christopher waters
83f70197d3
Tessellation Removal: Removing RHI Hull/Domain shader types and enums.
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#rb lukas.hermanns
#jira UE-94564
#preflight 607f2e11eb4f050001d4655e
[CL 16066223 by christopher waters in ue5-main branch]
2021-04-20 17:00:25 -04:00
christopher waters
874ec853a4
Filling a few gaps in Mesh shader support. Adding ShouldCompilePermutation support to shader pipeline types to guard against unsupported shader types.
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#jira none
#rb arciel.rekman
#preflight 60773f1c3f280e0001331ab8
[CL 16012256 by christopher waters in ue5-main branch]
2021-04-14 17:05:02 -04:00
Lukas Hermanns
dc07d3f58e
Add "Disassemble" function to public interface of ShaderConductor.
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Move ShaderConductor utility to disassemble SPIR-V into ShaderCompilerCommon module.
Fix --strip-reflect pass in SPIRV-Tools to remove all SPV_GOOGLE* reflection extensions.
Rebuild ShaderConductor for Win64, Linux, and Mac.
#rb Carl.Lloyd, Ryan.Vance
#fyi Mihnea.Balta, Rolando.Caloca, Will.Damon, Dmitriy.Dyomin
#jira none
#rnx
[CL 15978123 by Lukas Hermanns in ue5-main branch]
2021-04-12 11:25:06 -04:00
christopher waters
1d0b1d44eb
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
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#jira none
#rb emil.persson, graham.wihlidal, lukas.hermanns
[CL 15742432 by christopher waters in ue5-main branch]
2021-03-18 18:42:49 -04:00
Guillaume Abadie
51824a3a5f
Pipedown FShaderParametersMetadata to the shader compile worker
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#rb yuriy.odonnell
[CL 15714856 by Guillaume Abadie in ue5-main branch]
2021-03-16 16:19:23 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Lukas Hermanns
32e30bfa9e
Moved FShaderConductorContext into dedicated source files.
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#rb none
#fyi Rolando.Caloca, Mihnea.Balta
#jira none
#rnx
[CL 14879107 by Lukas Hermanns in ue5-main branch]
2020-12-08 11:40:10 -04:00
zach bethel
0d7dc4d4ed
Refactor of uniform buffer binding to allow for runtime selection of static or per-shader binding. This is a necessary precursor to moving the View uniform buffer to use static bindings on mesh passes; it is used in so many places that both binding models are required to preserve compatibility. Added validation to catch when a uniform buffer is bound using both methods at the same time. Added CVar to RHI transition validation to control whether to break in the debugger on a transition failure.
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#rb christopher.waters
[CL 14873973 by zach bethel in ue5-main branch]
2020-12-07 17:42:32 -04:00
Lukas Hermanns
5acb4c83b6
DXC Update: SCW backends.
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#rb none
#fyi Mihnea.Balta, Rolando.Caloca, Will.Damon, Jonas.Meyer, Michael.Sartain
#jira none
#rnx
[CL 14832278 by Lukas Hermanns in ue5-main branch]
2020-12-01 19:33:51 -04:00
zach bethel
ffe8799e1b
Backing out shader compilation change in order to do more testing.
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#rb none
[CL 14809886 by zach bethel in ue5-main branch]
2020-11-24 12:14:57 -04:00
zach bethel
8137732573
Fixed 0 hash in shader compiler for uniform buffers without resources.
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#fyi rolando.caloca
[CL 14809823 by zach bethel in ue5-main branch]
2020-11-24 11:55:08 -04:00
Lukas Hermanns
9e7053fd6c
Fix Vulkan tessellation in DXC: use shader output slots to commuincate patch constant data in Hull shaders (Merged from CL 14680863).
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#rb Rolando.Caloca, Will.Damon
#fyi Jonas.Meyer, Mihnea.Balta, Graham.Wihlidal
#rnx
[CL 14714790 by Lukas Hermanns in ue5-main branch]
2020-11-10 18:35:10 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
rolando caloca
d1c7cbbd16
UE4.25 - Disambiguates crashes from inside a platform shader compiler
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#rb Lukas.Hermanns
#rnx
#jira UE-79375
#lockdown Marcus.Wassmer
#ROBOMERGE-SOURCE: CL 12872434 in //UE4/Release-4.25/... via CL 12872446 via CL 12872449
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12872452 by rolando caloca in Main branch]
2020-04-16 16:36:56 -04:00
Lukas Hermanns
bc49934d32
Merging
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//UE4/Dev-Rendering/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
to //UE4/Main/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
#rb none
#fyi Will.Damon, Matt.Collins
#jira UE-87533
#rnx
[CL 11122913 by Lukas Hermanns in Main branch]
2020-01-27 18:02:21 -05:00
Rolando Caloca
bbb9564388
Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
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#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
471d972e62
Updating copyright for Engine Developer.
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#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Rolando Caloca
1a30325d6f
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
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#rb none
#rnx
[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
steve robb
14cab21e0c
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
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Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)
[CL 9279836 by steve robb in Main branch]
2019-09-28 08:19:35 -04:00
Rolando Caloca
aa0d2303d6
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
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#rb none
#rnx
[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Brian Karis
fa938914a5
Added UAV to shader parameter struct
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#rb guillaume.abadie
[CL 5086256 by Brian Karis in Dev-Rendering branch]
2019-02-19 20:09:54 -05:00
Marcus Wassmer
68f340a63c
Merging //UE4/Dev-Main@4825910 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
KNOWN BROKEN DO NOT SYNC
#lockdown rolando.caloca
[CL 4827063 by Marcus Wassmer in Dev-Rendering branch]
2019-01-28 21:04:21 -05:00