Commit Graph

9 Commits

Author SHA1 Message Date
ionut matasaru
a184aaac32 [Insights] Added bAllowPanningOnScreenEdges in DefaultUnrealInsightsSettings.ini file.
#rb trivial
#preflight skip

#ROBOMERGE-AUTHOR: ionut.matasaru
#ROBOMERGE-SOURCE: CL 18735869 in //UE5/Release-5.0/... via CL 18735901 via CL 18736099
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18736124 by ionut matasaru in ue5-main branch]
2022-01-26 11:10:05 -05:00
johan berg
a1cdadb71a [Insights] Added more information about symbol search paths.
Refactored so code could share symbol search path text generation. Also added the information to the investigation tab.

#rb ionut.matasaru
#preflight 61ead3873a7f47e255217abf

#ROBOMERGE-AUTHOR: johan.berg
#ROBOMERGE-SOURCE: CL 18689781 in //UE5/Release-5.0/... via CL 18689789 via CL 18689792
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18689886 by johan berg in ue5-main branch]
2022-01-21 10:53:01 -05:00
ionut matasaru
1989c2d255 [Insights]
- Frames track: Added "start time" and "fps" to the hovered frame tooltip. Also improved its appearance.
  - Frames track: Improved distribution of values on vertical axis when zooming in vertically.
  - Frames track: Also improved horizontal axis (ex. labels are now displayed on top; not hidden anymore when zooming in vertically).
  - Frames track: Changed labels of vertical axis to move on the left or right side of view if the user hovers a frame in their area.
  - Frames track: Added "Zoom Timing View on Frame Selection" toggle option in context menu of Frames track. If enabled, the Timing view will also be zoomed when a frame is selected.
  - Added default ini file with following settings:
      [Insights.TimingProfiler]
      DefaultZoomLevel=5.0
      bAutoHideEmptyTracks=True
      bAutoZoomOnFrameSelection=False
      AutoScrollFrameAlignment=game
      AutoScrollViewportOffsetPercent=0.1
      AutoScrollMinDelay=0.3
    (see Engine\Programs\UnrealInsights\Config\DefaultUnrealInsightsSettings.ini for detailed description of each setting)
    Above settings (except the DefaultZoomLevel) can be changed directly from UI and Unreal Insights will remember that settings.
  - Timing view: Changed all settings related to "auto scroll" to be persistent in the ini file.
  - Added SetScaleX(ScaleX) to FTimingTrackViewport.

#jira UE-112043
#rb Catalin Dragoiu

[CL 15900495 by ionut matasaru in ue5-main branch]
2021-04-02 08:39:05 -04:00
zach bethel
274c3b2ba7 RDG Insights Plugin
#jira none
#rb catalin.dragoiupruna

[CL 15296346 by zach bethel in ue5-main branch]
2021-02-03 13:17:04 -04:00
daren cheng
4ec48c9820 Edigrate 14629275.
Capture callstack in widget invalidation for leaf widgets.

#jira UE-101687
#rb Patrick.Boutot Phillip.Kavan

[CL 14631340 by daren cheng in ue5-main branch]
2020-11-02 14:48:49 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
david ratti
58c11b022f Network Prediction Insights
Unreal Insights based debugging tool for network prediction
enable tracing with -trace=NetworkPrediction


#RNX


#ROBOMERGE-SOURCE: CL 12195144
#ROBOMERGE-BOT: (v662-12191386)

[CL 12195232 by david ratti in Main branch]
2020-03-16 07:42:05 -04:00
Jurre deBaare
abc9ce3a99 Insights channel filtering
- Enabling TraceDataFilters for UnrealInsight standalone tool
- Extend TimingProfiler tab to allow spawning Trace Data Filtering tab
#rb Thomas.Sarkanen

[CL 11115770 by Jurre deBaare in Dev-Core branch]
2020-01-27 10:49:08 -05:00
Jurre deBaare
73553e13a8 Gameplay Insights (Editor) changes:
- Introduce GameplayInsightsEditor module, allowing to compile non-editor functionality for UnrealInsights
- Enable GameplayInsights modules for UnrealInsights standalone project / tool
- Ensure that UnrealInsights load 'Default' phase plugins
- Split extendability for Major Insights tabs, into Configuration and Extenders
#rb Thomas.Sarkanen
#fyi Ionut.Matasaru

[CL 11104556 by Jurre deBaare in Dev-Core branch]
2020-01-24 09:34:25 -05:00