tyson brochu
8ec7d9f922
Minor code and UI changes for AutoLOD.
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- DebugDumpGraph was being called before texture baking nodes were in the graph
- Fix some capitalization of tool properties
- Added some code comments
- If morphology distance is zero, don't apply it
#rnx
#rb jimmy.andrews
[CL 16055366 by tyson brochu in ue5-main branch]
2021-04-19 17:18:09 -04:00
tyson brochu
e95131662c
Enable default values on Node inputs. AddInput now takes an additional optional parameter for the default value.
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#jira UETOOL-2791
#rnx
#rb ryan.schmidt
[CL 15166169 by tyson brochu in ue5-main branch]
2021-01-22 15:38:32 -04:00
tyson brochu
47b3d19da3
Add support for multiple group layers to MakeTriangleSetsNode. Retrieve the IndexSets for a given group layer by passing in the layer's name.
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#jira UETOOL-2941
#rnx
#rb david.hill
[CL 15136616 by tyson brochu in ue5-main branch]
2021-01-19 12:17:27 -04:00
tyson brochu
7b1d5cb4aa
GeometryFlow: add vertex weight map data type, and a node for getting a set of triangles from a mesh and weight map.
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#jira UETOOL-2782 UETOOL-2783
#rnx
#rb jimmy.andrews
[CL 15012063 by tyson brochu in ue5-main branch]
2021-01-07 13:15:38 -04:00
tyson brochu
a1f236ac4d
Geometry Flow: Add a node to get index sets from connected mesh components.
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#jira UETOOL-2778
#rnx
#rb jimmy.andrews
[CL 14952673 by tyson brochu in ue5-main branch]
2020-12-17 19:38:28 -04:00
Ryan Schmidt
029115b18f
GeometryProcessing: add new prototype GeometryFlow plugin for implementing expensive geometry processing operations in a node-graph style. Add MeshLODToolset plugin that implements a GeometryFlow graph for processing a high-resolution source mesh+materials into a game-ready staticmesh asset + material instances + collision geometry. GenerateStaticMeshLODAssetTool exposes this process in a Modeling Mode tool.
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#rb none
#rnx
#jira none
[CL 14808819 by Ryan Schmidt in ue5-main branch]
2020-11-24 01:17:27 -04:00