aurel cordonnier
7f517562d5
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
...
This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
brett miller
73c0f448a7
GeometryCollectionProximityUtility
...
-- New algorithm, faster, more robust
#jira UE-121975
#rb jimmy.andrews
#preflight 612efd95b6b29c0001239fa6
#ROBOMERGE-SOURCE: CL 17382962 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17382968 by brett miller in ue5-release-engine-test branch]
2021-09-01 01:43:26 -04:00
Brice Criswell
139a4bed28
Chaos : Geometry Collection
...
Collision Attribute Restructuring.
- Updated the size specific data to be the primary container for collision settings within the geometry collection.
- Removed non size specific default parameters from the asset.
- Added support for Capsule collisions.
#jira none
#rb Benn.Gallagher
#fyi Brett.Miller, Cedric.Caillaud
#okforgithup, public, internal
#preflight 60a91c321d78490001621e41
[CL 16429701 by Brice Criswell in ue5-main branch]
2021-05-22 12:07:31 -04:00
peter knepley
e07885e125
GeometryCollection
...
-- Support for Nanite to GeometryCollection conversion
-- Support for multiple UV sets
#jira UE-114992
#rb jimmy.andrews
[FYI] brice.criswell
#ROBOMERGE-OWNER: peter.knepley
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 16363667 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)
#ROBOMERGE-CONFLICT from-shelf
[CL 16370251 by peter knepley in ue5-main branch]
2021-05-18 13:03:42 -04:00
Andrew Davidson
031176c15a
LWC: Type fixes for geometry collection conversion with LWC enabled
...
#rb trivial
#fyi brett.miller
#preflight 609bb0e84cb94000013cc5eb
[CL 16297626 by Andrew Davidson in ue5-main branch]
2021-05-12 07:20:10 -04:00
brett miller
fe2cc3125e
GeometryCollectionConversion
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-- Refactored conversion from StaticMesh code to use FMeshDescription instead of render buffer so that Nanite Static Mesh can be converted to Geometry Collection.
#jira UE-114924
#rb jimmy.andrews
[CL 16278995 by brett miller in ue5-main branch]
2021-05-11 16:30:56 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
...
#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
brice criswell
e66c950529
Chaos : Geometry Collection
...
- Remove GUID support from the FManagedArrayCollection, its to slow and should be generated on-demand within editor operations.
#lockdown nick.whiting
#rb brett.miller
#jira UE-113296
#ROBOMERGE-SOURCE: CL 15986095 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
[CL 15990052 by brice criswell in ue5-main branch]
2021-04-13 10:51:11 -04:00
brice criswell
ccd419269d
Chaos : Destruction
...
Re-exposed the connection method enums to the GeometryCollectionObject.
#rb None
#jira None
#okforgethub public, internal
#preflight 605447dd168034000119dc7b
#ROBOMERGE-OWNER: brice.criswell
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 15745578 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15750237 by brice criswell in ue5-main branch]
2021-03-19 15:28:38 -04:00
rune stubbe
0dcaff90db
Fixed GeometryCollections having uninitialized vertex color when the source mesh has no colors.
...
Fixed issue in BitStreamWriter_Writer when NumBits=32.
#jira UE-110362
#rb graham.wihlidal
#ROBOMERGE-OWNER: rune.stubbe
#ROBOMERGE-AUTHOR: rune.stubbe
#ROBOMERGE-SOURCE: CL 15675611 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15676219 by rune stubbe in ue5-main branch]
2021-03-11 10:07:26 -04:00
brett miller
9d9736e1ef
GeometryCollection -- double Material ID on static mesh conversion to skip newly minted internal materials.
...
#jira UE-108495
#rb none
#ROBOMERGE-SOURCE: CL 15400021 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15400024 by brett miller in ue5-main branch]
2021-02-12 19:26:47 -04:00
brett miller
5f5ac7c11c
Fracture Tool -- Merging Geometry Collections and baking in scale is now possible via the New button in the Fracture Tool.
...
#jira FROST-706
#rb brice.criswell
#ROBOMERGE-SOURCE: CL 15372847 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15372862 by brett miller in ue5-main branch]
2021-02-09 20:08:13 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
...
#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
brett miller
45a7c4fb36
GeometryCollection -- Asset now has properties for default clustering behaviour. The properties are written to the actor on placement.
...
#rb none
#jira FROST-977
[CL 15176238 by brett miller in ue5-main branch]
2021-01-25 00:53:27 -04:00
Alexis Matte
73d83c6a38
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
...
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
brett miller
d24b3ddd61
GeometryCollectionConversion -- important function call in SkeletalMeshAppend was missing, which lost the ability to evaluate rigidly bound vertices.
...
#rb none
#jira UE-103519
#fyi brice.criswell
[CL 14801239 by brett miller in ue5-main branch]
2020-11-20 18:11:05 -04:00
brett miller
4359cae5c0
GeometryCollection -- Added Apply Changes button to trigger Simulation Data rebuild.
...
#rb none
#jira none
#fyi brice.criswell
[CL 14794036 by brett miller in ue5-main branch]
2020-11-19 22:01:51 -04:00
brett miller
b82c38ae67
GeometryCollection -- report error instead of crashing when converting a non-rigid SkeletalMesh.
...
#rb none
#jira UE-103034
#fyi brice.criswell
[CL 14793669 by brett miller in ue5-main branch]
2020-11-19 20:20:56 -04:00
Jurre deBaare
f074fb8c73
Numerous non-unity fixes
...
#rb none
#fyi Matt.Kuhlenschmidt, jeanmichel.dignard, Mike.Zyracki, Helge.Mathee, Brett.Miller, Simon.Tovey, Alexis.Matte, Steve.Smith, Sergio.Gardeazabal, Patrick.Boutot, Martin.Ridgers, Brooke.Hubert, Patrick.Enfedaque, Roey.Borsteinas, JeanFrancois.Dube, Jose.Villaroel, John.Hable, Danny.Couture, Zach.Bethel
[CL 14786858 by Jurre deBaare in ue5-main branch]
2020-11-19 11:19:38 -04:00
Zousar Shaker
3cdeeb8075
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr) Change ternary operators that are ambiguous when TObjectPtr can be implicitly constructed from a raw pointer. Also allow TObjectPtr to be implicitly constructed from an appropriate raw pointer.
...
#rb devin.doucette
[CL 14739879 by Zousar Shaker in ue5-main branch]
2020-11-12 18:18:02 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00