Commit Graph

8 Commits

Author SHA1 Message Date
Charles deRousiers
a7f324e158 Add missing shader file.
#rb none
#jira none
#preflight shader

[CL 19307946 by Charles deRousiers in ue5-main branch]
2022-03-08 14:19:57 -05:00
Charles deRousiers
41045cc30f Fix typos.
#rb none
#jira none
#preflight shader

[CL 19049036 by Charles deRousiers in ue5-main branch]
2022-02-18 08:19:45 -05:00
Charles deRousiers
41d881d8d7 Add Strata support for GetDiffuseIndirectSampleOcclusion()
#rb none
#jira none
#fyi sebastien.hillaire
#preflight shader

[CL 19039924 by Charles deRousiers in ue5-main branch]
2022-02-17 14:51:48 -05:00
charles derousiers
6d16a07eed Change lumen hair integration (for non-hairstrands, i.e. cards/meshes) to rely on non-weighted uniform integration + reweight by ~directional albedo. This change ensures the hair & non-hair lighting history are stored into the same white-albedo space, and so that history neighboring clamping works correctly.
#rb none


#ROBOMERGE-SOURCE: CL 16759234
#ROBOMERGE-BOT: (v835-16672529)

[CL 16759259 by charles derousiers in ue5-main branch]
2021-06-23 13:09:52 -04:00
charles derousiers
673c0202a4 Fix lighting Lumen with hair cards.
#rb daniel.wright


#ROBOMERGE-SOURCE: CL 16740607
#ROBOMERGE-BOT: (v835-16672529)

[CL 16740621 by charles derousiers in ue5-main branch]
2021-06-22 06:31:22 -04:00
Sebastien Hillaire
21c5b43952 Fix for hair in Lumen.
#rb Charles.deRousiers
#fyi krzysztof.narkowitz, Daniel.Wright

[CL 14590471 by Sebastien Hillaire in ue5-main branch]
2020-10-27 14:14:29 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Michal Valient
95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00