Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 627296807b6d0faffa717550
[CL 20042663 by charles bloom in ue5-main branch]
#fyi charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20027456 by aurel cordonnier in ue5-main branch]
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20025595 by charles bloom in ue5-main branch]
#rb trivial
#ROBOMERGE-AUTHOR: john.barrett
#ROBOMERGE-SOURCE: CL 20022655 via CL 20022658 via CL 20022684 via CL 20022691 via CL 20022700
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20023088 by john barrett in ue5-main branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
All games now use Engine Oodle for runtime decompression
Oodle in Engine can load an older Oodle DLL for encoding packages to keep making the same binary data
#rb dan.thompson,devin.doucette
#ROBOMERGE-SOURCE: CL 16879404 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16879428 by charles bloom in ue5-release-engine-test branch]
no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal
#ROBOMERGE-SOURCE: CL 16697478 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16697496 by charles bloom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16647627 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16647634 by dan thompson in ue5-release-engine-test branch]
TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12
#rb alexander.suvorov
[CL 16589165 by charles bloom in ue5-main branch]