Fred Kimberley
47cc7efc10
Deprecated AutoPriority and replaced it with ImportPriority. ImportPriority differs from AutoPriority in the following ways:
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- Default value is 100 instead of 0 to allow other factories to have both higher or lower priority than the default.
- Sorting is highest to lowest so factories with higher priority values go first.
Use ImportPriority to sort reimporting factories.
Merging changes 2382076 and 2382171 from Fortnite branch.
[CL 2387238 by Fred Kimberley in Main branch]
2014-12-12 14:13:31 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
08dba3d1e9
More fixes for doxygen warnings.
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[CL 2369707 by Ben Marsh in Main branch]
2014-11-25 08:44:20 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Robert Manuszewski
f2bc02be0b
ScriptPlugin: ScriptContext object is now marked as public so that maps with level blueprints calling functions on scripted objects can be saved without errors.
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[CL 2294854 by Robert Manuszewski in Main branch]
2014-09-12 04:28:21 -04:00
Robert Manuszewski
7239feb99d
ScriptPlugin: helper project for compiling lib files for Lua (moving from Extras to the plugin folder)
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[CL 2294848 by Robert Manuszewski in Main branch]
2014-09-12 04:23:19 -04:00
Robert Manuszewski
6c3eefa7a7
Fixing missing comma in ScriptPlugin.uplugin, adding filename to the plugin manager error so that it's actually useful
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[CL 2293849 by Robert Manuszewski in Main branch]
2014-09-11 11:59:05 -04:00
Robert Manuszewski
f3c1bd92cd
ScriptPlugin: Adding Lua lib project to fix the problem with not being able to compile Lua with the plugin anymore. Moved Script plugins out of Script subfolder, merged ScriptPlugin and ScriptEditorPlugin into ScriptPlugin.
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[CL 2293479 by Robert Manuszewski in Main branch]
2014-09-11 03:16:52 -04:00