- Adds a new tab to the Editor, "Trace Data Filtering"
- Tab allows for setting individual Trace Channel states, meaning whether or not they should output events
- Also allows for specifying Presets, defining groups of Channels that should be enabled together
- Enabled plugin for QAGame project
#rb Thomas.Sarkanen
[CL 11063734 by Jurre deBaare in Dev-Core branch]
This change introduces the concept of "channels" to TraceLog. When an event is emitted a channel now needs to be supplied. Channels are disabled by default and can be be enabled individually, allowing the user to limit the amount of events the tracing application produces. Channels can be enabled by the recording application (e.g. UnrealInsights) or enabled by default using a commandline argument, "-tracechannels" to enable a comma separated list of channels.
There are two new events related to channels, the announce event describing the channel, and the toggle event which notifies any changes in state. Note that all channels are enabled during static initialization in order to guarantee that any event emitted during that phase is recorded.
#rb martin.ridgers, ionut.matasaru
[CL 10950760 by Johan Berg in Dev-Core branch]