- Add evaluating / retrieving of curve values from pose
- Add ability to retrieve Additive animation as full-pose (base + additive) or just additive
- Add ability to retrieve set of poses, evaluated at provided equal set of time intervals
#rb Thomas.Sarkanen
#jira none
#preflight 624da4b6bd5b36eec325a12f
[CL 19647633 by Jurre deBaare in ue5-main branch]
- Expose built in attribute type properties to blueprints/scripting
#jira none
#rb Thomas.Sarkanen
#preflight 6246c9a2dc6183e3f5170675
[CL 19586053 by Jurre deBaare in ue5-main branch]
Since the subframe component of FFrameTime is clamped to the range [0.0, 1.0),
it cannot accurately represent the use case where the timecode metadata represents
subframe values as whole numbered subframes instead of as a percentage of a frame
the way the engine does. The subframe component of the FQualifiedFrameTime returned
by EvaluateRootBoneTimecodeAttributesAtTime() may not reflect the authored subframe
metadata in that case.
This new function allows access to the subframe values that were actually authored in the
timecode metadata.
An additional explicit clamp was added to EvaluateRootBoneTimecodeAttributesAtTime()
to ensure that the subframe value read from the timecode metadata is in range *before*
we try to construct an FFrameTime from it, since the constructor has a checkSlow() that
will assert if the value is out of range.
#jira UE-141224
#rb max.chen
#preflight 620ffdcead11de9431ce8cc5
[CL 19060425 by matt johnson in ue5-main branch]
This extends the handling in EvaluateRootBoneTimecodeAttributesAtTime() to support reading
numerical values from string-typed custom attributes for any of the existing components of
FTimecode or a subframe value.
It also adds support for parsing a timecode rate string into the FFrameRate it represents,
and accounts for the use of drop frame timecode rates (with either "29.97df" for NTSC_30
or "59.94df" for NTSC_60 frame rates).
#rb max.chen
#preflight 61ef2029ca3de856bcdb2a42
#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18715500 in //UE5/Release-5.0/... via CL 18715569 via CL 18715728
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18717033 by matt johnson in ue5-main branch]
In some workflows when authoring timecode metadata, the timecode rate may be
different from the animation or capture frame rate, for example when capturing
"high" frame rate data at 120 frames per second but recording SMPTE timecode
at 30 frames per second.
This adds a "TCRate" custom attribute setting that allows authoring metadata that
specifies a timecode rate that is different from the animation data frame rate.
With this initial introduction of the new setting, the custom attribute is expected to
be integer or float typed and should represent the timecode rate in frames per second.
Drop frame is not yet supported.
#rb max.chen, benoit.deschenes
#preflight 61d77760932a02483cd95c1a
#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18551309 in //UE5/Release-5.0/... via CL 18551318
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18551341 by matt johnson in ue5-release-engine-test branch]
A specially designated set of attribute curves can be authored on a bone
to encode timecode metadata for an animation sequence. Each attribute
encodes a different component of a complete timecode and subframe value
("TCHour", "TCMinute", "TCSecond", "TCFrame", and "TCSubframe"). The
convention is to author these attribute curves on the root bone of the animation.
This adds a function for evaluating those attributes at a particular time, and the result
is returned as a qualified frame time. If the anim sequence has an import file frame rate
specified, then that rate is used for the returned qualified frame time to more closely
match the original source of the animation. Otherwise, the sampling frame rate of the
anim sequence is used. If the root bone does not have any timecode attributes or they
otherwise cannot be evaluated (for example, because they have no keys), the function
returns false, and the qualified frame time passed by reference is unmodified.
Finally, this new function is used for the frame time hint of skeletal animation tracks in
Sequencer. Anim sequences that have these attributes authored will show the authored
timecode/frame values in the frame time hint when they are selected. This enables more
easily correlating a point in time in the anim sequence with where it came from in an
external DCC.
#rb benoit.deschenes, max.chen
#preflight 619d6f48aa4521f9e7a4e183
#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18316998 in //UE5/Release-5.0/... via CL 18317391
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18317981 by matt johnson in ue5-release-engine-test branch]
- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint
- Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively
- Functionality for pose driver/asset scripting
#jira UE-117797
#rb Thomas.Sarkanen
#preflight 60d075e32ab218000115936a
#preflight 60d1a3eaa819040001397a52
#ROBOMERGE-SOURCE: CL 16741838 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16741845 by jurre debaare in ue5-release-engine-test branch]
User is not prompted to delete preexisting anim notifies from destination anim sequence when copying anim notifies from another animation
#fix changed some behaviour around CopyAnimNotifies UFunction
- Added bool flag allowing for deleting notifies when doing the copy
- Added log warnings to CopyNotifies, and LogAnimation category to filter when applying Anim Modifiers
#jira UE-68827, UE-68828
#rb Thomas.Sarkanen
#ROBOMERGE-SOURCE: CL 16671828 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16671835 by jurre debaare in ue5-release-engine-test branch]
Tweaks to the rendering of blendspaces, including separating the graph from the buttons
Context menu changes for the sample details
Changes to AnimationBlueprintLibrary and AnimPose from Jurre to help get the poses during analysis
#jira UE-114512
#rb thomas.sarkanen
#ROBOMERGE-SOURCE: CL 16356830 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16356839 by danny chapman in ue5-release-engine-test branch]
- Copy bone transforms manually using Skeleton index mapping rather than CopyFrom()
#jira none
#rb trivial
#ROBOMERGE-SOURCE: CL 16300734 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v800-16297934)
[CL 16300743 by jurre debaare in ue5-release-engine-test branch]