Commit Graph

18 Commits

Author SHA1 Message Date
max chen
e19cde33cf Sequencer: LevelSequenceEditor now depends on SequencerScripting
#rb andrew.rodham

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18427711 in //UE5/Release-5.0/... via CL 18427717
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18427723 by max chen in ue5-release-engine-test branch]
2021-12-09 20:04:24 -05:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Ben Marsh
bbe9fecb2f Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 9053338 by Ben Marsh in Main branch]
2019-09-24 16:13:51 -04:00
max chen
e39cb0dc0d Sequencer Scripting: Restore CanContainContent=true
#rb none


#ROBOMERGE-SOURCE: CL 8675058 via CL 8686965
#ROBOMERGE-BOT: (v421-8677696)

[CL 8687085 by max chen in Main branch]
2019-09-16 05:24:09 -04:00
bob tellez
ed0cd2e8d5 #UE4 Disable CanContainContent in a few plugins that have no assets or maps so they dont appear in the content browser.
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 8352044 via CL 8359277 via CL 8360258
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v406-8472469)

[CL 8476964 by bob tellez in Dev-Build branch]
2019-09-04 08:07:45 -04:00
Ben Marsh
03b04fc3d1 Change plugins that have a "developer" module to limit their scope to editor builds with -game/-server to "UncookedOnly". Developer modules are meant to be usable by runtime games, and cannot reference editor modules.
#rb none
#jira UE-70913

[CL 8386676 by Ben Marsh in Dev-Build branch]
2019-08-30 16:15:37 -04:00
bob tellez
bd41767067 #UE4 Disable CanContainContent in a few plugins that have no assets or maps so they dont appear in the content browser.
#ROBOMERGE-SOURCE: CL 8352044 via CL 8359277
#ROBOMERGE-BOT: (v401-8057353)

[CL 8360258 by bob tellez in Main branch]
2019-08-27 22:01:54 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
lauren ridge
b189ad36bb Removing unused editor utility UI
#rnx
#rb Chris.Gagnon


#ROBOMERGE-SOURCE: CL 6914920 via CL 6919064
#ROBOMERGE-BOT: (v366-6836689)

[CL 6919155 by lauren ridge in Main branch]
2019-06-10 18:07:11 -04:00
Ben Marsh
aeb747577e Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none

[CL 4551577 by Ben Marsh in Dev-Build branch]
2018-11-08 11:26:52 -05:00
max chen
e58efe7cd8 Sequencer Scripting: Make SequencerScripting a Developer module so that its functions are exposed in the level blueprint. Move editor scripting functions (ie. render movie) to Sequencer Scripting Editor.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 4510674 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4510675 by max chen in Staging-4.21 branch]
2018-10-25 23:23:56 -04:00
max chen
76c605fc26 Back out changelist 4500571 because it depends on PythonScriptPlugin which is an editor plugin
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 4503741 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4503742 by max chen in Staging-4.21 branch]
2018-10-24 15:51:05 -04:00
Ben Marsh
0f022f2f46 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none

[CL 4502641 by Ben Marsh in Dev-Build branch]
2018-10-24 13:03:31 -04:00
max chen
ea0f37c6de Sequencer Scripting: Set as developer type plugin so that blueprint library functions show up.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 4500571 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4500572 by max chen in Staging-4.21 branch]
2018-10-23 19:54:12 -04:00
JeanMichel Dignard
e6d45383d5 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4280523 by Patrick.Boutot

	Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
	Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.

Change 4280526 by Patrick.Boutot

	Add accessor to get the leaf media source or output.

Change 4280624 by Patrick.Boutot

	Add timecode acessor to media samples

Change 4280626 by Patrick.Boutot

	Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
	That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.

Change 4283022 by Patrick.Boutot

	[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
	#jira UE-59886,  UE-62333

Change 4283112 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
	Rename TimemanagemenetEditor module names.

Change 4283426 by JeanLuc.Corenthin

	Fix crash with FBX file

	#jira UE-62501

Change 4284940 by Patrick.Boutot

	A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.

Change 4285471 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.

Change 4286925 by Patrick.Boutot

	[AJA] Add support to read LTC from the reference In.
	Add more detail on video format and the device.
	MediaSource use the Permutations Selection widget to select his mode and device.
	Remove debugging option to trigger an AJA custom time step and timecode provider.
	Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
	Change the tooltip and category for some AjaMediaSource properties.

Change 4287026 by Julien.StJean

	Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.

Change 4287663 by Jon.Nabozny

	Add timecode messages into nDisplay, and sync those between Master and Slave

Change 4287884 by Jon.Nabozny

	Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.

Change 4288050 by Jon.Nabozny

	Rework the TimeSynchronization implementation for usability and functionality.

Change 4288283 by Jon.Nabozny

	Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;

Change 4288352 by Jon.Nabozny

	Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini

Change 4288378 by Jon.Nabozny

	Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.

Change 4288394 by Jon.Nabozny

	Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)

Change 4288899 by Patrick.Boutot

	Fix initialization order of FMediaIOCorePlayerBase variables

Change 4289157 by Patrick.Boutot

	Allow the user to change the source of a capture without stopping the current capture.
	[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
	@made by julien.stjean

Change 4291328 by Jon.Nabozny

	Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
	This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.

Change 4296294 by Jon.Nabozny

	Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.

Change 4297122 by Patrick.Boutot

	Media Profile with timecode provider & custom time step

Change 4301855 by Austin.Crismore

	Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.

	#jira UE-61762, UE-62187

Change 4301856 by Austin.Crismore

	Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence

	#jira UE-61766

Change 4301860 by Austin.Crismore

	Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.

	#jira UE-61865

Change 4302294 by Jamie.Dale

	Added functions to get your the localized spoken and subtitle text from a dialogue wave

Change 4304393 by Jamie.Dale

	Added support for BlueprintAssignable properties in Python

Change 4305852 by Jamie.Dale

	Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin

	Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command

	#jira UE-62318

Change 4308550 by Jamie.Dale

	Fixed crash when passing a null world to Python actor iterators

Change 4311867 by Homam.Bahnassi

	Revit master material with exposed parameters matching the API when possible.

Change 4314428 by Francis.Hurteau

	Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
	Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules

Change 4315134 by Jamie.Dale

	Defer editable text focus selection until mouse-up to allow the user to make an initial selection

	#jira UE-58086

Change 4318615 by Johan.Duparc

	EditorFactories: consistent return values after asset import.

Change 4322459 by Jamie.Dale

	Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin

	This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).

Change 4323341 by Francis.Hurteau

	Implement proper message bus protocol version negociation with static nodes

Change 4323733 by Francis.Hurteau

	Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0

Change 4324319 by Jamie.Dale

	Exposed transactions to Blueprints

Change 4325847 by Alistair.White

	Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)

	This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.

Change 4326282 by Simon.Tourangeau

	nDisplay native present handler

Change 4326581 by Jamie.Dale

	Replacing FDateTime with int64 Ticks value to workaround UE-63485

Change 4326599 by Homam.Bahnassi

	Moving texture coords outside UVEdit function to allow using different UV channels.

Change 4333250 by Francis.Hurteau

	Small TFuture changes:
	* cleans up TFuture::Then with usage of TUniqueFunction
	* added TFuture::Reset to invalidate it and remove continuation from a future shared state

Change 4333359 by Homam.Bahnassi

	Support scaling and rotating UVs around arbitrary pivot

Change 4333566 by Johan.Duparc

	Expose ProxyLOD functionalities to Scripting
	#jira UEENT-1788

Change 4333988 by Jamie.Dale

	Allow UHT to parse FText default parameter values

	INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).

Change 4335020 by Francis.Hurteau

	Uncomment MessageBus::Send deprecation notice for 4.21
	Update MessageBus Send usage to new API

Change 4335195 by JeanMichel.Dignard

	Add a SetLodFromStaticMesh script utility function

	#jira UEENT-1789

Change 4335231 by Anousack.Kitisa

	Added functions to generate planar, cylindrical, box UV mapping.

	#jira UEENT-1598

Change 4335373 by Jamie.Dale

	Cleaned up some places creating empty literal texts

Change 4335458 by Jamie.Dale

	Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values

Change 4335875 by Max.Chen

	Sequencer: Clear RF_Transient on pasted tracks/sections

	#jira UE-63537

Change 4336497 by Johan.Duparc

	ProxyLOD: Fix progress bar issue
	- removed duplicated code
	- removed duplicated LongTask object
	#jira UEENT-1788

Change 4336723 by Jamie.Dale

	Ensure that Python generated types create their CDO at the correct point

	#jira UE-62895

Change 4340594 by Ben.Marsh

	Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error.

	#jira UE-63644

[CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
max chen
384f476468 #ROBOMERGE-AUTHOR: max.chen
Sequencer Scripting: Move to "Scripting" category alongside Python Script Plugin

#jira UE-59568
#rb none

#ROBOMERGE-SOURCE: CL 4097683 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4097688 by max chen in Staging-4.20 branch]
2018-05-29 14:10:11 -04:00
JeanMichel Dignard
81bc574d4c Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4059031)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3974233 by Rex.Hill

	Optimized BuildStaticMeshVertexAndIndexBuffers and TEdgeBuilder

Change 3974234 by Rex.Hill

	Reduced number of calls to SaveRawMesh and LoadRawMesh

Change 3974235 by Rex.Hill

	Optimized SaveRawMesh by pre-allocating buffer

Change 3981370 by Jamie.Dale

	Added support for deprecated (renamed) classes, structs, enums, functions, and properties in Python

	The glue code generation will now use the existing redirects system to build deprecated entries for old names. You can also specify deprecated names to the ScriptName and ScriptMethod meta-data values by adding extra semi-colon separated entries (the first entry is the current name).

	Accessing deprecated objects in Python leads to a deprecation warning when developer mode is enabled.

Change 3983875 by Jamie.Dale

	Exposed some asset registry functions that may be useful in a commandlet environment

Change 3983901 by Jamie.Dale

	Hoisted some AssetData helpers onto the struct in Python

Change 3988367 by Jamie.Dale

	Python now honors EditInstanceOnly and EditDefaultsOnly when setting property values

Change 3988369 by Jamie.Dale

	Exposed generic get_default_object function that takes a type and returns you the CDO

	This is needed for types that aren't natively exposed to Python (such as Blueprint generated types)

Change 3989890 by Jamie.Dale

	Moved BlutilityActor to be Private in EditorScriptingUtils

	This can be removed once it's no longer needed.

Change 3989900 by Jamie.Dale

	Updated EditorScriptingUtilities to use the Public/Private folder structure for source code

Change 3990082 by Anousack.Kitisa

	Added plugin for Shotgun integration in Unreal.

	#jira UEENT-959

Change 3990783 by Anousack.Kitisa

	Changed ShotgunMenuItem to a struct.

Change 3991139 by Jamie.Dale

	Minimized use of GUnrealEd (favoring GEditor) so that this code can be used by commandlets

	Removed redundant usages of GEditor/GUnrealEd from within UEditorEngine itself, and fixed cases where null data was being accessed. Testing that loading, saving, and creating a new blank map will now work in a commandlet without crashing.

Change 3993189 by Jamie.Dale

	Fixed some mismatched return types

Change 3993191 by Jamie.Dale

	Inital support for taking the GIL at key points where external C code calls into Python

Change 3993683 by Patrick.Boutot

	[LTC]
	Add a CustomTimeStep that decode a LinearTimecode from the MediaSource. The MediaPlayer need to support buffering and should not run late since it's used to tick the engine time.
	Update DropTimecode to use the new Timecode structure in TimeManagement.

Change 3994430 by Jamie.Dale

	Adjusted how inline structs work so that types known at compile time can inline allocate without being fully hand-wrapped in Python

	They must now be registered via FPyWrapperTypeRegistry::RegisterInlineStructFactory before we start generating wrapped types

Change 3996083 by Jamie.Dale

	Added a distinct type for generated enum types so that you can query their available enum entries

Change 3998253 by conan.reis

	Remove redundant Perforce error output from the log

Change 4000307 by JeanMichel.Dignard

	Optimized FFbxImporter::ValidateAllMeshesAreReferenceByNodeAttribute()
	- Stored all scene nodes geometry ids in a set instead of looping on all scene nodes for every geometry. O(N) instead of O(N^2).
	- For 38685 scene nodes and 5417 geometry, the time went from 2 min 21.688 s to 0 min 0.098 s.

Change 4000605 by Jamie.Dale

	Added support for constant "hoisting"

	This allows you to tag a helper function that returns a constant with ScriptConstant meta-data (providing a potentially overridden name) to "hoist" that helper function to be a constant of the type it operates on when wrapped for Python (ScriptConstantHost can be used to host the constant on a struct rather than its own object).

Change 4001617 by Jamie.Dale

	Updated ScriptMethod and ScriptConstant to allow hoisting onto other classes as well as structs

	This allows you to have a runtime class be extended via methods in an editor-only module

Change 4005287 by Jamie.Dale

	Added a GIL lock when Slate Tick events call back into Python

Change 4005383 by Andrew.Rodham

	Sequencer: Initial scripting exposure and support

	First pass includes the following:
	  - Find/add/interate master tracks
	  - Find/add/interate bindings (both possessables and spawnables)
	  - Find/add/interate tracks on bindings
	  - Add/interate sections on tracks
	  - Get/Set section ranges

Change 4008609 by Jamie.Dale

	Added some missing native Python types to the documentation

	Native modules now build up a list of types and functions associated with them. This information is then passed through to the document generation to ensure that all exposed native types and functions are documented.

	In addition, any native Python module files are now assimilated into the unreal.py stub file and parsed so that they can be documented too.

Change 4008654 by Jamie.Dale

	Allow math operators to use the base type versions unless overridden

Change 4009740 by Patrick.Boutot

	Add BP function to convert a Timecode into a string.

Change 4009763 by Patrick.Boutot

	Update AudioCapture to retreive the SampleRate. Used by the LinearTimecode. Change the requested format from int16 to float since we converted it into that format later on.

Change 4009768 by Andrew.Rodham

	Removed explicit names from ScriptName methods, expanded sequencer scripting range functionality

Change 4009830 by Jamie.Dale

	Added support for UPARAM(ref) on arguments exposed to Python

	For standard functions, this just produces an input and output for the same argument (we can't mutate the input due to potential coercion).

	For ScriptMethod functions that use it on the 'self' argument, this will mark the function as "inline" and have the function apply the result of the 'self' argument back onto the 'self' instance after calling the function.

Change 4010034 by Jamie.Dale

	Added support for init_unreal.py start-up scripts

	These can be placed in any known sys.path in Python, including the Content/Python folders we automatically add, and the UnrealEngine/Python directory under the users home directory.

Change 4010422 by Jamie.Dale

	Improved errror reporting during Python generation

	It will now ensure if a debugger is attached to draw programmer attention to an error.

Change 4010498 by Patrick.Boutot

	Remove unnecessary loop Timecode.ToFrameNumber()

Change 4011312 by Jamie.Dale

	Duplicate deprecated names will no longer assert during Python glue generation

	They will now log a warning and continue

Change 4012068 by JeanMichel.Dignard

	Allow to render thumbnails for newly created packages.
	- To render a thumbnail, you either need a customer thumbnail renderer or a cached thumbnail. Querying cached thumbnails fails for newly created packages because it calls DoesPackageExist which check on disk. This call is unnecessary since we're relying on FindPackage which only works for packages that are loaded in memory.

Change 4013781 by Jamie.Dale

	FFrame::KismetExecutionMessage (or LogRuntimeError or LogRuntimeWarning) will now produce Python exceptions

	You can use these to emit warnings or errors from UFunctions wrapped for scripting, and when called from Python they will produce a Python exception (for errors), or Python warning (for warnings).

Change 4014337 by Jamie.Dale

	Struct coercion now errors if you provide a sequence with too many elements

	This also makes sure that PyConversion doesn't set an error state if ESetErrorState::No is passed (which could have previously happened from type casting calls).

Change 4015290 by Andrew.Rodham

	Sequencer: Moved runtime functionality from ISequencerChannelInterface to IMovieSceneChannelInterface

	  - Rename IBatchChannelInterface to IMovieSceneChannelInterface
	  - Removed MovieScene::Dilate()
	  - Added TMovieSceneChannelTraits::SupportsDefaults to automatically stub out functions relating to channel defaults

Change 4015664 by Jamie.Dale

	Renamed ScriptMathOp meta-data to ScriptOperator

Change 4016230 by Jamie.Dale

	Fixed incorrect make/break path in Importance Sampling Library (for Importance Texture)

Change 4017326 by Jamie.Dale

	Added make and break support in Python

	Structs that have a native make function will now use this as their constructor. This also adds support for breaking a struct into a tuple, either via a native break function, or via generic property enumeration.

Change 4017551 by Jamie.Dale

	Removed redundant outer parameter from find/load_asset/package

Change 4018594 by Jamie.Dale

	Added ScriptMethodSelfReturn as an alternative to UPARAM(ref)

	These two function signatures produce the same behavior and have the same cost in Python, the only difference is how they appear to Blueprints (and Blueprints seem to favor non-reference functions).

	UFUNCTION(..., meta=(ScriptMethod))
	static void DoThing(UPARAM(ref) FThingType&, int32);

	UFUNCTION(..., meta=(ScriptMethod, ScriptMethodSelfReturn))
	static FThingType DoThing(FThingType, int32);

Change 4020956 by Anousack.Kitisa

	Added Shotgun to the Level Editor/World Outliner and Content Browser context menus when there's a selected actor or asset.

	#jira UEENT-1219

Change 4021986 by Anousack.Kitisa

	Used the Python startup scripts mechanism to launch the Shotgun bootstrap script.

	Related to Jira UE-57896.

Change 4022993 by Jamie.Dale

	Added support for extra operators on Python structs

	You can now expose bool conversion and comparison operators (==, !=, <, <=, >, >=) in addition to the previous set of math operators. As part of this there is now stricter signature validation when generating the Python binding.

Change 4023226 by Jamie.Dale

	Added Make and Break function for FSoftClassPath

Change 4023348 by Jamie.Dale

	Exposed some methods and operators for PrimaryAssetId and PrimaryAssetType

Change 4027911 by Jamie.Dale

	Cross-outer redirects are no longer applied in Python

	#jira UETOOL-1382

Change 4029618 by JeanMichel.Dignard

	Unreal Studio UX
	- Made "Unreal Studio" the default tab in the new project wizard if we're using an installed enterprise build.
	- Create new projects as enterprise projects if we're using an insalled enterprise build.

	#jira UEENT-1231, UEENT-796

Change 4030217 by Jamie.Dale

	Exposed ScopedSlowTask to Python

	#jira UETOOL-1375

Change 4030784 by Matt.Hoffman

	Sequencer curve editor now shows vertical axis labels.

	#jira UE-58160

Change 4030858 by JeanLuc.Corenthin

	Expose LOD creation thru Python:
	- Create one struct to hold onto reduction settings per LOD
	- Create one struct to hold onto an array of reduction settings and a parameter to enable of disable automatic computation of screen size
	- Create new method to apply reduction settings to an array of StaticMeshActors

	#jira UEENT-1232

Change 4032239 by Jamie.Dale

	Cleanup pass over wrapped structs

	- Code dealing with reflected structs now uses UScriptStruct rather than UStruct.
	- The old PyConversion::NativizeStruct and PyConversion::PythonizeStruct have been renamed to PyConversion::NativizeStructInstance and PyConversion::PythonizeStructInstance.
	- New PyConversion::NativizeStruct and PyConversion::PythonizeStruct functions have been added to convert an object (or Python type) to a UScriptStruct (akin to what PyConversion::NativizeClass and PyConversion::PythonizeClass does for UClass).

Change 4032247 by Jamie.Dale

	Cleaned up some Python slow task code

Change 4032251 by Jamie.Dale

	Added functions to get the Python type associated with an Unreal class, struct, or enum

Change 4032258 by Jamie.Dale

	Added Python iterators for Unreal objects, classes, and structs, as well as the Python types wrapped by Unreal classes or structs

	#jira UETOOL-1380

Change 4032320 by Jamie.Dale

	Fixed Python object iterators skipping their first item

Change 4032321 by Jamie.Dale

	Added Python iterators for actors and selected actors

	#jira UETOOL-1380

Change 4033908 by Anousack.Kitisa

	Added Shotgun settings for metadata tags.

	#jira UEENT-1175

Change 4033909 by Anousack.Kitisa

	Added wrapper function to sync Content Browser to assets for scripting.

	#jira UEENT-1218

Change 4034951 by Matt.Hoffman

	Media Tracks now highlight when added to a Sequence/UMG animation.

Change 4034966 by Jamie.Dale

	Added GIL locks around post_init code that can be called from C++

Change 4035019 by Matt.Hoffman

	UMG Render Transforms + Margins now support infinite sections.

Change 4035470 by Andrew.Rodham

	Introduced a common base class for all movie scene channel data, FMovieSceneChannel.
	Removed IMovieSceneChannelInterface.
	Renamed FMovieSceneChannelEditorData to FMovieSceneChannelMetaData.
	Renamed FMovieSceneChannel and TMovieSceneChannel to FMovieSceneChannelData and TMovieSceneChannelData, to make way for common channel base class.
	Renamed instances of 'specialized' channel editor data to 'extended' channel editor data.
	Introduced non-templated FMovieSceneChannelHandle and a templated version. Changed internal implementation to use a lookup rather than a directly resolved weak ptr.
	Various pieces of documentation and cleanup.

Change 4037112 by Max.Chen

	Sequencer: Added some missing RF_Transactional flags to newly created sections.

Change 4037121 by Max.Chen

	Sequence Recorder: Timecode recording

	Introduced an FSourceTimecode which is saved as editor only data to the MovieSceneSection and MovieScene. FSourceTimecode consists of an FFrameNumber delta that correlates the section's initial start time to an FTimecode. The FFrameNumber is adjusted whenever the section is moved.

	One use case for this is through sequence recorder, which captures the timecode at the start of recording and saves an FSourceTimecode per movie scene section it creates. If the section is moved, it can always be returned to its source timecode by the section's right click menu, "Sync to Source Timecode".

	#jira UESEQ-406

Change 4038462 by Jamie.Dale

	Added support for using Python callables with delegates

	All the "x_function" methods on delegates and multicast delegates now have an "x_callable" equivalent that take a Python callable (we attempt basic validation of the signature, but that only allows us to check the input argument count is what we expect).

	Internally the callable is wrapped in a UObject, so certain GC restrictions are present (and is why coercion is disabled for callables). Delegates wrapped in Python (including as a direct property of an object or struct, or inside a container) will be kept alive via the Python reference collection, however once there are no Python references left the proxy object will be allowed to die unless something external has taken a reference to the proxy object.

Change 4039123 by James.McNatton

	Remove dependency on SteamController in VirtualCamera #rb none

Change 4039162 by Jamie.Dale

	Fixed linter warnings about unescaped backslashes in docstrings

Change 4039170 by Jamie.Dale

	No longer expose deprecated functions or properties if they clash with another Python exposed item

Change 4039429 by Max.Chen

	Sequence Recorder: Swap to editor actors on end PIE if the actors to record were set to the PIE actors

Change 4039442 by Max.Chen

	Sequence Recorder: Find the existing object binding and record into it if it exists. When recording to an existing object binding, if the track exists, remove all animation data and reuse the track.

Change 4039477 by Jamie.Dale

	Added warnings for conflicting Python type and field names

Change 4039478 by Jamie.Dale

	Fixed warnings for conflicting Python type and field names

Change 4039511 by Max.Chen

	Sequencer: Remove all animation data for spawn track

Change 4040649 by James.McNatton

	Multiple Virtual Camera bug fixes
	- Removed QAGame mannequin from test map
	- Fixed errors being generated when trying to load preset
	- Presets now properly load and save axis settings
	- Deleted presets should no longer linger in menus
	- Presets now save and load favorite status

Change 4041356 by Max.Chen

	Sequence Recorder: Takes system

	#jira UESP-544

Change 4041589 by Jamie.Dale

	Added C++ source information (plugin, module, and file) to the Python doc string

Change 4041746 by Jamie.Dale

	Made ScriptOperator more relaxed about its signature validation as long as the additional input parameters are defaulted

Change 4041757 by James.McNatton

	Virtual Camera Bug Fixes
	- The Input Source dropdown now accurately reflects user selection
	- Input source changed to EditDefaultsOnly
	- Focus should no longer be set when the settings menu is open

Change 4041823 by Jamie.Dale

	Made ScriptOperator more relaxed about its signature validation for defaulted input parameters

	Existing Blueprint exposed operator functions may both default required arguments, and add additional default arguments. ScriptOperator will now accept both of these as long as there are enough arguments, but not too many non-defaulted arguments.


Change 4042956 by James.McNatton

	VirtualCamera bug fixes related to focus plane visualization
	- Removed extra focus plane that was being displayed
	- Added logic to adjust for nonuniform scaling of objects when settings up tracking focus

Change 4043400 by James.McNatton

	Multiple bug fixes related to saving various values
	- Now saves matte opacity and updates on load
	- Now saves filmback format name and updates on load
	- Now saves desired distance units and updates on load

Change 4043481 by James.McNatton

	Fixed issue in Virtual Camera where joystick movement would not properly apply locks after rotating #rb none

Change 4044358 by Jamie.Dale

	Fixed some cases where empty default values would be lost from UHT

	Eg, empty strings, null objects

Change 4044362 by Jamie.Dale

	Fixed old-style enums being missed by the Python glue generation if they're only referenced by a property of function

Change 4044371 by Jamie.Dale

	Fixed default value application for some struct types that use a custom default value format when exported by UHT

Change 4044417 by Max.Chen

	Sequence Recorder: Better default group names with an underscore separator for letters

Change 4045164 by Jamie.Dale

	Hardened usage of CopyScriptStruct to ensure that the source type is a child of the destination type, and that the destination type is used to copy (to still allow slicing of derived data)

Change 4045195 by Jamie.Dale

	Updated FPropValueOnScope::GetValue to be able to return the value for a particular array index

Change 4045589 by James.McNatton

	Fixed packaging error for VirtualCamera plugin
	- Plugin is now a runtime plugin rather than developer
	- Fixed up associated warnings with saving and loading in editor

Change 4046208 by James.McNatton

	Virtual Camera bug fixes
	- Adjusted how mattes and filmback works together
	- Should now always respond properly to changing filmback settings in UI
	- Should now match the correct view size within the matte under all circumstances

Change 4046372 by Max.Chen

	Sequencer: Fix subsequence binding ids.

	#jira UE-55337

Change 4046694 by Max.Chen

	Sequence Recorder: Compile the template before finding the camera sequence id since the precompiled template is not up to date.

Change 4046801 by Jamie.Dale

	Improved default values and return types used in the unreal.py stub file

	 - Object and Struct types generate an __init__ function with the correct signature.
	 - Struct __init__ functions list the correct default values (including when using make/break functions).
	 - Methods now list the correct default values.
	 - Get/Set getters return a value of the correct type.
	 - Get/Set setters are no longer exported for read-only properties.
	 - Constants resolve to the correct type and value.

	#jira UETOOL-1377

Change 4047023 by Jamie.Dale

	Added missing hook-up for % and %= in Python

Change 4047100 by Jamie.Dale

	Operators are now exposed to unreal.py and generate docs stating which overloads are available

Change 4047105 by Jamie.Dale

	String is now "str" in doc strings to match the Python type

Change 4047714 by Max.Chen

	Sequencer: Resolved merge conflicts with Dev-Sequencer

Change 4048150 by Jamie.Dale

	Fixed single-culture PO import/export failing

	#jira UE-47079

Change 4048653 by Andrew.Rodham

	Sequencer: Automatic re-evaluation is now suppressed for external changes that modified only default values on channels

	  - The issue is that moving an object that is partially-keyed in sequencer, with auto-key off, will set default values for the non-keyed channels. Doing so will dirty the sequence, which causes a re-evaluation, which re-evalutes the keyed channels, which effectively undoes the external change.
	  - This is now fixed by suppressing the automatic re-evaluation for a specific signature of a specific sequence, if that is the only thing that has dirtied the sequence. Any subsequent changes to the sequence will cause a re-evaluation, and the suppression to be wiped.

	#jira UE-57519
	#jira UE-58487

Change 4048814 by Jamie.Dale

	Fixed syntax error if an enum had an unknown value

Change 4048819 by Jamie.Dale

	Fixed struct init functions having the wrong default values

Change 4048856 by JeanLuc.Corenthin

	- Removed LOD & collision functions from UEditorLevelLibrary
	- Created a new class, UEditorMeshLibrary, to hold onto functionalities related to StaticMeshes
	  - Added method to set LODs on a static mesh
	  - Added method to remove LODs from a static mesh
	  - Added method to get number of LODs on a static mesh
	  - Added method to get number of simple collisions onto a static mesh
	  - Added method to get number of convex collisions onto a static mesh
	  - Added method to add convex collision onto a static mesh
	  - Added method to remove all collisions onto a static mesh

	#jira UEENT-1232
	#jira UEENT-1233

Change 4048961 by Jamie.Dale

	Improved formatting of output parameters in doc strings

	#jira UETOOL-1376

Change 4048988 by Jamie.Dale

	Fixed context leakage between the console and files, and import "unreal" by default now in the console

	#jira UETOOL-1379

Change 4049912 by Max.Chen

	Sequence Recorder: Minor recording group name improvements.
	- Initialize newly created actor group with existing actor group's base path.
	- When duplicating, use the current group's name as the base.
	- When typing in a name, if it fits the group format, the name should be allowable if it doesn't conflict with existing group names/assets.

Change 4049934 by Andrew.Rodham

	Sequencer: Minor clean-up of sequencer interfaces and overloads

	  - Replaced remaining instances of void* with FMovieSceneChannel* now that we mandate a common base class
	  - Changed remaining explicit calls to SetDefault to SetChannelDefault overload so it works correctly with the SupportsDefaults trait
	  - Exposed ability to manually implement an ISequencerChannelInterface rather than using the default templated one

Change 4050608 by conan.reis

	Was getting link error about use of FFrameTime in  ULevelSequencePlaybackController::PlayFromBeginning() in the VirtualCamera plugin so added TimeManagement to its dependant modules so it compiles again.

Change 4050899 by Max.Chen

	Sequencer: Allow actor components for synchronization

	#jira UE-58468

Change 4050900 by Max.Chen

	Sequence Recorder: Don't create a spawn section if the object is a possessable

	#jira UE-58272

Change 4050904 by Max.Chen

	Curve Editor: Fix for evaluation a section of time when one key is non-weighted and the other is weighted.  What we do is evaluate them both as being weighted, but we don't have the weight value for the non-weighted tangent. The weight of the non-weighted tangent is implicilty 1/3rd the distance between the two points, so we just calculate that if needed.

	#jira UE-58573

Change 4050905 by Max.Chen

	Curve Editor: When calculating vertical extents find feature points where slopes are zero and check them in addition to the keys if the curve is cubic. Curves now fit correclty vertically.

	Also changed fudge to 5% from 10% to match up old editor. Tighter fits seems better.

	#jira UE-58571

Change 4050972 by James.McNatton

	Added functions to ISequenceRecorder
	- Calling StartRecording with an empty array now triggers recording without clearning queued recordings
	- Added function to queue an actor to be recorded
	- Added function to check the next take number for a given actor when using groups

Change 4050994 by James.McNatton

	Bug fixes for Virtual Camera
	- Preset menu now shows dates in the timestamp
	- Resetting offsets now alerts the system to update UI

Change 4051431 by David.Hibbitts

	Added a component and blueprint library to access LiveLink data in blueprints which also works in editor.
	Deprecated LiveLink Driven component

	#jira UESP-577

Change 4051475 by Patrick.Boutot

	Rename EditorMeshLibrary
	Merge AssetScriptingUtilititesEditor with EditorScriptingUtilities. Add Redirects.

Change 4051558 by Patrick.Boutot

	EngineCustomTimeStep returns true when we also want to perform the default engine code.

Change 4052106 by Andrew.Rodham

	Sequencer: Adding an example that creates a sequence out of the current editor selection

Change 4052205 by Anousack.Kitisa

	Fixed selected asset paths referenced by selected actors when using context Shotgun menu.
	Added function to retrieve the work area directory for Shotgun.

	#jira UEENT-1220

Change 4052951 by James.McNatton

	Virtual Camera Sequence Recorder updates to integrate new take system
	- Takes no longer display unless sequence recorder has a group selected
	- Adjusted fix to packaging error
	- FPS value will no longer appear if sequence recorder isn't available

Change 4053130 by mason.seay

	Updated Game Mode Override

Change 4053273 by James.McNatton

	Virtual Camera cleanup adjustments

Change 4053627 by Max.Chen

	Sequencer: Disable bind sequencer to PIE/simulate while recording.

Change 4053628 by Max.Chen

	Sequence Recorder: Fix target animation not persisting

	#jira UE-58508

Change 4053871 by Max.Chen

	Image Plate: Fix icon path

Change 4054370 by Patrick.Boutot

	Remove LiveLink warning. Create base a class for FLiveLinkFrameRate as suggested in GenericPlatformCompilerPreSetup.h

Change 4054447 by Darren.Pegg

	AJA low level device API
	Blackmagic low level API
	MediaIOCore changes to support AJA/Blackmagic changes
	AJA Module converted to use MediaIOCore
	Blackmagic Module changes for MediaIOCore
	Blackmagic/AJA Binary files

Change 4054769 by Patrick.Boutot

	Packaging error issue introduce with CL 4054370.

	#jira UE-58749

Change 4055443 by Max.Chen

	Sequencer: Fix crash in adding filler shot

	#jira UE-58767

Change 4056577 by JeanMichel.Dignard

	Fixed crash with automation tests.
	We would bind the default UEditorEngine to Automation and on map load, it would call PIE on GEditor but with recent changes, PIE is called on this and the default UEditorEngine is not initialized so it would crash with a null GameViewportClass. Now we'll bind Automation on UEditorEngine InitializeObjectReferences so that we're in a good state and it's only called for GEditor.

	#jira UE-58792

Change 4057238 by Jamie.Dale

	Fixed crash when renaming Python generated classes or structs

Change 4058435 by Jamie.Dale

	Fixed lingering exception state when converting a dict to a struct

Change 4058486 by mason.seay

	Removed remote.host call from map

[CL 4060164 by JeanMichel Dignard in Main branch]
2018-05-09 10:24:50 -04:00