- Expose built in attribute type properties to blueprints/scripting
#jira none
#rb Thomas.Sarkanen
#preflight 6246c9a2dc6183e3f5170675
[CL 19586053 by Jurre deBaare in ue5-main branch]
In some workflows when authoring timecode metadata, the timecode rate may be
different from the animation or capture frame rate, for example when capturing
"high" frame rate data at 120 frames per second but recording SMPTE timecode
at 30 frames per second.
This adds a "TCRate" custom attribute setting that allows authoring metadata that
specifies a timecode rate that is different from the animation data frame rate.
With this initial introduction of the new setting, the custom attribute is expected to
be integer or float typed and should represent the timecode rate in frames per second.
Drop frame is not yet supported.
#rb max.chen, benoit.deschenes
#preflight 61d77760932a02483cd95c1a
#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18551309 in //UE5/Release-5.0/... via CL 18551318
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18551341 by matt johnson in ue5-release-engine-test branch]
- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint
- Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively
- Functionality for pose driver/asset scripting
#jira UE-117797
#rb Thomas.Sarkanen
#preflight 60d075e32ab218000115936a
#preflight 60d1a3eaa819040001397a52
#ROBOMERGE-SOURCE: CL 16741838 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16741845 by jurre debaare in ue5-release-engine-test branch]