This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
Originally prepared by markus.breyer with some additional fixes for some issues I was seeing while testing
[REVIEW] [at]markus.breyer, [at]robert.manuszewski
#ROBOMERGE-AUTHOR: tom.noonan
#ROBOMERGE-SOURCE: CL 20277717 via CL 20277723 via CL 20277728 via CL 20277731
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20278380 by tom noonan in ue5-main branch]
- API to control default behavior of whether newly created content is made public or private on creation
- Ensure duplication copies original's Public/Private state
#rb Francis.Hurteau
#preflight 623b6f07da56b5683a0b56a4
#ROBOMERGE-OWNER: scott.nelson
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 19485709 via CL 19487498 via CL 19498786 via CL 19498791
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)
[CL 19501393 by scott nelson in ue5-main branch]
Fix scene import when there is no specified factory
The scene node specialtype attribute can now be a "Transform" type. This allow the generic scene pipeline to found group transform node.
#jira none
#rb jeanmichel.dignard, richard.talbotwatkin
#rnx
#preflight 62066e4054003c49ad37c388
[CL 18951547 by Alexis Matte in ue5-main branch]
#rb Jamie.Dale
#preflight 61f010acbe0f0e0a6203836c
#ROBOMERGE-AUTHOR: patrick.laflamme
#ROBOMERGE-SOURCE: CL 18725285 via CL 18725289 via CL 18725294 via CL 18725693 via CL 18725965
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18726009 by patrick laflamme in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]
#rb patrick.enfedaque
#preflight 61eae71cea0da8133dcf24d4
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18691368 in //UE5/Release-5.0/... via CL 18691395 via CL 18691432
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18691442 by rex hill in ue5-main branch]
Added a setting to turn on interchange import only for textures.
The selection of the asset in the content is now only done after all the asset are imported when using interchange.
#jira UETOOL-4291
#rb Alexis.Matte
#preflight 619e34820141b3c6da5b98d0
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18282733 in //UE5/Release-5.0/... via CL 18282735
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18282740 by julien stjean in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Advanced Copy - We no longer open every package and all dependencies to setup possible renames, the code has been changed to do all the logic on PackageName, needed to cut out bGenerateUniqueNames from the copy params for now.
TODO - A good future improvement would be to make it so that tracking dependencies becomes lazy in the UI, as someone expands items in the tree, it would extend the dependencies 2 levels to know if it termininates or not, and wait until it's expanded to further look for depependencies. Would require a much larger refactor than I wanted to do here.
[at]Lauren.Barnes,[at]Francis.Hurteau
#ROBOMERGE-SOURCE: CL 16385663 via CL 16386229 via CL 16386302
#ROBOMERGE-BOT: (v804-16311228)
[CL 16387277 by nick darnell in ue5-release-engine-staging branch]
#jira UE-94364
#preflight 609c8cd47ebade000189c9a5
#rb jamie.dale
#ROBOMERGE-SOURCE: CL 16311792 via CL 16312810 via CL 16312826 via CL 16312840
#ROBOMERGE-BOT: (v804-16311228)
[CL 16318016 by rex hill in ue5-release-engine-staging branch]