This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
- Allow to load property bags with missing struct, enum, and object types
- Mark missing types with specific types so that we can report error in the UI
- Report missing types in the UI
#jira none
#preflight 6285f4abbf7dfd7f057d3bcd
[CL 20277109 by mikko mononen in ue5-main branch]
Also, added some unit tests for it.
#review-20138757
#preflight 627ce7d09f7ad2a14bc6aff8
#preflight 627cf037ce4192efbe3778e9
[CL 20163173 by Mieszko Zielinski in ue5-main branch]
- fixed nullptr access reported by static analysis
- improved error handling in case of missing struct/class/enum type
#jira
UE-150958
#preflight 6273bc86e95a8b960e451bb7
[CL 20056351 by mikko mononen in ue5-main branch]
Adding functionality for creating a Property from source FProperty
Adding functionality for copy property value from source FProperty ContainerPtr
#rb mikko.mononen
#rb Simon.Therriault
#jira UE-146247
#preflight 62725edde56311b5d87a7f0f
[CL 20039807 by Denys Dubinin in ue5-main branch]
MassEntityQuery requirements are declared just like other requirements with a dedicated AddSystemRequirement call.
MassExecutionContext supplies functions for fetching subsystem instances checking if active query declared them as dependency in a given mode (ReadOnly or ReadWrite).
Temporarily added a way to fetch a subsystem outside of a query, then all restrictions are lifted. This will be replaced in further work on multithreading mass work.
#review-19769060
#preflight 6268f560853fdb6fdd09db41
#preflight 626906054c09420241febb79
[CL 19936428 by Mieszko Zielinski in ue5-main branch]
Only the ImportText flow of changing a property actually calls PropagatePropertyChange, so we need to use SetPerObjectValues (which calls ImportText internally) rather than directly copy the struct state.
#jira
#rb Rex.Hill, Mikko.Mononen
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 19918614 via CL 19920983 via CL 19921157
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 19923192 by jamie dale in ue5-main branch]
- Changed GetOrCreateFromDescs() to always ensure on errors
- Added method to migrate to another property bag instance
- Added metatag "FixedLayout" which allows to only edit values, not layout
- Changed the details customization to be allowed to embed in other customizations
#jira UE-147507
#review
#preflight 6267da5a272f4a558dbcedf6
[CL 19918231 by mikko mononen in ue5-main branch]