Commit Graph

68 Commits

Author SHA1 Message Date
Helge Mathee
6520c809a9 Control Rig: backend work for support for multi graph
#rb benoit.gadreau
#jira UE-153497
#preflight https://horde.devtools.epicgames.com/job/6294be4e2e34c2e487b13394

[CL 20434781 by Helge Mathee in ue5-main branch]
2022-05-31 04:27:20 -04:00
sara schvartzman
cc32bcfbe4 Control Rig: Fix crash when upgrading sequence node
#jira UE-151719
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/628673b415019f6477482bd5

[CL 20292184 by sara schvartzman in ue5-main branch]
2022-05-20 04:43:05 -04:00
sara schvartzman
71eb93c798 Control Rig: Fix crash when changing variable type to rotator
#jira UE-151605
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627ba08ba85e625d6f6169b3

[CL 20136557 by sara schvartzman in ue5-main branch]
2022-05-11 07:51:44 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Helge Mathee
043e850f31 Control Rig: Enabling aggregate nodes + implementing sequence as aggregate
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/6273e2f65c29fb7661e9bd23

[CL 20058905 by Helge Mathee in ue5-main branch]
2022-05-05 11:55:01 -04:00
sara schvartzman
72c5a65ac0 Control Rig: Fix undo/redo deleting function with local variables crashes
#jira UE-149614
#rb halfdan.ingvarsson
#fyi helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62693159a211933a6bef654e

[CL 19941542 by sara schvartzman in ue5-main branch]
2022-04-27 12:19:16 -04:00
sara schvartzman
2146c1d931 Control Rig: Fix static analysis issue
#jira UE-149827
#rb trivial
#preflight https://horde.devtools.epicgames.com/job/62666d4b7e06ec750592ae65

[CL 19900005 by sara schvartzman in ue5-main branch]
2022-04-25 06:39:39 -04:00
Helge Mathee
324bb1ec00 RigVM: Reroute to inherit template node
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/625fc59035680893eee448a1

[CL 19826939 by Helge Mathee in ue5-main branch]
2022-04-20 05:02:39 -04:00
sara schvartzman
60e57fa0a8 Control Rig: FIx ensure after undoing a variable deletion
#jira UE-146402
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6239a63edb0f61c79259dc23

#ROBOMERGE-OWNER: sara.schvartzman
#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 19805508 in //UE5/Release-5.0/... via CL 19806184
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v939-19570697)

[CL 19811752 by sara schvartzman in ue5-main branch]
2022-04-19 13:16:50 -04:00
Helge Mathee
1475be6205 RigVM: Change inheritance order - make UnitNode inherit from TemplateNode
Also implement a way to register external / auxiliary templates to the registry + unit test

#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/625847a0946114248dbaa7d9

[CL 19806894 by Helge Mathee in ue5-main branch]
2022-04-19 08:39:16 -04:00
Thomas Sarkanen
98c834dfd7 Control rig and RigVM changes to allow for data interface prototype to be further developed
This removes some of the dependencies on UControlRigBlueprint and replaces them with 'host' interfaces for URigVMController and URigVMGraph.
Also adds support for TScriptInterfaces in RigVM. This includes a modification of the RigVM parts of UHT.
Some of these changes are due to be reworked later to allow RigVM-hosting systems to not have to be also implemented in terms of control rig.

#rb Helge.Mathee,Sara.Schvartzman
#fyi Helge.Mathee,Sara.Schvartzman
#preflight 624d857aa64871f1a11ef3f9

[CL 19645705 by Thomas Sarkanen in ue5-main branch]
2022-04-06 08:26:45 -04:00
Helge Mathee
383986a20c Control Rig: Integrate node / pin workflows into editor code
#rb sara.schvartzman
#jira UE-144670
#preflight https://horde.devtools.epicgames.com/job/624c1aee323cb7b9914beee7

[CL 19625128 by Helge Mathee in ue5-main branch]
2022-04-05 10:42:37 -04:00
Helge Mathee
87702d5a3a Control Rig: Fix crashes during upgrade / unresolve
#rb sara.schvartzman
#jira UE-147165 UE-147543
#preflight https://horde.devtools.epicgames.com/job/6246b0af3a5a4c1622de9384

[CL 19585555 by Helge Mathee in ue5-main branch]
2022-04-01 04:37:48 -04:00
sara schvartzman
c7b0e74c59 Controlr Rig: UI implementation of Aggregate nodes
#jira UE-146928
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62433ef7dc6183e3f5e500dc

[CL 19554694 by sara schvartzman in ue5-main branch]
2022-03-30 05:21:45 -04:00
halfdan ingvarsson
00579ea89f RigvM: Bracket Uobject / Uinterface functionality
Added new define as an overall toggle - defaults to off.
If turned on the functionality can be disabled using a console variable

#rb sara.schvartzman
#jira UE-145106
#preflight https://horde.devtools.epicgames.com/job/6230657b306f46da147a3188

#ROBOMERGE-OWNER: halfdan.ingvarsson
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 19384087 via CL 19384325 via CL 19385988 via CL 19397856 via CL 19397869
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403124 by halfdan ingvarsson in ue5-main branch]
2022-03-16 03:28:36 -04:00
Helge Mathee
63e119a364 Control Rig: Further template node workflows
Implemented unresolve as well as re-resolve node on already typed pins
Added UI in contextual menu to re-type pins

#rb sara.schvartzman
#jira UE-125892
#preflight https://horde.devtools.epicgames.com/job/622f488f505788e09ffffbe4

[CL 19372564 by Helge Mathee in ue5-main branch]
2022-03-14 10:19:31 -04:00
sara schvartzman
d904b9cfe5 Control Rig: Remove parameters
#jira UE-143591
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6225ed1d8e6b4641d86295c4

[CL 19284981 by sara schvartzman in ue5-main branch]
2022-03-07 10:20:24 -05:00
Helge Mathee
627cb75494 Control Rig: Template Node Support.
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.

We'll enable the define in a follow up submit

#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235

[CL 19196111 by Helge Mathee in ue5-main branch]
2022-03-01 04:23:55 -05:00
Helge Mathee
2e20f41b23 Control Rig: Relay decisions around searchterm to schema
#rb sara.schvartzman
#jira UE-143277
#preflight https://horde.devtools.epicgames.com/job/6214a21a7e789518f7d2bee9

[CL 19070509 by Helge Mathee in ue5-main branch]
2022-02-22 05:38:55 -05:00
sara schvartzman
7587b66857 Control Rig: Fix ensure when undo a functions local variable deletion
#jira UE-140795
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/620be1b4615db7478d35ce56

[CL 19012049 by sara schvartzman in ue5-main branch]
2022-02-16 05:08:12 -05:00
dave jones2
ed1b4ed6a5 UE-140327 - Remove ENABLE_BLUEPRINT_REAL_NUMBERS usage
The original ENABLE_BLUEPRINT_REAL_NUMBERS macro was strictly meant for AB testing in the Dev-LWC. Currently, disabling it won't work, and would likely lead to broken behavior. Its presence might incorrectly indicate to licensees that this is an option that can be toggled safely.

#rb marc.audy
#jira UE-140327
#preflight 61fc6449dc0b3ecbecb6f381
#lockdown julien.marchand

#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 18864654 in //UE5/Release-5.0/... via CL 18864683 via CL 18864993
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18865002 by dave jones2 in ue5-main branch]
2022-02-04 11:54:52 -05:00
jack cai
f6d7f7b1dd Control Rig: Always show user defined struct in the pin type drop down list. Even if the struct contains unsupported members, it is impractical to load and check all of them when the drop down menu is invoked.
#jira FORT-441849
#rb helge.mathee
#robomerge FNMain
#preflight https://horde.devtools.epicgames.com/job/61fa24616562551ce751e5e8

[CL 18829072 by jack cai in ue5-main branch]
2022-02-02 12:21:18 -05:00
sara schvartzman
706a32add4 Control Rig: Performance optimization when adding/breaking link on reroute
#jira UE-140688
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/61fa94ae9e4d23cd93ce959a

[CL 18826213 by sara schvartzman in ue5-main branch]
2022-02-02 09:46:25 -05:00
dave jones2
c8574d3b74 Merging //UE5/Dev-LargeWorldCoordinates [at] 18802167 to //UE5/Release-5.0
Blueprint real number support.

This change deprecates the use the of "float" and "double" types in Blueprints in favor of a new "real". By default, "real" is back by a double precision floating point number. However, it can be single precision if the number is a native float property or function parameter. This distinction won't be visible to the Blueprint user: in both instances, they'll be represented by "real" pin types. During deserialization, we'll automatically convert Blueprint pin types to use real/doubles, unless they're used to represent native code (including delegate signatures).

One consequence of this change is that we need to perform implicit casts between single and double precision real numbers. During Blueprint compilation, the compiler will detect points in the graph for when either a widening or narrowing conversion needs to occur. Subsequently, the script bytecode will contain a new cast instruction that performs the conversion. This also works on container types, but each entry in the container will have to be converted. This can introduce unwanted overhead for large containers that are frequently passed between Blueprint and native code.

The scope of this change affects Blueprints used by Gameplay, Animation, Control Rig, and UMG.

#rb marc.audy (serialization changes)
#jira UE-116484
#preflight 61f8bdd5a2514ba12ff7bdfc

#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 18809077 in //UE5/Release-5.0/... via CL 18809455 via CL 18822548
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18823569 by dave jones2 in ue5-main branch]
2022-02-02 05:50:50 -05:00
Andrew Davidson
4a3e582384 LWC: Remove UE_LARGE_WORLD_COORDINATES_DISABLED toggle
#rb stephen.holmes
[FYI] zak.middleton
#preflight 61f7d18b114ec25fe09648d6

#ROBOMERGE-OWNER: Andrew.Davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18788533 in //UE5/Release-5.0/... via CL 18788583 via CL 18788850
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
#ROBOMERGE-CONFLICT from-shelf
#preflight 61f7eb7a114ec25fe0990f8c

[CL 18789644 by Andrew Davidson in ue5-main branch]
2022-01-31 10:10:51 -05:00