This removes some of the dependencies on UControlRigBlueprint and replaces them with 'host' interfaces for URigVMController and URigVMGraph.
Also adds support for TScriptInterfaces in RigVM. This includes a modification of the RigVM parts of UHT.
Some of these changes are due to be reworked later to allow RigVM-hosting systems to not have to be also implemented in terms of control rig.
#rb Helge.Mathee,Sara.Schvartzman
#fyi Helge.Mathee,Sara.Schvartzman
#preflight 624d857aa64871f1a11ef3f9
[CL 19645705 by Thomas Sarkanen in ue5-main branch]
As part of debugging the last unit test I've added functionality to support debugging of the ActionStack. The controller is now able to upgrade a node as per user interaction. next up I'll integrate this into the user interface.
#rb sara.schvartzman
#jira UE-141505
#preflight https://horde.devtools.epicgames.com/job/6226280ca71867308f24c641
[CL 19286305 by Helge Mathee in ue5-main branch]
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.
We'll enable the define in a follow up submit
#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235
[CL 19196111 by Helge Mathee in ue5-main branch]