UnrealBot
8afb476248
Branch snapshot for CL 16260158
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[CL 16260158 in ue5-release-engine-staging branch]
2021-10-05 20:06:24 +00:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
sebastian nordgren
38d7063b2a
Added AssetTypeActions for UForceFeedbackAttenuation.
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#jira UE-114095
#review-16093489 @lauren.barnes
[CL 16122951 by sebastian nordgren in ue5-main branch]
2021-04-27 06:43:44 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Kevin Ortegren
9a1c3066b4
Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
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The category had grown significantly over time and splitting it up makes it easier to find things.
#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93
[CL 15886879 by Kevin Ortegren in ue5-main branch]
2021-04-01 04:13:37 -04:00
sebastian nordgren
da6f771184
Added AssetTypeActions for Sub UV Animation, which allows the asset type to be created again.
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#jira UE-110174
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15872355 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15872359 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:08 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
patrick enfedaque
a958745d6b
Migrate support: WorldPartition/OFPA Level
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#jira UE-109690
#rb francis.hurteau
#ROBOMERGE-SOURCE: CL 15678719 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15679222 by patrick enfedaque in ue5-main branch]
2021-03-11 14:36:03 -04:00
Dave Belanger
d2f06b6d70
BPGC and WBPGC asset actions and icons
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#rb Matt.Peters
#jira UE-109794
[CL 15671949 by Dave Belanger in ue5-main branch]
2021-03-10 21:05:00 -04:00
timothy daoust
1d2811e0c0
New Animation Mirroring System:
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+ UMirrorDataTable stores the bones / notifies / curves to mirror
* Generates table based on FMirrorFindReplaceExpression in project settings
* Can be used in any Animation Blueprint with a compatible skeleton
* Support for self mirroring
* Shared mirror axis
+ Project Settings for Mirroring Find & Replace Strings
+ FMirrorFindReplaceExpression
* Find the mirrored name based on a prefix, suffix, or regular expression match
+ FAnimNode_Mirror
* Inertialization support for blending between mirroring / unmirrored states over a configurable duration
* Support for different MirrorDataTables (to support partial / full body mirroring)
+ Deprecated old mirroring system (FBoneMirrorExport) in SkeletalMesh
#rb Thomas.Sarkanen
[CL 15580895 by timothy daoust in ue5-main branch]
2021-03-03 08:23:59 -04:00
sebastian nordgren
519483964d
Haptic Feedback * assets are now createable in the content browser.
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#jira UE-109400
[CL 15558357 by sebastian nordgren in ue5-main branch]
2021-03-01 12:29:15 -04:00
julien lheureux
a460459eed
Added possibility to get asset data from history, with a max fetch size (until we have a better solution)
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Changed the way we associate shelved files with their local filename to facilitate mapping (perforce operations)
Implemented what was needed on the SCC side to support diff against shelve
Improved way we display object names for deleted & shelved files
#rb sebastien.lussier
[CL 15356101 by julien lheureux in ue5-main branch]
2021-02-08 09:36:20 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Alexis Matte
786b0446b7
Make sure the Fbx parser have the fbx sdk scene loaded all the time the translator is active.
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#jira none
#rb richard.talbotwatkin
[CL 14666644 by Alexis Matte in ue5-main branch]
2020-11-05 13:48:16 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Alexis Matte
319bbc5550
Make sure all interchange namespace respect the coding standard
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#jira none
#rb jeanmichel.dignard
[CL 14379943 by Alexis Matte in ue5-main branch]
2020-09-23 15:40:10 -04:00
Fred Kimberley
eb2edb9b69
Adding lightweight instances subsystem for gameplay objects.
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Lightweight instances allow a low memory representation of objects. Instances can be converted into full actors when necessary. Actors can also be reduced down to light weight instances when the full representation is no longer needed.
Hit results now return a handle that may refer to either an actor or lightweight instance.
#rb Michael.Noland
[CL 14369221 by Fred Kimberley in ue5-main branch]
2020-09-22 15:55:19 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Alexis Matte
78fa2d6e35
Interchange framework initial commit. This is an experimental feature that is off by default
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#jira none
#rb jeanmichel.dignard, jeanluc.corenthin, johan.duparc, danny.couture
[CL 13935912 by Alexis Matte in ue5-main branch]
2020-07-23 14:33:55 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
benoit deschenes
ec5edba1ae
Integrating CL#11136074 from Dev-Enterprise
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Fixing Python asset import task returning wrong path when not combining mesh.
#jira UE-72503
#rb none
#ROBOMERGE-SOURCE: CL 11461632 in //UE4/Release-4.25/... via CL 11461660
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)
[CL 11462399 by benoit deschenes in Main branch]
2020-02-17 14:23:08 -05:00