Michael Trepka
fa17f965ad
Fix for module dependencies on Mac causing SkeletalMeshEditor load too early, causing a crash
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#jira UE-96645
#rb Lukas.Hermanns
[CL 14127179 by Michael Trepka in ue5-main branch]
2020-08-17 16:46:42 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
JeanMichel Dignard
84facd6d15
Copy from dev-enterprise cl 11097196
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#rb none
#rnx
[CL 11099277 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-23 16:28:59 -05:00
ryan durand
471d972e62
Updating copyright for Engine Developer.
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#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
rex hill
62bc081d51
Brought over changes related to Tool Menus
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#rnx
#rb none
#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 9968254 via CL 9968365
#ROBOMERGE-BOT: (v560-9963197)
[CL 9969240 by rex hill in Main branch]
2019-11-04 12:21:36 -05:00
Chris Gagnon
8ab0638182
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
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#rb none
[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Chris Gagnon
8fc25ea18e
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Matt Kuhlenschmidt
f4b5f6c454
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4650481 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-12-11 17:08:36 -05:00
Alexis Matte
8b96dc21df
Deprecate FRawMesh - Mesh merge utilities
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#jira UE-64437
#rb none
[CL 4424092 by Alexis Matte in Dev-Editor branch]
2018-10-03 16:09:08 -04:00
Alexis Matte
2aca0a6a6a
Deprecate FRawMesh, replace by MeshDescription - Landscape
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#jira UE-64122
#rb none
[CL 4373536 by Alexis Matte in Dev-Editor branch]
2018-09-18 13:00:20 -04:00
Yuriy ODonnell
2fce49e85a
Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
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Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.
#rb Alexis.Matte
#rb Brian.Karis
[CL 4242975 by Yuriy ODonnell in Dev-Editor branch]
2018-07-31 05:49:40 -04:00
Ben Marsh
13d012685f
Merging copyright update from 4.19 branch.
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#rb none
#rnx
#jira
[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ori Cohen
25ae9b5661
Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
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(will update this soon)
#lockdown Nick.Penwarden
#rb none
[CL 3502661 by Ori Cohen in Main branch]
2017-06-21 10:25:35 -04:00