zach bethel
a574adf6d5
Deprecated RHICreateTargetableShaderResource utility method, since it's not actually used to create multisampled resources. Removed instances where it appeared multiple textures were being created, but only one was actually created. Cleaned up FTextureRenderTargetResource derived classes to use TextureRHI and TextureRenderTargetRHI.
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#preflight 62798ef94561731dbe14105b
#rb christopher.waters
[CL 20113900 by zach bethel in ue5-main branch]
2022-05-09 19:27:51 -04:00
christopher waters
18cb677334
Converting uses of RHICreateTargetableShaderResource2D to use RHICreateTargetableShaderResource.
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#jira none
#rb zach.bethel
#preflight 624341dcc667881bf4dba704
[CL 19548181 by christopher waters in ue5-main branch]
2022-03-29 16:03:46 -04:00
christopher waters
15fb3777bf
Adding a required StencilRef argument to SetGraphicsPipelineState.
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#jira none
#rb zach.bethel, mihnea.balta, florin.pascu
#preflight 61312f4a79ce170001d4a79e
#robomerge[bot1] emt
[CL 17422777 by christopher waters in ue5-main branch]
2021-09-03 11:59:36 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
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#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
andrey yamashev
d30036daa2
nDisplay: fixed UE4 mentions in the source code
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#jira UE-111382, UE-111378, UE-111509, UE-111450, UE-111377, UE-111386, UE-111528, UE-111402, UE-111481, UE-111311, UE-111375, UE-104766, UE-111403, UE-111383, UE-111380, UE-111339, UE-111343
#rb none
#ROBOMERGE-SOURCE: CL 15905160 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15907231 by andrey yamashev in ue5-main branch]
2021-04-02 20:19:26 -04:00
Emil Persson
4516b985df
Name all resources and make naming mandatory
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#rb yuriy.odonnel, kenzo.terelst
[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Emil Persson
adf0716e8d
Replace FVertexBufferRHIRef, FIndexBufferRHIRef and FStructuredBufferRHIRef with FBufferRHIRef.
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#rb kenzo.terelst
[CL 15153257 by Emil Persson in ue5-main branch]
2021-01-21 07:06:03 -04:00
Emil Persson
9d7f102824
Replace FRHIVertexBuffer, FRHIIndexBuffer and FRHIStructuredBuffer with FRHIBuffer, and some additional cleanup.
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#rb kenzo.terelst
[CL 15143850 by Emil Persson in ue5-main branch]
2021-01-20 06:49:41 -04:00
Emil Persson
72db809300
Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
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#rb kenzo.terelst
[CL 14898308 by Emil Persson in ue5-main branch]
2020-12-10 11:51:32 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Marc Audy
360d078ca3
Second batch of remaining Engine copyright updates.
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#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
simon tourangeau
9889ad055a
nDisplay features
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- warp & blend support
- in camera pixel
- pfm generation
- mpcdi support
#jira UE-77525
#rb none
#ROBOMERGE-SOURCE: CL 7438705 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7438706 by simon tourangeau in Main branch]
2019-07-18 12:00:53 -04:00