Commit Graph

59 Commits

Author SHA1 Message Date
Helge Mathee
0edf08d7f8 RigVM: Invoke Entry functionality for the model
#rb benoit.gadreau
#jira UE-153498
#preflight https://horde.devtools.epicgames.com/job/629733a2ed7762ca42de8245

[CL 20450402 by Helge Mathee in ue5-main branch]
2022-06-01 05:56:08 -04:00
sara schvartzman
6c0d38da89 Control Rig: Performance improvements on template nodes
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6283a58a730e8423d1256bf5

[CL 20258899 by sara schvartzman in ue5-main branch]
2022-05-18 06:43:26 -04:00
sara schvartzman
1bce442c08 Control Rig: Fix hanging of editor when adding/breaking links
#jira UE-151849
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627e3843830b40b66830915e

[CL 20179303 by sara schvartzman in ue5-main branch]
2022-05-13 07:10:24 -04:00
sara schvartzman
f7578148a8 Control Rig: Test recompute all filtered permutations on templates
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627b8348b60dee4a43a104f9

[CL 20135765 by sara schvartzman in ue5-main branch]
2022-05-11 05:46:12 -04:00
sara schvartzman
7b95068ced Control Rig: Fix recompute filtered permutations from links
#jira UE-151485
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627a6684fc07e0a9b4feb804

[CL 20122135 by sara schvartzman in ue5-main branch]
2022-05-10 09:29:27 -04:00
sara schvartzman
3c79ac0833 Control Rig: Fix crash when opening certain rigs
#jira UE-151396
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62794bba822bdc69f023d4ff

[CL 20106925 by sara schvartzman in ue5-main branch]
2022-05-09 14:13:48 -04:00
sara schvartzman
ed571628f5 Control Rig: Filtered permutations for template nodes
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62769cbe75268b4ace10dc69

[CL 20101111 by sara schvartzman in ue5-main branch]
2022-05-09 07:34:28 -04:00
Helge Mathee
043e850f31 Control Rig: Enabling aggregate nodes + implementing sequence as aggregate
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/6273e2f65c29fb7661e9bd23

[CL 20058905 by Helge Mathee in ue5-main branch]
2022-05-05 11:55:01 -04:00
sara schvartzman
cc19dac146 Control Rig: Fix input argument variable nodes being identified as external variables to be remapped
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627282fb7b6d0faffa6dd890

[CL 20041383 by sara schvartzman in ue5-main branch]
2022-05-04 10:18:45 -04:00
sara schvartzman
f15b37dbb1 RigVM: If, select and array nodes to inherit template node
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6260454fde50cd99bbaf6781

[CL 19848071 by sara schvartzman in ue5-main branch]
2022-04-21 09:10:19 -04:00
Helge Mathee
fcb5444cf0 RigVM: Allow template arguments to support both array and single values if needed
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/625ff6da35680893eef3bdf1

[CL 19830136 by Helge Mathee in ue5-main branch]
2022-04-20 10:28:28 -04:00
Helge Mathee
324bb1ec00 RigVM: Reroute to inherit template node
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/625fc59035680893eee448a1

[CL 19826939 by Helge Mathee in ue5-main branch]
2022-04-20 05:02:39 -04:00
sara schvartzman
115ebab38c Control Rig: Fix reroutes incorrectly identifying cycles
#jira UE-149621
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/625eff23034d8924cdd001c2

[CL 19826928 by sara schvartzman in ue5-main branch]
2022-04-20 05:00:04 -04:00
Helge Mathee
1475be6205 RigVM: Change inheritance order - make UnitNode inherit from TemplateNode
Also implement a way to register external / auxiliary templates to the registry + unit test

#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/625847a0946114248dbaa7d9

[CL 19806894 by Helge Mathee in ue5-main branch]
2022-04-19 08:39:16 -04:00
Helge Mathee
efadccd810 RigVM: Simplify setup of user workflows
#rb sara.schvartzman
#jira UE-144670
#preflight https://horde.devtools.epicgames.com/job/624f04256d3bb118aaef80ca

[CL 19718469 by Helge Mathee in ue5-main branch]
2022-04-12 05:58:44 -04:00
Helge Mathee
5dc04e3587 RigVM: Provide subject to user workflow callbacks
#rb na
#jira UE-144670
#preflight https://horde.devtools.epicgames.com/job/624c4f95090236773aff9970

[CL 19625079 by Helge Mathee in ue5-main branch]
2022-04-05 10:39:09 -04:00
Helge Mathee
3fb666f8d9 ControlRig / RigVM: Offer user workflows per unit / node
#rb sara.schvartzman jack.cai
#jira UE-144670
#preflight https://horde.devtools.epicgames.com/job/624c14e1e434babd8a41478d

[CL 19622287 by Helge Mathee in ue5-main branch]
2022-04-05 06:16:59 -04:00
sara schvartzman
c7b0e74c59 Controlr Rig: UI implementation of Aggregate nodes
#jira UE-146928
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62433ef7dc6183e3f5e500dc

[CL 19554694 by sara schvartzman in ue5-main branch]
2022-03-30 05:21:45 -04:00
sara schvartzman
256ad8d9ef Control Rig: Add aggregate node
#jira UE-146926
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/623b5f4ada56b5683a0b05b7

[CL 19524901 by sara schvartzman in ue5-main branch]
2022-03-28 05:56:56 -04:00
Helge Mathee
f2e78ce183 Control Rig: Allow display name for pins on template nodes
#rb benoit.gadreau
#jira UE-146002
#preflight https://horde.devtools.epicgames.com/job/62330e3a7b5cb40768aa66e9

[CL 19418897 by Helge Mathee in ue5-main branch]
2022-03-17 07:20:36 -04:00
Helge Mathee
63e119a364 Control Rig: Further template node workflows
Implemented unresolve as well as re-resolve node on already typed pins
Added UI in contextual menu to re-type pins

#rb sara.schvartzman
#jira UE-125892
#preflight https://horde.devtools.epicgames.com/job/622f488f505788e09ffffbe4

[CL 19372564 by Helge Mathee in ue5-main branch]
2022-03-14 10:19:31 -04:00
Helge Mathee
4cc75cf9a5 RigVM: Node upgrade functionality
As part of debugging the last unit test I've added functionality to support debugging of the ActionStack. The controller is now able to upgrade a node as per user interaction. next up I'll integrate this into the user interface.

#rb sara.schvartzman
#jira UE-141505
#preflight https://horde.devtools.epicgames.com/job/6226280ca71867308f24c641

[CL 19286305 by Helge Mathee in ue5-main branch]
2022-03-07 12:07:36 -05:00
sara schvartzman
d904b9cfe5 Control Rig: Remove parameters
#jira UE-143591
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6225ed1d8e6b4641d86295c4

[CL 19284981 by sara schvartzman in ue5-main branch]
2022-03-07 10:20:24 -05:00
Helge Mathee
627cb75494 Control Rig: Template Node Support.
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.

We'll enable the define in a follow up submit

#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235

[CL 19196111 by Helge Mathee in ue5-main branch]
2022-03-01 04:23:55 -05:00
dave jones2
c8574d3b74 Merging //UE5/Dev-LargeWorldCoordinates [at] 18802167 to //UE5/Release-5.0
Blueprint real number support.

This change deprecates the use the of "float" and "double" types in Blueprints in favor of a new "real". By default, "real" is back by a double precision floating point number. However, it can be single precision if the number is a native float property or function parameter. This distinction won't be visible to the Blueprint user: in both instances, they'll be represented by "real" pin types. During deserialization, we'll automatically convert Blueprint pin types to use real/doubles, unless they're used to represent native code (including delegate signatures).

One consequence of this change is that we need to perform implicit casts between single and double precision real numbers. During Blueprint compilation, the compiler will detect points in the graph for when either a widening or narrowing conversion needs to occur. Subsequently, the script bytecode will contain a new cast instruction that performs the conversion. This also works on container types, but each entry in the container will have to be converted. This can introduce unwanted overhead for large containers that are frequently passed between Blueprint and native code.

The scope of this change affects Blueprints used by Gameplay, Animation, Control Rig, and UMG.

#rb marc.audy (serialization changes)
#jira UE-116484
#preflight 61f8bdd5a2514ba12ff7bdfc

#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 18809077 in //UE5/Release-5.0/... via CL 18809455 via CL 18822548
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18823569 by dave jones2 in ue5-main branch]
2022-02-02 05:50:50 -05:00