- Minor clean-up with copy/pasta'ed category name
- Remove Audio category as it is nondescript in favor of new Mix category
#rb trivial
#jira none
#preflight 614232cd3c7c6700019a0813
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 17524579 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17524598 by rob gay in ue5-release-engine-test branch]
- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated).
- FNames are used to be readible vertex identifiers that are only unique within a node's API.
- FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed.
#rb phil.popp
#jira UE-123982
#preflight 613f6ff892b32b00016cf188
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 17494445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17494469 by rob gay in ue5-release-engine-test branch]
- Cache Audio Parameters on AudioComponent properly so they can be modified prior to playback.
- Migrate AudioComponentParameterization to SoundGeneratorParameterInterface
- AudioComponent now inherits from SoundGeneratorParameterInterface
- Unify code path with default transmitter implemented in SoundBase for legacy SoundCue parameter system
Other Minor updates:
- Rename to "Audio Instance" to "Audio Parameter" for clarity
#rb phil.popp
#jira UE-123951
#jira UE-123979
#preflight 612d0053423a8f00012ba195
#ROBOMERGE-SOURCE: CL 17355572 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17355596 by rob gay in ue5-release-engine-test branch]
- Fix object picker getting into invalid state when using browsed object/clear not working
- Fix presets being pitched down an octave when set to stereo due to impromper mono down-mixing
- Fix for drag/drop not omitting assets that would cause reference loops
- Minor fix for marking referenced assets as dirtied if parent autoupdate call trickles down request
#rb phil.popp ryan.mangin
#jira UE-116885
#jira UE-120728
#preflight 611d53515e73720001ddbd66
#ROBOMERGE-SOURCE: CL 17220293 via CL 17220302
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17220310 by rob gay in ue5-release-engine-test branch]
Enabled metasound enum update via BP and editor
#jira UE-120704
#rb Rob.Gay
#preflight 611bbc52e7a3070001f2504c
#ROBOMERGE-SOURCE: CL 17192121 via CL 17192166
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17192190 by phil popp in ue5-release-engine-test branch]
Fixes & Minor refactor of validation/autoupdate to support native node classes properly post composition/preset support changes
#rb phil.popp
[FYI] sondra.moyls
#preflight 611162780182eb0001daa982
#ROBOMERGE-SOURCE: CL 17106014 via CL 17106199
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)
[CL 17106241 by rob gay in ue5-release-engine-test branch]
Check hit was in FTransformRegistrationEventsToClasses::Transform and was due to prior reduce step not being applied on the merged result from the previous step.
#rb phil.popp
#rnx
#preflight 60fee2c56a02b1000169a67f
#ROBOMERGE-SOURCE: CL 16969984 via CL 16972215
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16972391 by rob gay in ue5-release-engine-test branch]