ben hoffman
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9ac12530cf
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Add display names to the Enhanced Input developer settings and the EI editor settings
#jira none
#preflight 628d4259347b7778b6d1a3fb
#rnx
#rb trivial
[CL 20356481 by ben hoffman in ue5-main branch]
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2022-05-24 17:39:54 -04:00 |
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ben hoffman
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cfab426af9
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Add a style set for Enhanced Input so that the asset types have custom icons.
#jira UE-148432
#rb benjamin.fox
#preflight 6286c320045aba22797a5687
[CL 20296433 by ben hoffman in ue5-main branch]
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2022-05-20 12:13:19 -04:00 |
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ben hoffman
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a46003c9e8
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Add a missing 'ENHANCEDINPUT_API' to the Enhanced Input editor subsystem so that it can be used outside of the module
#jira none
#rb trivial
#rnx
#preflight 624dfe294c5db57ae60aad42
[CL 19656295 by ben hoffman in ue5-main branch]
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2022-04-06 17:31:07 -04:00 |
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ben hoffman
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0e0fe95da9
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Refactor of the Enhanced Input Project Settings. This moves the Trigger and Modifier default value customizations to the "InputCustomizations" header file, and out of the InputEditorModule. This allows us to simply add a class customization for the Developer Settings, and combine the two setting panels.
#jira UE-144850
#rb andrew.davidson
#preflight 6245e42d8f066102242239d8
[CL 19577762 by ben hoffman in ue5-main branch]
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2022-03-31 16:16:07 -04:00 |
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ben hoffman
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26ef180e82
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Only create the UEnhancedInputEditorSubsystem if we are WITH_EDITOR, and the FSlateApplication has been initalized. Otherwise we can't use it since there would be nothing to register the input preprocessor with. This solves issues with headless cooks crashing on initalize.
#jira none
#rb trivial
#rnx
#preflight 6233a1fd1302f69e9a4b6f19
[CL 19427491 by ben hoffman in ue5-main branch]
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2022-03-17 17:36:27 -04:00 |
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ben hoffman
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1af53e6153
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Enhanced Input Editor Subsystem. The Enhanced Input Editor subsystem will allow you to bind to Input Delegates in Editor Utility Actors or other Editor-time objects. The input is driven by an InputProcessor, and this subsystem will only incur any cost to the user if they manually enable it. This is useful for Virtual Production as it will allow physical input devices like cameras to make changes to an object's properties in the level.
#jira UE-144959
#rb phillip.kavan
#rb David.Hibbitts
#preflight 62326190f97ce4a8038a4f3a
[CL 19425960 by ben hoffman in ue5-main branch]
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2022-03-17 16:10:59 -04:00 |
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ben hoffman
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f67d3f3d13
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Move the enhanced input plugin out of Experimental and into the normal /Engine/Plugins folder.
#jira UE-144847
#rb trivial
#preflight 62228bcf2f7d78332e1c4548
[CL 19277106 by ben hoffman in ue5-main branch]
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2022-03-04 17:59:01 -05:00 |
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