Motivation: CoreUObject, taskgraph and threads are global constructs and need to be initialized as such and are expensive to setup/teardown before/after multiple single tests.
Introduced --global-setup and --no-global-setup to control execution of global test setup.
Unit tests that rely heavily on mocking and are designed to run without any global context should use --no-global-setup
Other: Removed CoreTestFixture and applied minor fixes wherever things didn't make sense.
One particular CoreUObject test was converted but had always failed to run on non-desktop platforms. It needs to be addressed ASAP.
#preflight 625873c7e304a95465fc148e
#rb Devin.Doucette, Zousar.Shaker
[CL 19769262 by chris constantinescu in ue5-main branch]
Not all were converted because they were designed for packaged applications whereas low level tests are designed to run as "native" non-packaged applications.
- reporting support for non-desktop platforms, for the moment Catch2 report type "console" is used that is sent to a .out file
- most number of tests possible running multi platform, slower tests excluded on incremental builds
- slow tests are moved to run on the monolithic build
- Catch2 report failure event listener such that Horde detects them as build errors. Must add new Horde matcher for Catch2 failures
#rb Mark.Lintott
#preflight 623c8de389625f0612dabd64
[CL 19498448 by chris constantinescu in ue5-main branch]
Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules.
Replace platform names in catch2 code.
LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66
#preflight 621e3c8bf1206ae3ea5b0872
#rb Jerome.Delattre
[CL 19202751 by chris constantinescu in ue5-main branch]