Commit Graph

139 Commits

Author SHA1 Message Date
lucas dower
3701077ae7 Fixed create comment action not working in all animbp graph schemas
#jira UE-145034
#rb jurre.debaare
#preflight 628b7acc693c5e1de275b207

[CL 20324680 by lucas dower in ue5-main branch]
2022-05-23 08:31:28 -04:00
lucas dower
fa02bd9477 Fixed anim pose pin attribute wires not drawing when routing through re-route (knot) nodes
#jira UE-152657
#rb thomas.sarkanen
#preflight 628621559016c6dd8974b9f2

[CL 20278172 by lucas dower in ue5-main branch]
2022-05-19 07:05:17 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Matt Peters
7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
lucas dower
9a50e490bd Support for disabling pose watching on specific anim nodes
#jira UE-139373
#rb thomas.sarkanen
#preflight 61f2add8c0033b39f8bb1997

[CL 18753518 by lucas dower in ue5-main branch]
2022-01-27 10:11:25 -05:00
nick brett
d4e53c951f [UE][FEATURE] AnimDynamics node TRS Widget and Chain Body Editing:
+ Support for editing most geometric parameters (Joint Offsets, Box Extents, Collision Planes etc) with a TRS Widget.
+ Allow parameters to be edited for each individual physics body in a chain.
+ DEPRECATED some physics body properties, these are now held in an array, one instance per physics body.
+ Changed definition of LocalJointOffset - was joint position relative to physics body, now physics body position relative to joint
+ Fix for apparent bug in position constraints between chain bodies.
+ Added a new AnimDynamics Edit Mode to support new widget features.
+ Changes to details panel layout.

#rb [at]Benn.Gallagher, [at]Thomas.Sarkanen
[FYI] [at]charles.anderson
#preflight 61eec96daa3f15faa57b841f

#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18721085 via CL 18721089 via CL 18721093 via CL 18724643 via CL 18724991
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18725005 by nick brett in ue5-main branch]
2022-01-25 12:55:32 -05:00
lucas dower
7ba1366473 Misc pose watch manager changes.
- Pose watch manager now in default anim bp layout
- Fix for being unable to make pose watches created from 'Automatically create pose watch on selection' setting a permanent pose watch and vice versa
- Cleaned up drag-and-drop validation
- Updated context menus
- Improved resolving name clashes

#jira UE-136746
#jira UE-136745
#rb Thomas.Sarkanen
#preflight 61b33ae1ee0de9822e3a62cc

#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18430031 in //UE5/Release-5.0/... via CL 18435283
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18435504 by lucas dower in ue5-release-engine-test branch]
2021-12-10 17:45:09 -05:00
josh adams
d2b5721452 - Fixed SPoseWatchOverlay to call GetBrush in Construct instead of global ctor time (for monolithic editor)
#rb trivial

#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18330244 via CL 18330442 via CL 18331755 via CL 18331798
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18331816 by josh adams in ue5-release-engine-test branch]
2021-11-30 16:07:02 -05:00
keith yerex
c9622a2bcd Fix crash when recompiling an animation blueprint with nodes that have 3d editing selected.
#rb Thomas.Sarkanen, Nick.Brett
#preflight 61a64ab24f5d65edc3b00935

#ROBOMERGE-AUTHOR: keith.yerex
#ROBOMERGE-SOURCE: CL 18325943 in //UE5/Release-5.0/... via CL 18325984
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18325999 by keith yerex in ue5-release-engine-test branch]
2021-11-30 11:49:29 -05:00
lucas dower
591fc0ed86 Pose watch widget now shows on Blend Space and State Machine nodes
#jira UE-106437, UE-106437
#rb Thomas.Sarkanen
#preflight 61a0bf1ec3287aab27415d7e

#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18299107 in //UE5/Release-5.0/... via CL 18299120
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18299122 by lucas dower in ue5-release-engine-test branch]
2021-11-26 06:39:57 -05:00
lucas dower
9d3cb8136b Added 'Pose Watch Manager' and other pose watch improvements
#rb Thomas.Sarkanen
#preflight 619e6b3f0141b3c6da60ae1d
#jira UE-127674

#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18285294 in //UE5/Release-5.0/... via CL 18285317
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18285320 by lucas dower in ue5-release-engine-test branch]
2021-11-24 12:24:41 -05:00
nick brett
8008a20f21 [UE][FEATURE] Support render of multiple selected nodes in Anim Graph Editor Viewport
#rb [at]phillip.kavan, [at]thomas.sarkanen, [at]paul.mclaurin
[FYI] [at]charles.anderson
#preflight 619b71741806a2425913e15c

#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18256465 via CL 18256468 via CL 18256470 via CL 18263298 via CL 18263370
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18263520 by nick brett in ue5-release-engine-test branch]
2021-11-22 16:44:42 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
thomas sarkanen
608671e937 New state machine icons
#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17550451 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17550461 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-17 06:40:49 -04:00
thomas sarkanen
2d41d893d8 Fixed static analysis warning
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17489743 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17489753 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-13 04:29:16 -04:00
thomas sarkanen
d708b24c66 Anim node references
Added the abiity to tag and retrieve any anim graph node (similar to how we could reference linked anim graph nodes previously).
Ported linked anim graph nodes to use the new system
Added the ability to reference any anim graph node by tag (via a new custom node, spawnable from the context menu, with the appearance of an actor reference in a level blueprint)
Added tag display and editing in the bottom-right of anim graph nodes
Added new override point to SGraphNodeK2Var to allow for title widget parameters to be overriden by child classes

#jira UE-126286 - Anim node functions: Add anim node references
#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17472894 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472913 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-09 11:42:21 -04:00
thomas sarkanen
3111c33a09 Improved appearance of below widget controls for anim nodes
Ordering of error reporting and functions switched
Incorporated debug vis for players & blendspaces into nodes
Fixed blendspace graphs not displaying functions
Also fixes regular BP composite nodes showing their error indicator in the title bar
Tweaked appearance of player nodes to incorporate their sliders

#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17437639 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17437665 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-06 08:03:02 -04:00
thomas sarkanen
fc7a8f1fc8 Function library support for member reference customizations and anim node functions
Also fixes missing error when using a non-thread-safe function call on an anim node
Also exposes CreateNodeFunctionsWidget on base anim graph node widget so that non-derived types can use it

#jira UE-124986 - Users Can Change Anim Node Functions to Non-Thread Safe
#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17437637 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17437664 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-06 08:02:54 -04:00
thomas sarkanen
06f10fad65 Initialize Sematics
Added 'initial update' concept and a seperate tracker via node relevancy subsystem to track it.

#ROBOMERGE-SOURCE: CL 17387331 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17387349 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-01 11:27:56 -04:00
euan carmichael
2885a6cada Add a new option to debug skel mesh to allow debug mesh LOD to track the LOD of an attached instance in the level viewport
#rb Thomas.Sarkanen
#jira UE-118675

#ROBOMERGE-SOURCE: CL 16775251 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16775258 by euan carmichael in ue5-release-engine-test branch]
2021-06-24 12:33:21 -04:00
danny chapman
4cab553815 Navigation into/out of Blendspace graphs
#rb thomas.sarkanen
#jira UE-117372

#ROBOMERGE-SOURCE: CL 16771404 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16771411 by danny chapman in ue5-release-engine-test branch]
2021-06-24 08:41:55 -04:00
thomas sarkanen
d27ce9ae95 Removing Initialize and Evaluate functions
For now, removing these as their semantics are due to change
Also converting Update and Become Relevant functions to use more-devived-typed update context (less casting required)

#rb Jurre.deBaare

#ROBOMERGE-SOURCE: CL 16771205 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16771237 by thomas sarkanen in ue5-release-engine-test branch]
2021-06-24 08:31:18 -04:00
thomas sarkanen
cecebd0cf8 Anim blueprint encapsulation improvements
Adds 'template' anim BP concept. These anim BPs have no TargetSkeleton and as such cannot have direct references to animations placed inside of their anim graphs
Adds function call support from anim nodes. All anim graph nodes can now call functions when initialized, updated, evaluated or when they first become relevant.
Relevancy is established using a new FAnimSubsystemInstance_NodeRelevancy which tracks nodes in a local map, per UAnimInstance, if nodes require it.
Functions are displayed on the node if bound, and in the details panel.
Added a new override point to FAnimSubsystemInstance to allow for WT init.
Moved FMemberReference customization into a public header so it can be used on anim node functions.
Wrapped functions up into FAnimNodeFunctionRef structure so they can be re-used more effectively. Converted CallFunction node to use them.
Added a couple of simple BP function libraries to demonstrate the use of the new FAnimNodeContext (this is intended to be a generic way of exposing FAnimNode_Base types to script without the node types themselves having to be known to script directly).
Added the ability to set exposed properties as 'always dynamic' so they appear in mutable data rather than being merged into constants. This allows for the anim node data API to be changed to be less strict (and more script friendly). Now values can be set in mutable data (via GET_MUTABLE_ANIM_NODE_DATA_PTR) and attempted sets to constant data can be ignored and reported to client code.
A few minor crash fixes with edge cases (inc when trying to open an asset editor fails because of a missing skeleton/cancellation).
Also fixes an issue where literal linked anim graph/control rig/custom poroperty node inputs didnt get copied

#rb Jurre.deBaare,Aaron.Cox

#ROBOMERGE-SOURCE: CL 16703644 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16703653 by thomas sarkanen in ue5-release-engine-test branch]
2021-06-17 08:59:23 -04:00