tyson brochu
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2cd7a4943d
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AutoLOD: don't run UV packing if the input mesh is empty
#jira UE-139236
#rnx
#rb ryan.schmidt
#preflight 61e1f70200246899a950be81
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 18624665 in //UE5/Release-5.0/... via CL 18624697 via CL 18624731
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18624746 by tyson brochu in ue5-main branch]
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2022-01-14 17:54:30 -05:00 |
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tyson brochu
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d4e84148eb
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AutoLOD: prevent a hard crash if a node input mesh doesn't have attributes
#rnx
#rb ryan.schmidt
#preflight 61df6677ff67b6fe7ac81ca9
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 18592140 in //UE5/Release-5.0/... via CL 18592157 via CL 18592170
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18592176 by tyson brochu in ue5-main branch]
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2022-01-12 19:14:04 -05:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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tyson brochu
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a1e18ff827
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Move AutoLOD computation to background thread(s). Make GeometryFlow graph execution cancellable.
#jira UETOOL-2947 UETOOL-2979
#rnx
[CL 15273200 by tyson brochu in ue5-main branch]
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2021-02-01 14:43:20 -04:00 |
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Ryan Schmidt
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029115b18f
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GeometryProcessing: add new prototype GeometryFlow plugin for implementing expensive geometry processing operations in a node-graph style. Add MeshLODToolset plugin that implements a GeometryFlow graph for processing a high-resolution source mesh+materials into a game-ready staticmesh asset + material instances + collision geometry. GenerateStaticMeshLODAssetTool exposes this process in a Modeling Mode tool.
#rb none
#rnx
#jira none
[CL 14808819 by Ryan Schmidt in ue5-main branch]
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2020-11-24 01:17:27 -04:00 |
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