Commit Graph

4 Commits

Author SHA1 Message Date
nathan mitchell
cc0b68299f UVEditor: Enable support for polygroups and UDIMS in the AutoUV tool.
#rb semion.piskarev
#preflight 62685f23dd35c0d6cacdd455

[CL 20161755 by nathan mitchell in ue5-main branch]
2022-05-12 04:02:48 -04:00
Ryan Schmidt
1572d28a63 GeometryProcessing:
- add FPolygroupLayer struct which is basically an identifier for a Polygroup layer, ie either the default mesh layer or one of the extended attribute layers
- add FPolygroupsGenerator::FindPolygroupsFromHardNormalSeams()
- add option to FPolygroupsGenerator::FindPolygroupsFromFurthestPointSampling() to constrain generation relative to an input polygroup set, ie only subdivide existing polygroups
- FMeshRegionGraph::BuildFromComponents now takes optional are-triangles-connected predicate, to allow links in graph to be disabled
- FPatchBasedMeshUVGenerator can now optionally generate new UV islands relative to an input Polygoup set, via new GroupConstraint input

#rb david.hill
#rnx
#jira none
#preflight 6142106e568b3a0001dbc2d0

[CL 17522255 by Ryan Schmidt in ue5-main branch]
2021-09-15 12:50:27 -04:00
Ryan Schmidt
eaafa873b2 GeometryProcessing: Add FDynamicMeshUVEditor::ScaleUVAreaTo3DArea() and ::AutoOrientUVArea(), FMeshRegionGraph::MoveRegionTris()
#rb none
#rnx
#jira none

[CL 16990275 by Ryan Schmidt in ue5-main branch]
2021-07-28 19:54:03 -04:00
michael balzer
9b4922340e GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt

[CL 16958628 by michael balzer in ue5-main branch]
2021-07-26 14:06:18 -04:00