This is necessary because as of CL 20151503, the cooker can commit the same package multiple times if the first save failed due to a timeout.
#fyi CarlMagnus.Nordin
#rnx
#rb Per.Larsson
#preflight 62853ba90f0d5076dee74ced
[CL 20265738 by Matt Peters in ue5-main branch]
Add iostore chunk hashes to the asset registry during cook.
Remove old hashing code, which was extensive. This moves the async writes in to UE::Task from the old AsyncWorkSequence().
#rb Matt.Peters
#rb Jeff.Roberts
#preflight 624b24a5f73c316f68303946
[CL 19611812 by Dan Thompson in ue5-main branch]
*Let the game be in full control of what is getting cooked
*Removed artificial delays when waiting for DDC operations
*No longer relies on all requests being urgent
#rnx
#preflight 620d2f80f8655681e051eded
#rb pj.kack
[CL 19032506 by CarlMagnus Nordin in ue5-main branch]
Added similar support to the package store manifest
Zen Store support will be added separately
Added some extra data to linker object resources to be used by the iostore package optimizer to properly support optional package chunks.
Multiple cooking outputs is used to support "optional objects" which are editor data package exports that would be put in separate iostore containers than the normal cooked game content.
#jira UE-129801
#rb Matt.Peters, CarlMagnus.Nordin
#preflight 61e5d3bb873f2ea48f48166c
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 18639742 in //UE5/Release-5.0/... via CL 18639751 via CL 18639758
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18639762 by francis hurteau in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
We plan to implement an IPackageWriter for workspace domain editor files to reduce duplication in SavePackage, and implementations for that purpose do not need to handle cook functionality.
IOStore-specific functionality is not needed by the cooker, and is pushed into IPackageStoreWriter.
#rb Per.Larsson, CarlMagnus.Nordin
#rnx
#ROBOMERGE-SOURCE: CL 17247188 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17247191 by matt peters in ue5-release-engine-test branch]
Also add the writing of AppendAdditionalData to a callback on the PackageStoreWriter, so that FVirtualizedUntypedBulkDatas can be separated out into separate archives in the same way FUntypedBaseData are.
#rnx
#rb Paul.Chipchase
#ROBOMERGE-SOURCE: CL 17015164 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17015166 by matt peters in ue5-release-engine-test branch]