Commit Graph

18 Commits

Author SHA1 Message Date
Sebastien Hillaire
dbc6e96966 Added to mini font PrintSmallUint
#rb none
#preflight none

[CL 20344733 by Sebastien Hillaire in ue5-main branch]
2022-05-24 02:25:56 -04:00
tiantian xie
708cb3100b Fix subsurface profile id visualization.
#jira UE-136376
#rb none

#ROBOMERGE-AUTHOR: tiantian.xie
#ROBOMERGE-SOURCE: CL 18382603 in //UE5/Release-5.0/... via CL 18382614
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18382628 by tiantian xie in ue5-release-engine-test branch]
2021-12-06 10:32:46 -05:00
charles derousiers
76466fc4e4 Add proper ASCII texture to print standard character set from shader.
#rb none


#ROBOMERGE-SOURCE: CL 16566309
#ROBOMERGE-BOT: (v828-16531559)

[CL 16566349 by charles derousiers in ue5-main branch]
2021-06-06 16:05:31 -04:00
charles derousiers
4379f1095a Clarify ShaderPrint data structure offset.
#rb none


#ROBOMERGE-SOURCE: CL 16566268
#ROBOMERGE-BOT: (v828-16531559)

[CL 16566348 by charles derousiers in ue5-main branch]
2021-06-06 16:05:24 -04:00
Charles deRousiers
1e81a730db Fix shader warning in MiniFont shader.
#rb none

[CL 14836468 by Charles deRousiers in ue5-main branch]
2020-12-02 13:25:05 -04:00
Sebastien Hillaire
6180174738 Updated the Strata material vis with the latest features, optimisation and byte usage.
[CL 14771250 by Sebastien Hillaire in ue5-main branch]
2020-11-18 05:54:15 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Marcus Wassmer
ded7cece25 Copying //UE4/Dev-Rendering@8444433 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
#rb none

[CL 8445676 by Marcus Wassmer in Dev-RenderPlat-Staging branch]
2019-09-03 19:19:28 -04:00
sebastien hillaire
46ad5c8cfd Editegrate Luminance/Illuminance meter 8335459 8370824 8371066
Merging using //Fortnite/Main/_to_/UE4/Dev-Rendering
#rb none
[FYI] jeansebastien.guay


#ROBOMERGE-SOURCE: CL 8382333 via CL 8382473
#ROBOMERGE-BOT: (v402-8361577)

[CL 8382484 by sebastien hillaire in Main branch]
2019-08-30 06:32:11 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Jeremy Moore
f2cc7082ee ShaderPrint debugger to help with compute shader debugging
#rb brian.karis

[CL 5175665 by Jeremy Moore in Dev-Rendering branch]
2019-02-25 09:08:54 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
uriel doyon
c4f8a6908d Fixed DOF when enabling Pre-Exposure
Added units to the intensity property of point, spot, rect, directional and sky lights.
Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render.
Fixed PixelInspector results being affected by pre-exposure.
Added a pre-exposure output value to the PixelInspector.
Moved ExposureCompensation to the Exposure tab in post-process settings.
Changed max slider intensity for directional light to be in 120 000 lux
Changed max slider intensity for sky light to be in 50 000 cd/m2
Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless
Moved light units to advanced display, now that the unit is embeded in the Intensity property
Added Candela, Lux and CandelaPerMeterSquared units to the engine units
Fixed meta data properties to support the "Units" keyword.

#rb brian.karis
#jira UE-64881

#ROBOMERGE-SOURCE: CL 4432979 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4432981 by uriel doyon in Staging-4.21 branch]
2018-10-05 14:55:55 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Unrealbot
ddf25c16cf Branch snapshot for CL 3555263
[CL 3555263 in Main branch]
2017-07-26 10:00:02 -04:00