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https://github.com/izzy2lost/UnrealEngineUWP.git
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3c2010d281269994deefcc86297a79247a9aeb34
34 Commits
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f0b8424cba |
Moved common parameters from FOpenCVLensDistortionParameters out of the Lens Distortion plugin to the OpenCV plugin so that any other plugin can easily use it
#rb geoffrey.douglas #ROBOMERGE-AUTHOR: chris.norden #ROBOMERGE-SOURCE: CL 18457178 in //UE5/Release-5.0/... via CL 18457252 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669) [CL 18457289 by chris norden in ue5-release-engine-test branch] |
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258066ca40 |
- Moving opencv library and helper module into its own plugin. We will be able to add utils in there not necessarily tied to camera calibration
- Updated plugin dependencies Support is still windows only but intention is to compile the lib for linux and mac before 5.0 release. #rb alejandro.arango, geoffrey.douglas #jira UETOOL-4137 #preflight 619ba0c13a721992672abdf9 #ROBOMERGE-AUTHOR: simon.therriault #ROBOMERGE-SOURCE: CL 18258747 in //UE5/Release-5.0/... via CL 18258759 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18258779 by simon therriault in ue5-release-engine-test branch] |
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a12d56ff31 |
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485 [CL 17794212 by aurel cordonnier in ue5-release-engine-test branch] |
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b0e4357576 |
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file) [CL 15265424 by Josh Adams in ue5-main branch] |
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ada7c144fa |
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch] |
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48113fc77e |
Adding EditorFramework to build.cs files
#rnx #Jira UE-96448 #rb chris.gagnon [CL 14114839 by brooke hubert in ue5-main branch] |
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360d078ca3 |
Second batch of remaining Engine copyright updates.
#rnx #rb none [CL 10871248 by Marc Audy in Main branch] |
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6b60663f39 |
Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
[at]Ryan.Gerleve, [at]Brian.Bekich #rb None #ROBOMERGE-OWNER: jon.nabozny #ROBOMERGE-AUTHOR: jon.nabozny #ROBOMERGE-SOURCE: CL 9290108 via CL 9290249 #ROBOMERGE-BOT: (v452-9288972) [CL 9290520 by jon nabozny in Main branch] |
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0ee386b7a1 |
Editgrate Atmosphere show flag update (control both sky component, no longer in advanced section) 8374540 8374743 8374933
Merging using //Fortnite/Main/_to_/UE4/Dev-Rendering #rb none [FYI] jeansebastien.guay, jordan.walker #ROBOMERGE-SOURCE: CL 8382336 via CL 8382476 #ROBOMERGE-BOT: (v402-8361577) [CL 8382485 by sebastien hillaire in Main branch] |
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2421367092 |
Remove redundent bCanEverTick sets from deprecated PostPhysicsComponentTick
#rnx #rb #ROBOMERGE-SOURCE: CL 4905422 via CL 4916794 [CL 4917396 by marc audy in Main branch] |
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d5aa052fe5 |
Copying //UE4/Dev-VR to Dev-Main (//UE4/Dev-Main) Souce CL: 4824152
#lockdown: Nick.Penwarden #rb Integration [CL 4824851 by Ryan Vance in Main branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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0de414a57c |
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4282908
#rb #rnx [CL 4283746 by Marc Audy in Dev-Framework branch] |
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b37563b50b |
Fix UMrcUtilLibrary::GetHMDCameraComponent compile error
#rb none #rnx [CL 4280553 by Marc Audy in Dev-Framework branch] |
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ca8f2a2c24 |
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600)
#rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change |
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16a368545a |
Use components set directly rather than incurring overhead of filtering and copying in to external storage and then using it.
#rb none #rnx [CL 4279612 by Marc Audy in Dev-Framework branch] |
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f6b41e86b7 |
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4126704
#rb #rnx [CL 4127976 by Marc Audy in Dev-Framework branch] |
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8c5a509622 |
#ROBOMERGE-AUTHOR: ben.marsh
Copying //UE4/Release-Staging-4.20 to //UE4/Dev-Main (Source: //UE4/Release-4.20 [at] 4119625) ============================ MAJOR FEATURES & CHANGES ============================ Change 4119625 by Thomas.Sarkanen Prevented Blueprint notifies from destroying the animation preview actor We now use a custom actor class in the preview scene. Also prevented snim instnace class from being altered from Blueprint. #jira UE-55335 - Modifying animation preview actors from notifies can crash the engine Change 4119481 by Cosmin.Sulea UE-58371 - Various actions utilizing Cook by the Book for certain platforms crash the editor #jira UE-58371 Change 4119455 by Cosmin.Sulea UE-59711 - TVOS/iOS fails to build from Windows with numerous errors 'no such file or directory' (reviewed) #jira UE-59711 Change 4119195 by Ryan.Gerleve Fixing shootergame leaderboards to increment properly. This fixes rows not incrementing properly. #Jira UE-58999 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4085065 by Jake.Leonard on 2018/05/21 20:10:53. Change 4119192 by Ryan.Gerleve Fixing the SteamAuth interface from not shutting off if the packet handlers do not exist. #Jira UE-58697 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4072153 by Jake.Leonard on 2018/05/14 18:44:30. Change 4119191 by Ryan.Gerleve SetDedicatedServer before login to fix bad functional usage. #Jira UE-58310 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4059028 by Jake.Leonard on 2018/05/08 18:19:10. Change 4119104 by Shaun.Kime Syncing with fixing in Dev-Niagara up to CL 4118934 Making it so that you can only AddParameters in graphs where it makes sense to do so. Promoting variables also follows the same logic. #jira UE-58070 #tests made dynamic input, function, and module graphs and made sure that each one was only capable of creating the types that were proper Fix for community issue where you could connect an input and output node and encounter a check that the warnings variable array was no longer the same size as the variables array. #jira UE-60076 #tests auto-tests pass as well as jira use case Houdini - Niagara: Added a version to FNiagaraDataInterfaceParametersCS_HoudiniCSV to avoid further issue when deserializing them. Fixed bug causing no points to spawn when all points in a file spawned at the same time value. Removed unneeded tests/restriction when calling functions requiring time value on file without time values. When no time value is in the file, it is cosidered to always be 0. Fixed differences between GPU/CPU code. Fixed special attributes column for Vectors in the CSV file not properly named after being expanded. Houdini - Niagara: Moved the logic of GetPointIDsToSpawnAtTime to HoudiniCSV so the function can be called from blueprints. Renamed the MinIndex/MaxIndex parameters on it to MinId/MaxID. Multiple fixes to the spline component, which hasn't received attention in a long time. It is only supported on CPU VM. #tests new auto-test now passes #jira UE-60111 System Sim for Update On Spawn #jira UE-59518 Fix for crash where dynamic inputs didn't have a proper parameter map input value. #tests new auto-test added #jira UE-50994 Houdini-Niagara: Updated the uplugin file. Change 4119056 by Nick.Shin #jira UE-59573 HTML5 foliage is being scaled massively Change 4119055 by Nick.Shin #jira UE-58440 HTML package crashes when F5 key is pressed Change 4118965 by Joe.Conley #jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed" - Removing "EditAnywhere" from ULuminRuntimeSettings::bUseVulkan (and category because it errors if you have a category on something that is not EditAnywhere) - Defaulting [/Script/LuminRuntimeSettings.LuminRuntimeSettings] bUseVulkan to true Tested that bUseVulkan is true in a new project, and that the setting is now hidden from Project Settings > Magic Leap > Build Change 4118929 by Wyeth.Johnson Niagara Content Examples Friction and restitution examples #jira UE-60030 Change 4118832 by Fred.Kimberley Mirror CL 4070790 from Dev-Framework fix crash in watch window when blueprints that are being watched get deleted. Add support to the watch window for renaming assets that are being watched. Fix a bug that made the non-instanced watches show up if the watch window was opened while execution was paused at a breakpoint. #jira UE-58974, UE-58977 Change 4118826 by Brandon.Schaefer Use setlocale to be portable for all locales #jira UE-59922 Change 4118817 by Frank.Fella Niagara - Reset cached dependency data when the emitter view models are refreshed in the system. Fixes incorrect dependencies when applying changes from parent emitters in systems. #jira UE-60005 Change 4118785 by Wyeth.Johnson Niagara Content Examples Simple collision example (and collision queries dependencies) #jira UE-60030 Change 4118775 by Lauren.Ridge Fix for undo spam when changing colors in the gradient editor #jira UE-57194 Change 4118724 by Frank.Fella Niagara - Fix issues with editing burst keys through the timeline context menu. #jira UE-60133 Change 4118490 by Frank.Fella Niagara - Prevent parameter store change events with uninitialized data. #jira UE-60122 Change 4118383 by Frank.Fella Niagara - Prevent a crash when the user sets the loop duration of their emitter to be negative. #jira UE-60118 Change 4118297 by Dan.Oconnor Unhide debug filter for level blueprints - it is useful when a user wants to filter based on the world #jira UE-59915 Change 4118288 by Ben.Marsh Force the Visual Studio interop library to be included in the installed build. This isn't technically necessary (it has EmbedInteropTypes=true, so gets compiled into the executable), but QA sometimes attempt to rebuild it in-place. #jira UE-60048 Change 4118271 by Max.Chen Movie Scene Capture: Fix crash switching capture protocols. #jira UE-60113 Change 4118185 by Arne.Schober RL - Fix circlebreaking code in the resorting of force delete #jira UE-60083 Change 4118048 by Ben.Marsh Fix runtime dependencies referenced by precompiled modules for monolithic target platforms not being included in the receipt. #jira UE-59721 Change 4118015 by Wyeth.Johnson Niagara Content Examples Solver position management, event generators, event receivers, ribbon even receiver. #jira UE-60030 Change 4117936 by Lauren.Ridge Can attempt to enter simulate no matter what the last play session is. Using Alt+S while using any PIE method other than Play in Current Viewport will silently fail; Alt+S using Play In Current Viewport will transition to simulate. #jira UE-60075 Change 4117883 by Andrew.Rodham Sequencer: Fixed crash caused by re-allocation of the same named camera cuts track #jira UE-47661 Change 4117876 by Mitchell.Wilson Initial check in of combined PhotorealisticCharacter and DigitalHuman samples. #jira UE-60097 Change 4117819 by Lina.Halper Fix issue where master bone map does not exists when master pose component is serialized - allow force update master pose component #jira: UE-59634 Change 4117800 by Lina.Halper Prevent Master pose component chain #jira:UE-59957 Change 4117750 by Martin.Wilson Keep source raw animation data in sync with raw when cropping. #jira UE-58675 Change 4117717 by Frank.Fella Niagara - Fix an issue where deleting a module and undoing would not restore input values for rapid iteration parameters. #jira UE-60080 Change 4117702 by Ben.Marsh Add a static assert that Visual Studio 15.6 must be installed to build the engine. Previous versions had various issues, including bad code generation causing crashes in the editor, UTF-8 BOMs being inserted into source files, etc... #jira Change 4117516 by Dmitriy.Dyomin Fixed: Crash when performing an undo after generating LOD of a level #jira UE-58293 Change 4117318 by Simon.Therriault D3D12Viewport - Fix for D3D12 Invalid Error message #jira UE-60091 Change 4117293 by Dan.Oconnor Add warning to detect default value changes when assets were saved in earlier versions of the editor, which may have had bad default value information on some call function nodes #jira UE-58298 Change 4116709 by Marc.Audy Fix bitpacking regression in FBodyInstance #jira Change 4116693 by Wyeth.Johnson ContentExamples: Dynamic beams with variable start points, end points, tangents in local or worldspace. #jira UE-60030 Change 4116691 by Frank.Fella Niagara - Prevent multiple save prompt dialogs on shut down when you have script or emitter editors open with unsaved changes and you decide not to save them. #jira UE-60068 Change 4116648 by Michael.Trepka Updated minumum macOS version required to run the editor to 10.13.5 #jira none Change 4116639 by mason.seay Updated Sequence to be 60fps #jira UE-29618 Change 4116634 by Frank.Fella Niagara - Prevent missing dependencies from loading all niagara script assets. #jira UE-60038 Change 4116629 by Frank.Fella Niagara - Prevent an assert when undoing dependency fixes in the stack. #jira UE-60039 Change 4116626 by Frank.Fella Niagara - Fix a crash caused by delegates not being cleaned up properly in the emitter view model. #jira UE-60063 Change 4116618 by Max.Chen Movie Scene Capture: Fix to use automated level sequence capture ui name so that it's the same as the dialog settings. #jira UE-59997 Change 4116522 by Wyeth.Johnson ContentExamples: Simple sprite emitter, simple mesh emitter, and deleted the temp particle in the content examples stub folder. #jira UE-60030 Change 4116479 by Francis.Hurteau fixed compilation by commenting static assert in AddReferencedObject #jira UE-60058 Change 4116407 by Uriel.Doyon Fixed texture ending up in the unkown ref heuristic when changing material quality levels. #jira UE-60060 Change 4116340 by Jamie.Dale Avoid Memcmp if size is zero #jira none Change |
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9dcdc6c566 |
#ROBOMERGE-AUTHOR: jerome.delattre
Copying //Tasks/UE4/Release-4.20-EnterpriseLateFeatures to Release-4.20 (//UE4/Release-4.20) #rb simon.tourangeau #jira UE-59798, UE-58919, UE-59480 #ROBOMERGE-SOURCE: CL 4119095 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4119100 by jerome delattre in Staging-4.20 branch] |
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42121e9031 |
#ROBOMERGE-AUTHOR: mike.beach
Mirroring CL 4090670/4094620 from Dev-VR MR Calibration - Fixing an issue where the alignment models would disappear. MR Calibration - Saving garbage mattes when exiting using escape. #rb no.one #jira UEVR-24 #ROBOMERGE-SOURCE: CL 4104534 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4104537 by mike beach in Staging-4.20 branch] |
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4b00c92a18 |
#ROBOMERGE-AUTHOR: mike.beach
Mirroring CL 4084827/4085071 from Dev-VR MRC - Adding CVar for overriding the tracking latency (makes development easier in the calibration process). #rb no.one #jira UEVR-847 #ROBOMERGE-SOURCE: CL 4104259 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4104262 by mike beach in Staging-4.20 branch] |
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00b6c54e82 |
#ROBOMERGE-AUTHOR: mike.beach
Mirroring CL 4084289 from Dev-VR MR - Setting up the calibration save data so that we version it in the future (know that a lens param change is inbound after 4.20). #rb no.one #jira UE-58187 #ROBOMERGE-SOURCE: CL 4104246 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4104249 by mike beach in Staging-4.20 branch] |
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28d840d579 |
#ROBOMERGE-AUTHOR: mike.beach
Mirroring CL 4080119 from Dev-VR CIS fix - circumventing vs2015 errors/warnings #rb no.one #jira UE-59326, UE-59324 #rnx #ROBOMERGE-SOURCE: CL 4104177 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4104179 by mike beach in Staging-4.20 branch] |
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b1ac92c072 |
#ROBOMERGE-AUTHOR: mike.beach
Mirroring CL 4078631 from Dev-VR Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience). Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this. #rb no.one #jira UE-55499 #ROBOMERGE-SOURCE: CL 4104170 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4104174 by mike beach in Staging-4.20 branch] |
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79be991f73 |
MR Calibration - Saving garbage mattes when exiting using escape.
#rb no.one [CL 4094620 by Mike Beach in Dev-VR branch] |