Commit Graph

37 Commits

Author SHA1 Message Date
lauren barnes
9f8a8ea57b If dismissing a toast created by the message log, set the expire duration to 0.
#jira UE-127439
#rb Brooke.Hubert
#preflight 6239e5d9b3653cf6afda7ed1

#ROBOMERGE-OWNER: lauren.barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 19470291 via CL 19486226 via CL 19486233
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19487546 by lauren barnes in ue5-main branch]
2022-03-23 18:26:01 -04:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
halfdan ingvarsson
d30dceb7c9 Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
#jira none
#rb sara.schvartzman
#preflight 6154e2b7260f7d00010785b2

#robomerge 5.0
#ROBOMERGE-AUTHOR: halfdan.ingvarsson
#ROBOMERGE-SOURCE: CL 17722026 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17722032 by halfdan ingvarsson in ue5-release-engine-test branch]
2021-10-05 11:23:53 -04:00
sara schvartzman
a42b7139ae Fix clear page not clearing the currently viewed page in MessageLog
#jira UE-129593
#rb halfdan.ingvarsson
#preflight 615458864751730001f8eb86

#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 17674725 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17674749 by sara schvartzman in ue5-release-engine-test branch]
2021-09-30 05:09:14 -04:00
matt kuhlenschmidt
2504268fb5 Fix dismiss button on message log error notification not dismissing immediately
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 17648117 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[bot1]: Main

[CL 17648139 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-09-28 13:01:52 -04:00
sara schvartzman
905ba4ce2f Control Rig: Python commands output to different message log pages depending on the blueprint
#jira UE-119792
#rb helge.mathee

#ROBOMERGE-SOURCE: CL 16968244 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16968245 by sara schvartzman in ue5-release-engine-test branch]
2021-07-27 09:59:13 -04:00
sara schvartzman
73e6dbfe6a Control Rig: Python Message Log scrolls to bottom when new messages are added
#jira UE-119951
#rb helge.mathee

#ROBOMERGE-SOURCE: CL 16968232 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16968238 by sara schvartzman in ue5-release-engine-test branch]
2021-07-27 09:57:24 -04:00
aditya ravichandran
125bca2fbc Updated Message Log to the new style guidelines and added a console command for testing Message Log
#okfforgithub public

#jira UETOOL-2468

#rb lauren.barnes

#preflight 60f9b6d3d3905c0001c644ff

#ROBOMERGE-SOURCE: CL 16930439 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16930445 by aditya ravichandran in ue5-release-engine-test branch]
2021-07-22 16:17:14 -04:00
matt kuhlenschmidt
a4e36d7337 Fix notification for PIE errors never going away and not dismissable. Follow up to
#jira UE-113132
#lockdown  simon.tourangeau

#ROBOMERGE-SOURCE: CL 15976654 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15989383 by matt kuhlenschmidt in ue5-main branch]
2021-04-13 10:11:47 -04:00
matt kuhlenschmidt
6d96630334 Fix a few broken notifications
#jira UE-113132
#lockdown  simon.tourangeau

#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 15958339 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15976478 by matt kuhlenschmidt in ue5-main branch]
2021-04-12 07:22:11 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
bob tellez
4a3093fd2b #UE4 Message log notifications that contain errors or worse are now persistent until dismissed interactively. Extended the duration of messages that are less severe than error by 6 seconds.
#rb Lauren.Barnes


#ROBOMERGE-SOURCE: CL 11591400 via CL 11591431 via CL 11591442
#ROBOMERGE-BOT: (v655-11596533)

[CL 11617708 by bob tellez in Main branch]
2020-02-25 16:00:21 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Dan Oconnor
8ff783949d Add optional message identifier to tokenized message, use message identifier to facilitate suppressing a new warning in the blueprint compiler, remove the unused (and unusable) FTokenizedMiscData
#rb Phillip.Kavan
#jira None

[CL 4329176 by Dan Oconnor in Dev-Framework branch]
2018-08-29 18:20:53 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ori Cohen
25ae9b5661 Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
(will update this soon)

#lockdown Nick.Penwarden
#rb none

[CL 3502661 by Ori Cohen in Main branch]
2017-06-21 10:25:35 -04:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Nick Darnell
6d921f179a Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2771249 on 2015/11/18 by Joe.Tidmarsh

	Ensure that UCircularThrobber's Radius determines the widget's desired size when a child of UCanvasPanelSlot.
	#jira UE-23186

Change 2794402 on 2015/12/08 by Joe.Tidmarsh

	Reverting recent changes to Circular throbber. It's unintuative to enforce Size To Content. Will find some other solution.

Change 2803507 on 2015/12/15 by Richard.TalbotWatkin

	BSP poly extrusion can now only be done in the normal direction of the poly.
	#jira UE-24168 - BSP face breaks off when extruding on Y or Z axes

Change 2803510 on 2015/12/15 by Richard.TalbotWatkin

	Building new static mesh LODs now initializes override vertex colors based on LOD0.
	#jira UE-23747 - CLONE - if LODs are generated for meshes with vertex colors in a level the vertex colors dont propagate to the LOD in the level

Change 2808877 on 2015/12/18 by Alexis.Matte

	Make sure the delta scale sign is swap when we have multiple axis with different sign current axis value
	#jira UE-21574

	#codereview nick.darnell

Change 2810114 on 2015/12/21 by Alexis.Matte

	#jira UE-23769
	We now expose a message telling the user that we found some mesh that are not reference by any scene node in the fbx file.

	#codereview nick.darnell

Change 2810211 on 2015/12/21 by Richard.TalbotWatkin

	Fixed issue with Show Only Selected not showing members of actor groups.
	#jira UE-24453 - CLONE - Show Selected is broken for certain Orion meshes

Change 2811035 on 2015/12/22 by Alexis.Matte

	#jira UE-24671
	Polish UI

	#codereview nick.darnell

Change 2811123 on 2015/12/22 by Alexis.Matte

	#jira UE-21936
	We now can decide which fbx sdk compatibility version we can use when exportting to a fbx file.

	#codereview nick.darnell

Change 2812830 on 2015/12/28 by Richard.TalbotWatkin

	Prevent engine assets' properties from having project assets assigned to them.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2812854 on 2015/12/28 by Richard.TalbotWatkin

	Fixed issue where floating windows were having their border size erroneously added again and again.  Allowed PIE windows to not respect work area bounds if they are created centered, so that they can overlap off the edge of the screen.
	#jira UE-24465 - 10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened
	#jira UE-24364 - "Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)

Change 2812875 on 2015/12/28 by Alexis.Matte

	#jira ue-22237
	first implementation for skeletal mesh scene import and reimport. Small refator to remove duplicate code in different fbx list ui.

	#codereview nick.darnell

Change 2813172 on 2015/12/29 by Alexis.Matte

	#jira ue-21656

	Partial submit, the base code is there to add all light type with there properties.

	#codereview nick.darnell

Change 2813403 on 2015/12/30 by Richard.TalbotWatkin

	PIE in New Editor Window now respects the Game Gets Mouse Control setting.  This provides a workaround for UE-24824 where attempting to drag a PIE window fails due to the viewport capturing and locking the mouse to itself in FSceneViewport::OnFocusReceived.

Change 2813429 on 2015/12/30 by Alexis.Matte

	#jira ue-21656
	-spotlight and point light support fbx attenuation
	-fix the light orientation so now directional and spotlight point to the same direction of the fbx

	#codereview nick.darnell

Change 2813456 on 2015/12/30 by Alexis.Matte

	#jira ue-21656

	-Import the camera from fbx

	#codereview nick.darnell

Change 2813457 on 2015/12/30 by Richard.TalbotWatkin

	Fixed issues with the code which determines whether the user is attempting to assign a game asset/class to an engine asset's property.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2813475 on 2015/12/30 by Richard.TalbotWatkin

	Removed erroneous debug code.

Change 2814451 on 2016/01/04 by Joe.Tidmarsh

	Fixed Tint colour for circular throbber.
	#jira UE-24445

Change 2814546 on 2016/01/04 by Richard.TalbotWatkin

	Force Message Log to update its category list if a new category is added while it is open.
	#jira UE-24266 - Message Log not updating Categories in Real-Time

Change 2814613 on 2016/01/04 by Alexis.Matte

[CL 2851481 by Nick Darnell in Main branch]
2016-02-01 14:57:29 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Andrew Grant
c0452957a1 Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
[CL 2744667 by Andrew Grant in Main branch]
2015-10-28 08:58:16 -04:00
Richard TalbotWatkin
080b1016b6 Back out changelist 2625724
[CL 2625925 by Richard TalbotWatkin in Main branch]
2015-07-20 11:16:15 -04:00
Richard TalbotWatkin
1e4b7565e1 Removed FDeferredMessageLog. Added concept of 'unseen messages' to IMessageLog. Opened assets now automatically open the message log if they encounter load errors.
#jira UE-18229 - Opening an asset that has load warnings does not pop up the Message Log

[CL 2625724 by Richard TalbotWatkin in Main branch]
2015-07-20 09:01:53 -04:00