john hable
5f3ff39aed
First major checkin for flexible GBuffer.
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#rb kevin.ortegren, arciel.rekman
[CL 14547614 by john hable in ue5-main branch]
2020-10-22 14:41:45 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
juan canada
99732fa521
Implement a mini depth pass to mark pixels fading out in dithered LOD transition, so that ray tracing passes can use the mask to workaround/suppress dithered LOD transition shadow artifacts
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#rb juan.canada
#jira UE-91419
#ushell-cherrypick of 12508750 by Yujiang.Wang
#ROBOMERGE-SOURCE: CL 12559713 via CL 12559721 via CL 12560615
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12560809 by juan canada in Main branch]
2020-04-02 14:21:21 -04:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
Marc Audy
360d078ca3
Second batch of remaining Engine copyright updates.
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#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Rolando Caloca
f83ae4807a
Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging
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#rb none
#rnx
[CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-10-01 13:03:04 -04:00
Benn Gallagher
3a4873ef60
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
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#rb
#rnx
[CL 7705805 by Benn Gallagher in Main branch]
2019-08-02 09:01:58 -04:00
Rolando Caloca
aa0d2303d6
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
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#rb none
#rnx
[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00