Commit Graph

19 Commits

Author SHA1 Message Date
Robb Surridge
a34eda9895 Make a delegate on the main frame that can be used to request resources, which plugins can register to listen for.
#rb lauren.barnes
#jira none
#preflight 6217d7cdd71b6cfc9d5b09c5

[CL 19200955 by Robb Surridge in ue5-main branch]
2022-03-01 12:29:13 -05:00
Robb Surridge
65a3c1236d Move IntroTutorials to a plugin. Part 1: move code module and clean up references.
#jira 141830
#preflight 6202f3e4bd4f846436f1dfc6
#rb lauren.barnes

[CL 18920903 by Robb Surridge in ue5-main branch]
2022-02-09 13:00:06 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Gil Gribb
35cf42566a UE4 - merge GDC branch, code @2465640 to main
[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Jeff Farris
3672452617 Added information to documentation links URLs to be able to gather stats about where users are coming from when they view documentation.
[CL 2406128 by Jeff Farris in Main branch]
2015-01-14 13:15:22 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Mike Beach
872cf11d3f [UE-2889] BP compiler errors can now be double clicked in the message log to focus on the problematic node.
[CL 2342901 by Mike Beach in Main branch]
2014-10-28 17:44:09 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Max Preussner
7e8e50f85c MessageLog: Redesigned message log layout for a more condensed view; fixed some message texts
#CodeReview: ben.marsh, michael.noland

[CL 2310653 by Max Preussner in Main branch]
2014-09-25 22:34:19 -04:00
Max Preussner
e877227b67 MessageLog: Added message tokens for tutorials
[CL 2303315 by Max Preussner in Main branch]
2014-09-18 18:59:55 -04:00
Max Preussner
5c881d5dca clang fixes
[CL 2300022 by Max Preussner in Main branch]
2014-09-16 16:21:49 -04:00
Max Preussner
6abfab399d MessageLog: Message token layout tweak
[CL 2300000 by Max Preussner in Main branch]
2014-09-16 16:01:46 -04:00
Max Preussner
c30cfaee72 fixed tools build
#CodeReview: lina.halper

[CL 2299890 by Max Preussner in Main branch]
2014-09-16 15:01:50 -04:00
Max Preussner
bb6a7de1d7 MessageLog: Message log burst upgrades
- Redesigned the layout of the message log viewer
- Added 'Action' message token type for actionable items
- Started to remove message token delegates in favor of Action tokens
- NULL to nullptr

[CL 2299749 by Max Preussner in Main branch]
2014-09-16 13:46:20 -04:00