- still Windows platform only
#jira UETOOL-4742
#rb geoffrey.douglas, alejandro.arango, chris.norden
#preflight 61e817fd614a721b0c41c7d0
#ROBOMERGE-AUTHOR: simon.therriault
#ROBOMERGE-SOURCE: CL 18657870 in //UE5/Release-5.0/... via CL 18657890 via CL 18657913
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18657937 by simon therriault in ue5-main branch]
#rb geoffrey.douglas
#ROBOMERGE-AUTHOR: chris.norden
#ROBOMERGE-SOURCE: CL 18457178 in //UE5/Release-5.0/... via CL 18457252
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
[CL 18457289 by chris norden in ue5-release-engine-test branch]
- Updated plugin dependencies
Support is still windows only but intention is to compile the lib for linux and mac before 5.0 release.
#rb alejandro.arango, geoffrey.douglas
#jira UETOOL-4137
#preflight 619ba0c13a721992672abdf9
#ROBOMERGE-AUTHOR: simon.therriault
#ROBOMERGE-SOURCE: CL 18258747 in //UE5/Release-5.0/... via CL 18258759
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18258779 by simon therriault in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
[CameraCalibration] - Add an overlay to lens distortion checkboard algorithm that progressively displays the coverage achieved when taking images of a checkerboard for distortion calibration
#rb alejandro.arango, simon.therriault, jeremie.roy, eric.renaudhoude
#preflight 616850bc2faeee00017782eb
#ROBOMERGE-AUTHOR: geoffrey.douglas
#ROBOMERGE-SOURCE: CL 17818072 in //UE5/Release-5.0/... via CL 17818084
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17818099 by geoffrey douglas in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
PUSH_MACRO/POP_MACRO had issues with non-parameterized macros, as they would stringize the expanded macro value rather than the name of the macro itself. The UE_PUSH_MACRO/UE_POP_MACRO versions take the macro name as a string to avoid this issue.
#rb Steve.Robb
#preflight 6086dd303938bf0001e1a5cc
[CL 16115890 by Jamie Dale in ue5-main branch]
If you still need to old behavior of searching for a library we use the new PublicSystemLibraries instead (used very sparingly).
Also updated conventions on importing Android libraries to use the newly introduced Android Architecture instead, which is always set to a valid architecuture (unlike Target.Architecture for the general case)
Lastly I updated some build.cs files that were doing filesystem enumeration or copying as they were being parsed, this is highly discouraged (partially because we cache filesystem operations but also it adds a cost to something we expect to be very fast). Any operations like this should be done as part of the build if they have to be done at all.
#rb none
[CL 7918851 by Joakim Lindqvist in Dev-Build branch]