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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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210,234 Commits 23 Branches 254 Tags
3c2010d281269994deefcc86297a79247a9aeb34
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3 Commits

Author SHA1 Message Date
ben hoffman
a46003c9e8 Add a missing 'ENHANCEDINPUT_API' to the Enhanced Input editor subsystem so that it can be used outside of the module
#jira none
#rb trivial
#rnx
#preflight 624dfe294c5db57ae60aad42

[CL 19656295 by ben hoffman in ue5-main branch]
2022-04-06 17:31:07 -04:00
ben hoffman
26ef180e82 Only create the UEnhancedInputEditorSubsystem if we are WITH_EDITOR, and the FSlateApplication has been initalized. Otherwise we can't use it since there would be nothing to register the input preprocessor with. This solves issues with headless cooks crashing on initalize.
#jira none
#rb trivial
#rnx
#preflight 6233a1fd1302f69e9a4b6f19

[CL 19427491 by ben hoffman in ue5-main branch]
2022-03-17 17:36:27 -04:00
ben hoffman
1af53e6153 Enhanced Input Editor Subsystem. The Enhanced Input Editor subsystem will allow you to bind to Input Delegates in Editor Utility Actors or other Editor-time objects. The input is driven by an InputProcessor, and this subsystem will only incur any cost to the user if they manually enable it. This is useful for Virtual Production as it will allow physical input devices like cameras to make changes to an object's properties in the level.
#jira UE-144959
#rb phillip.kavan
#rb David.Hibbitts
#preflight 62326190f97ce4a8038a4f3a

[CL 19425960 by ben hoffman in ue5-main branch]
2022-03-17 16:10:59 -04:00
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