Commit Graph

84 Commits

Author SHA1 Message Date
Josh Adams
ca60a5f19c - Fixed SteamDeckDevice for monolithic editors (temp fix, the LogHAL is not the best category)
#rb brandon.schaefer
#fyi ben.hoffman
#preflight 627336665b05fb4f60d40e9b

[CL 20054347 by Josh Adams in ue5-main branch]
2022-05-04 22:48:24 -04:00
ben hoffman
c2aaa5ff8a Set a default UserName for the SteamDeck device confiuration. As of SteamOS version 3.1, "deck" is the required UserName to be used when making a remote connection to the device. Eventually it will be configurable, so we will allow users to set it via the config.
Also add a "SteamDeck" prefix to the default device name. This makes sure that its obvious what device this is until we can get a nice icon.

#jira none
#rb Brandon.Schaefer
#rnx
#preflight 6272d0b8365de864c4beeaa6

[CL 20046990 by ben hoffman in ue5-main branch]
2022-05-04 15:32:08 -04:00
Josh Adams
1135fdcfd4 - Windows and Linux SteamDeck devices in C++
#preflight 623901536c69188bd9928f54

[CL 19459810 by Josh Adams in ue5-main branch]
2022-03-21 19:07:30 -04:00
Josh Adams
58f5121a45 - Moved SteamDeckDevice.h to DesktopPlatform so that Windows and Linux can share it, without making a whole module for one header
#rb brandon.schaefer
#jira none
#preflight 6238eb85ec68595f3b7c42df

[CL 19458311 by Josh Adams in ue5-main branch]
2022-03-21 17:23:57 -04:00
nuno leiria
bf453dd1aa Fix build configuration visibility for installed builds in the project packaging editor settings
Work around circular reference by moving InstalledPlatformInfo to the DesktopPlatform module

#jira UE-136291
#preflight 61f2f573595ec9d6eebf9739
#rb david.harvey

#ROBOMERGE-AUTHOR: nuno.leiria
#ROBOMERGE-SOURCE: CL 18771002 in //UE5/Release-5.0/... via CL 18771003 via CL 18771153
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18771169 by nuno leiria in ue5-main branch]
2022-01-28 10:06:34 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
zousar shaker
acc47afb6d Add build worker discovery mechanism using target receipt files.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16917716 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16917884 by zousar shaker in ue5-release-engine-test branch]
2021-07-21 19:12:13 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
ben marsh
6e9ae6e6fe Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
#rb none
#jira UE-89722, UE-90936

#ROBOMERGE-SOURCE: CL 12492552 in //UE4/Release-4.25/... via CL 12492554 via CL 12492556
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12492558 by ben marsh in Main branch]
2020-03-30 21:37:35 -04:00
bob tellez
7dff64fb44 #UE4 Write the target-enabled/disabled plugins lists to the target receipt instead of compiling it into the executable in non-monolitic editor builds. This allows them to be used in shared build environments
#rb Ben.Marsh


#ROBOMERGE-SOURCE: CL 12233987 via CL 12241649
#ROBOMERGE-BOT: (v667-12241502)

[CL 12242840 by bob tellez in Main branch]
2020-03-18 07:04:23 -04:00
carl lloyd
a745d7eb86 Removed ATC/ETC1 and Android PVR texture formats
[at]Chris.babcock [at]Jack.porter
[FYI] [at]Rolando.Caloca [at]Luke.Thatcher
#rb Chris.babcock, Jack.porter, Rolando Caloca
#jira none

#ROBOMERGE-SOURCE: CL 11825686 in //UE4/Release-4.25/... via CL 11825740
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11825801 by carl lloyd in Main branch]
2020-03-02 11:26:01 -05:00
ben marsh
ffd2f1ede7 Fix detection of engine modules being out of date.
#rb none
#jira UE-88824, UE-89676

#ROBOMERGE-SOURCE: CL 11658206 in //UE4/Release-4.25/... via CL 11658244
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11658322 by ben marsh in Main branch]
2020-02-27 11:10:22 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Michael Sartain
8c55d8af35 Move Linux architectures to Linux package project submenu
Add a PlatformSubMenu ini entry to DataDrivenPlatformInfo sections, and coalesce these in FPackageProjectMenu::MakeMenu().

Cherry pick 9539016

#jira UE-79779
#rb brandon.schaefer

[CL 9618685 by Michael Sartain in 4.24 branch]
2019-10-16 11:33:20 -04:00
Ben Marsh
3196f77fff Deprecate the IDesktopPlatformBase::GetSolutionPath() method, and change existing code to use the SourceCodeAccess module instead.
#rb none
#fyi Dan.OConnor

[CL 8676687 by Ben Marsh in Dev-Build branch]
2019-09-13 14:25:32 -04:00
Ben Marsh
6de04902ce Automatically re-launch the correct executable if using a project with a unique build environment. The .target file is read at startup, and used to determine the correct path for the executable to launch.
#rb none
#jira UE-78581, UE-78584

[CL 8011990 by Ben Marsh in Dev-Build branch]
2019-08-13 17:25:35 -04:00
Ben Marsh
d27f14bf0a Add a FTargetReceipt class to the engine, mirroring the UBT TargetReceipt class.
#rb none
#rnx

[CL 7975805 by Ben Marsh in Dev-Build branch]
2019-08-13 10:23:31 -04:00
Ben Marsh
2aff13a3b8 Add functionality to allow querying the available targets for a project from the editor, and use it to allow packaging client and server targets from the "Package Project" menu.
#rb none

[CL 7950582 by Ben Marsh in Dev-Build branch]
2019-08-12 11:21:45 -04:00
Ben Marsh
78e5da3eab Rename EBuildTargets::Type to EBuildTargetType, and add missing entries for server and program targets. Also replace usages of PlatformInfo::EPlatformType with EBuildTargetType.
#rb none
#rnx

[CL 7937405 by Ben Marsh in Dev-Build branch]
2019-08-09 16:46:25 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
Josh Adams
06bc9b5604 - Converted FPlatformInfo table to DataDrivenPlatformInfo.ini sections
#rb none
#fyi chris.gagnon

[CL 6350060 by Josh Adams in Dev-Build branch]
2019-05-07 17:37:59 -04:00