Commit Graph

6 Commits

Author SHA1 Message Date
Leslie Nivison
0bfd1e00e4 TPS audit for 4.18
#lockdown Nick.Penwarden
#rb none

[CL 3687517 by Leslie Nivison in Main branch]
2017-10-09 19:28:17 -04:00
Ben Marsh
997ef15941 Merging //UE4/Release-4.17 @ CL 3573198 to Release-Staging-4.17 (//UE4/Release-Staging-4.17)
#rb none
#jira

[CL 3575359 by Ben Marsh in Staging-4.17 branch]
2017-08-07 15:12:17 -04:00
Leslie Nivison
29007ff202 Stripping out inaccurate/easily misconstrued .tps info in preparation for exposing this to licensees
#rb none
#lockdown Nick.Penwarden

[CL 3154391 by Leslie Nivison in Main branch]
2016-10-07 00:40:14 -04:00
Leslie Nivison
11131c6f59 Adding .tps files/licenses for undocumented TPS. Updating CEF license to latest version.
#rb none
#lockdown Nick.Penwarden

[CL 3118780 by Leslie Nivison in Main branch]
2016-09-08 19:37:02 -04:00
buildmachine
ce42430211 Code documentation from CL#2636592
[CL 2636758 by buildmachine in Main branch]
2015-07-29 07:47:34 -04:00
Thomas Sarkanen
8053190009 Add experimental code editing plugin
Super early version allowing game code to be viewed, edited, saved and built inside the editor.
Comes from an Epic Friday project I have been working on.

Lots of stuff TODO:

- Code cleanup.
- Add ISourceCodeAccessor API so this can be used with the editor's various "Go to source..." options.
- Add source control integration.
- Proper error reporting when saving files.
- Better undo/redo support.
- Use Clang (or similar) for syntax highlighting.
- Monitor files/directories properly so we pick up file adds/deletions etc.
- Line numbers.
- Variable tab widths.
- C# syntax highlighting.
- Ctrl+Tab support.
- Output log for builds.
- Expose project settings for editing.
- <insert your feature here>

[CL 2481374 by Thomas Sarkanen in Main branch]
2015-03-17 06:36:00 -04:00