Commit Graph

56 Commits

Author SHA1 Message Date
andrew davidson
60a1fa84a7 Fix FVector2D variant casts - Plugins
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f86c4ca6632a34f35dfbca

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18800855 in //UE5/Release-5.0/... via CL 18802061 via CL 18802724
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18810177 by andrew davidson in ue5-main branch]
2022-02-01 12:08:54 -05:00
Jules Blok
4e9b294e6f Refactor APIs that use EStereoscopicPass so they take a pass type flag and view index instead
This CL ensures we don't attempt to use this enum as both a view index and a pass type flag
It also adds EStereoscopicEye to give some pre-defined meaning to the view indices

#rb Jeff.Fisher
#rb peter.tarasenko
#rb steve.smith
#preflight 619ee54b801b361978d3fd11

#ROBOMERGE-OWNER: Jules.Blok
#ROBOMERGE-AUTHOR: jules.blok
#ROBOMERGE-SOURCE: CL 18291679 in //UE5/Release-5.0/... via CL 18291688
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE-CONFLICT from-shelf

[CL 18291805 by Jules Blok in ue5-release-engine-test branch]
2021-11-24 21:57:34 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
Emil Persson
4516b985df Name all resources and make naming mandatory
#rb yuriy.odonnel, kenzo.terelst

[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Emil Persson
adf0716e8d Replace FVertexBufferRHIRef, FIndexBufferRHIRef and FStructuredBufferRHIRef with FBufferRHIRef.
#rb kenzo.terelst

[CL 15153257 by Emil Persson in ue5-main branch]
2021-01-21 07:06:03 -04:00
Tim Smith
b2361b77b0 Fixing PVS 7.7 Issues:
warning V512: A call of the 'memcpy' function will lead to the 'Indices' buffer becoming out of range.

warning V512: A call of the 'memcpy' function will lead to underflow of the buffer 'DiscoveryLayer.Universes'.

#rb authors
#jira UE-91644

[CL 15066405 by Tim Smith in ue5-main branch]
2021-01-13 09:13:35 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Emil Persson
72db809300 Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
#rb kenzo.terelst

[CL 14898308 by Emil Persson in ue5-main branch]
2020-12-10 11:51:32 -04:00
zach bethel
05d33be488 Removal of the deprecated rendering composition graph from the engine.
#rb christopher.waters
#fyi charles.derousiers, steve.smith
#jira none

[CL 14523947 by zach bethel in ue5-main branch]
2020-10-20 11:36:46 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Jason Bestimt
5999cecbc3 Merge CL 9569731 from Dev-RenderPlat-Staginog to fix Oculus Quest crash
#RB:steve.smith
#JIRA: UE-80989

[CL 9620962 by Jason Bestimt in 4.24 branch]
2019-10-16 14:13:39 -04:00
marc audy
c27535457e Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) [at] 8491425
#rb
#rnx

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 8493028 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) (v406-8472469)

[CL 8549639 by marc audy in Dev-VR branch]
2019-09-06 11:10:56 -04:00
Marc Audy
024fdae3c7 Get rid of GWorlds
#rnx
#rb

[CL 8192154 by Marc Audy in Dev-Framework branch]
2019-08-21 15:47:26 -04:00
Jason Bestimt
74ea47dfe7 Simplifying GetHMDDevice and GetStereoRenderingDevice so each derived class doesn't need to duplicate functionality.
#JIRA: UE-66520
#RB: ryan.vance
#CodeReview: ryan.vance

[CL 6931564 by Jason Bestimt in Dev-VR branch]
2019-06-11 10:55:00 -04:00
Marc Audy
6c6b055f0e Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5271686
#rb
#rnx

[CL 5282523 by Marc Audy in Dev-Framework branch]
2019-03-04 10:23:33 -05:00
Jules Blok
4bfe843a64 Fix compiler warning in SimpleHMD
#rb trivial

[CL 5007826 by Jules Blok in Dev-VR branch]
2019-02-15 08:20:57 -05:00
Jules Blok
95c1b83c4b Don't draw both eyes in the same distortion draw call
Fix debug builds of the SimpleHMD plugin

#jira UE-66792
#rb Keli.Hlodversson

[CL 5007818 by Jules Blok in Dev-VR branch]
2019-02-15 08:14:29 -05:00
Marc Audy
bcc53f72d7 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4898645
#rb
#rnx

[CL 4917956 by Marc Audy in Dev-Framework branch]
2019-02-05 23:17:27 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
Marc Audy
608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
jason bestimt
9a64d93526 --------------------------------------
Copying //UE4/Dev-Rendering[at]4626416 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown nick.penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 4626501 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4627410 by jason bestimt in Dev-VR branch]
2018-12-04 09:59:43 -05:00
Jason Bestimt
e788227033 Conversion of ARCore and ARKit to not use FARSystemBase, allowing for other HMDs to use that functionality through composition rather than inheritance
#CodeReview: ryan.vance, joe.graf, juliet.talcott
#RB: nick.atamas

[CL 4510981 by Jason Bestimt in Dev-VR branch]
2018-10-26 07:55:40 -04:00
Guillaume Abadie
c72b7a33d8 Merging //UE4/Dev-Rendering-Graph@4492585 to Dev-Rendering (//UE4/Dev-Rendering)
This implements the framework to write the high level rendering code into passes organized in direct acyclic graph. It is also unifying the uniform buffer, shader parameters, and pass parameters to same single API: structures with run time meta data. This allow high level user code be extremely seamless, user code debugging, and render graph ease of implementation and debugging.

Issue of collaborative work of Arne Schnober, Brian Karis, Daniel Wright, Marcus Wassmer and Guillaume Abadie.

Names of the graph managed resources are not final.

#rb Arne.Schnober, Brian.Karis, Daniel.Wright, Marcus.Wassmer

[CL 4492694 by Guillaume Abadie in Dev-Rendering branch]
2018-10-19 17:36:35 -04:00