This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.
#rb none
#preflight 61a63600361aa0b85b3c506b
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18324910 via CL 18374616 via CL 18374634
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18374649 by guillaume abadie in ue5-release-engine-test branch]
[FYI] Guillaume.Abadie
Original CL Desc
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Moves the bloom's intensity to be applied before writing to the bloom rdg texture
This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.
#rb none
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18323049 via CL 18374597 via CL 18374633
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18374646 by guillaume abadie in ue5-release-engine-test branch]
This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.
#rb none
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18322673 via CL 18374590 via CL 18374632
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18374645 by guillaume abadie in ue5-release-engine-test branch]