want, we just need to expose it in the editor.
Listening to input is opt in per utility, and would currently only be triggered if you create an associated Input Action that is available to the editor.

#jira UE-144959
#preflight 6230bb816d2227e2ef3f513b
#rb Lauren.Barnes
#rb Patrick.Boutot

[CL 19406938 by ben hoffman in ue5-main branch]
2022-03-16 12:09:09 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
lauren ridge
0bf7f28cc7 Blutility updates to add more generic base classes and libraries for editor scripting
#rb Chris.Gagnon
#rnx


#ROBOMERGE-SOURCE: CL 5808467 via CL 5811585

[CL 5811826 by lauren ridge in Main branch]
2019-04-09 16:17:53 -04:00