Commit Graph

9 Commits

Author SHA1 Message Date
john hable
5f3ff39aed First major checkin for flexible GBuffer.
#rb kevin.ortegren, arciel.rekman

[CL 14547614 by john hable in ue5-main branch]
2020-10-22 14:41:45 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
juan canada
99732fa521 Implement a mini depth pass to mark pixels fading out in dithered LOD transition, so that ray tracing passes can use the mask to workaround/suppress dithered LOD transition shadow artifacts
#rb juan.canada
#jira UE-91419


#ushell-cherrypick of 12508750 by Yujiang.Wang

#ROBOMERGE-SOURCE: CL 12559713 via CL 12559721 via CL 12560615
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12560809 by juan canada in Main branch]
2020-04-02 14:21:21 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Rolando Caloca
f83ae4807a Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging
#rb none
#rnx

[CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-10-01 13:03:04 -04:00
Benn Gallagher
3a4873ef60 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
#rb
#rnx

[CL 7705805 by Benn Gallagher in Main branch]
2019-08-02 09:01:58 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00