Commit Graph

9 Commits

Author SHA1 Message Date
David Harvey
5960c816c6 HoloLens build rules: WindowsMixedReality
#preflight 628cb0e9f057b981ca51f6fa
#jira UE-149794
#rnx
#rb Jeff.Fisher

[CL 20361225 by David Harvey in ue5-main branch]
2022-05-25 04:05:04 -04:00
aurel cordonnier
73635caf9c Fixing CIS No Unity issues
#rb trivial

[CL 16405364 by aurel cordonnier in ue5-main branch]
2021-05-20 12:29:25 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
joe conley
51027959a5 #jira UE-83150 - Project will not open when Windows Mixed Reality plugin is enabled on a machine that does not meet the minimum requirements
Change static MixedRealityInterop to use the existing heap-allocated version, which is nullptr checked to detect the case that we are on an unsupported version of windows.

#rb dan.oconnor jeff.fisher

#ROBOMERGE-SOURCE: CL 10071342 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)

[CL 10071441 by joe conley in Main branch]
2019-11-07 12:15:28 -05:00
jeff fisher
eb8a80f07f UEVR-1505 Hololens 2 fixes from microsoft for 4.24
-Merging //UE4/Partner-HappyFinish to Release-4.24 (//UE4/Release-4.24)
-CL 9794405 fixes by requests from Happy Finish
-CL 9826882 fixing eye tracking over remoting
#rb Ryan.Vance
#jira UEVR-1505

#ROBOMERGE-SOURCE: CL 9876052 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v553-9872581)

[CL 9876065 by jeff fisher in Main branch]
2019-10-28 19:15:49 -04:00
Joakim Lindqvist
bf363ecd9c Fixed up modules that was using "bFasterWithoutUnity" option which is now deprecated to use "bUseUnity" = false instead. But most modules had no reason to disable unity builds and as such I have simply removed the option.
Remember if you are looking to improve your local iteration times you can add the module to BuildConfiguration.xml DisableUnityBuild locally and it will be run without unity for you.

#fyi ben.marsh
#rb none

[CL 7099376 by Joakim Lindqvist in Dev-Build branch]
2019-06-20 03:56:50 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00