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62 Commits
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fbd810241c |
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3555219)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3537750 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. Change 3537756 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space Change 3537758 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. Change 3538308 by Ethan.Geller #jira UE-47169: fix for streaming sources not getting properly destroyed in AudioMixer Change 3538329 by Jon.Nabozny Fix ForEachBodyBelow to use the proper body index. Change 3538528 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node Change 3539741 by James.Golding Remove unused HACD library. We use V-HACD now. #jira UE-46618 Change 3539746 by James.Golding Enable research SoftBody plugin in QAGame Change 3540115 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #tests none Change 3543166 by Ori.Cohen Exposed an inertia scale for body instances Change 3544097 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) Change 3544221 by Ori.Cohen Fix CIS Change 3544289 by Ori.Cohen Fix CIS Change 3544581 by Ori.Cohen Fix CIS Change 3545415 by Ethan.Geller Changes to AudioMixer's Delay class: Addition of SetDelayInSamples method, fix for delay line not working when being set to maximum delay Change 3545426 by Ethan.Geller #jira UEAP-282 Add Flexiverb submix effect to Synthesis plugin. Change 3545570 by Ethan.Geller Add Blueprint function library to sound utilities plugin Change 3548160 by Martin.Wilson Clean up animation compression logging (change to compression category and downgraded from warning #Jira UE-47424 Change 3548368 by Danny.Bouimad Changing an audio test on TM-AnimPhys as it isn't supported on a large number of platforms (Yet) Change 3548630 by Aaron.McLeran Don't send or mix built-in reverb submix if there's a plugin reverb enabled. Change 3548631 by Aaron.McLeran Adding ability to define default device using macro vs assuming index 0. Change 3548782 by Aaron.McLeran SDL backend implementation for windows, linux, and HTML. - Still need to hook up SDL to HTML5, but should be workable in Linux. Change 3549034 by Aaron.McLeran Adding missed file for SDL2.lib Change 3549102 by Aaron.McLeran Adding missing include Change 3550388 by James.Golding Fix ApexDestructionLib project generation #jira UE-47637 Change 3550412 by James.Golding More fixes to ApexDestruction.Build.cs Change 3550856 by Ori.Cohen Fix analysis for shared headers. #jira UE-47593 Change 3551046 by Aaron.McLeran Fix CIS build Change 3551056 by Aaron.McLeran Fixing assert on launch of audio mixer, invalid assert. Change 3552685 by Thomas.Sarkanen Fixed Fortnite warnings on editor startup/cook APEX destruction plugin was accessing the thumbnail manager before UnrealEd (and more pertinently, FortniteGame module) was loaded. Defering registration of the thumbnail rendering until later in the startup sequence means the the appropriate classes can be found. #jira UE-47595 - //UE4/Dev-AnimPhys: Cook Fortnite Win64 completed with 16 Warnings Change 3552847 by Ori.Cohen Fix CIS Change 3552916 by James.Golding Fix Win64 SDL2 deployment (path was wrong) #jira UE-47679 Change 3552919 by James.Golding Add 'RemapDirectories' entry for SoftBody plugin in QAGame (avoids package error) Also fix warning to give correct syntax #jira UE-47682 Change 3553168 by Ori.Cohen Fix CIS [CL 3555263 by Thomas Sarkanen in Main branch] |
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acbdfe29a6 |
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3278667)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3278667 on 2017/01/31 by Chris.Wood Added extra context to crash analytics and crash reports in the Editor. [UE-41306] - Add context to crash analytics and crash reports (with Editor user activity) When a Slate tab becomes active or foregrounded, we take its LayoutIdentity, Label and Content Widget Type and generate a string from all three. This gives context for what the user was doing. The string is set as the UserActivity and passed to MTBF analytics, crash analytics and crash reporter. Also added filter to the UserActivity tracking system that defaults to Game mode to preserve previous behavior. Editor now switches it to Editor mode and starts setting the activity in this mode. #jira UE-41306 Change 3278637 on 2017/01/30 by Dmitriy.Dyomin Fixed: iOS Device displays textures darker than in Editor #jira UE-41298 Change 3278566 on 2017/01/30 by Jack.Porter Fix #WITH_EDITOR in InstancedStaticMesh.cpp #jira UE-41292 Change 3278195 on 2017/01/30 by Alexis.Matte Fix the re-import skeletal mesh regression, where all material disapear. #jira UE-41294 Change 3278173 on 2017/01/30 by Frank.Fella PlatformMediaSource - Don't allow the user to nest platform media sources, and also fail validation on nested platform media sources just in case they are set outside of the cusomization UI. #Jira UE-40779 Change 3278156 on 2017/01/30 by Josh.Adams - Adding the missed #include line for IsWindowsServer() #jira UE-41304 Change 3278088 on 2017/01/30 by Mike.Beach Mirroring CL 3249423 from Dev-BP. Fix to keep placeholder classes from being needlessly created (when the object they represent already exists) - instead, attempt to lookup and find the existing import objects (which used to be set, but could be cleared during async loading by FLinkerManager::DissociateImportsAndForcedExports()). #jira OR-34038 Change 3278036 on 2017/01/30 by Mike.Beach Mirroring CL 3277671 from Dev-BP. Refactoring FBlueprintCompilerCppBackend::SortNodesInUberGraphExecutionGroup() a bit. Catching cases that weren't acounted for - detecting cyclical logic now when we've pulled a node/statement out of order, and other nodes need to fall through to that logic (not relying on a goto). #jira UE-41188, UE-41189, UE-41186, UE-41037 Change 3277974 on 2017/01/30 by Josh.Adams - Hopeful workaround for COM crash in HandleGameExplorerIntegration function #jira UE-41080 Change 3277951 on 2017/01/30 by Ori.Cohen Fix access violation in physx. #JIRA ODIN-5199 Change 3277773 on 2017/01/30 by Jamie.Dale Fixing crash that could occur with null meta-data #jira UE-41271 Change 3277549 on 2017/01/30 by Max.Chen Sequencer: Back out changelist 3276452 because it breaks other uses of the time snapping interval in the settings. #jira UE-41009 Change 3277510 on 2017/01/30 by Jamie.Dale Fixed localization sometimes having incorrect keys in cooked builds Merged CL# 3276233 and CL# 3277273. #jira UE-41271 Change 3277500 on 2017/01/30 by Michael.Trepka Added -Wno-undefined-var-template on Mac to work around an issue with compiling UHT in Xcode 8.3 #jira UE-41225 Change 3277421 on 2017/01/30 by Arciel.Rekman TestPAL: delete unused test (UE-36984) #jira UE-36984 (Edigrating CL 3267568 from Dev-Platform to Release-4.15) Change 3277410 on 2017/01/30 by Jeff.Fisher UE-41152 more non-unity include fixes. -Matthew Griffin showed me how to run this locally, so I was able to locally reproduce the errors and this fixed them (the previous fixes were insufficient rather than incorrect). #jira UE-41152 Change 3277230 on 2017/01/30 by Jack.Porter Fixed issue with static lighting for Foliage and Instanced Static Meshes where shadows on instances in LOD levels other than LOD 0 was incorrect. #jira UE-39884 Change 3277178 on 2017/01/30 by Allan.Bentham enable FORCE_FLOATS with iOS metal shaders when full precision material setting is set. #jira UE-41253 Change 3277134 on 2017/01/30 by Matthew.Griffin Fixed NonUnity compile issues Change 3276503 on 2017/01/28 by Jeff.Fisher UE-41152 more non-unity include fixes. #jira UE-41152 Change 3276452 on 2017/01/28 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The value used in the sequencer settings is only used to initialize a new level sequence. #jira UE-41009 Change 3276130 on 2017/01/27 by Phillip.Kavan [UE-40894] Fix data loss issues with non-native Blueprint classes that override inherited component default values from a nativized parent Blueprint class hierarchy. - Mirrored from //UE4/Dev-Blueprints (CL# 3276109). #jira UE-40894 Change 3276013 on 2017/01/27 by Lina.Halper - fix issue with additive pose preview applying twice #jira: UE-41216 #code review:Thomas.Sarkanen Change 3275990 on 2017/01/27 by Mitchell.Wilson Disabling 'Used with skeletal mesh' on some materials to resolve errors and warnings. #jira UE-40736 Change 3275885 on 2017/01/27 by Matt.Kuhlenschmidt Fixed missing slate style assets log warning #jira UE-41148 Change 3275805 on 2017/01/27 by Ori.Cohen Fix incorrect warning about moving simulated bodies during tick group. The existing code would warn if you had a kinematic that was SimulationDisabled (i.e. meaning it's not in the sim scene). #JIRA UE-37270 Change 3275797 on 2017/01/27 by Shaun.Kime In some cases, it was possible to create a SRetainerWidget that does not have a valid scene. This would cause the recorded scene index to be mismatched with the actual rendering index when played back in the future. #jira OR-34919 Change 3275681 on 2017/01/27 by Lina.Halper Dupe change of CL 3273803, 3274129, 3274700 #jira: UE-41163 #code review:Daniel.Wright, Martin.Wilson Change 3275624 on 2017/01/27 by Benn.Gallagher Fixed crash when creating destructible meshes from static meshes with null material interface entries #jira UE-38998 Change 3275601 on 2017/01/27 by Matt.Kuhlenschmidt Fix crash when a kdop collision generation fails and there are existing collision meshes selected. We no longer clear out unrelated collision primitives when kdop generation fails. #jira UE-41220 Change 3275545 on 2017/01/27 by Chris.Bunner Added flag for retreiving debug materials from GetUsedMaterials calls on rendering components. #jira UE-40482 Change 3275522 on 2017/01/27 by Max.Chen Sequencer: Call modify before setting row indices #jira UE-40682 Change 3275518 on 2017/01/27 by Max.Chen Sequencer: Switch to static pointer to fix crash when tearing down curve editor. #jira UE-41105 Change 3275475 on 2017/01/27 by Jeff.Fisher UE-41152 Merge Improved Daydream Support from Google -Fixing non-unity missing includes. #jira UE-41152 Change 3275387 on 2017/01/27 by Steve.Robb Prevent engine reinstancing on hot reload. Copied from CL# 3265490. #jira UE-40765 Change 3275279 on 2017/01/27 by Josh.Adams - Redoing change |
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660ab7f0c9 |
Copying //UE4/Dev-Platform to //UE4/Main
========================== MAJOR FEATURES + CHANGES ========================== Change 2719147 on 2015/10/07 by Mark.Satterthwaite Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track. Change 2719182 on 2015/10/07 by Mark.Satterthwaite Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient. Change 2719185 on 2015/10/07 by Mark.Satterthwaite Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw. Change 2719434 on 2015/10/07 by Mark.Satterthwaite Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server. Change 2724764 on 2015/10/12 by Josh.Adams [Initial AppleTV support] Merging //depot/YakBranch/... to //UE4/Dev-Platform/... Change 2726266 on 2015/10/13 by Lee.Clark PS4 - Calc reserve size required for DMA copy when using unsafe command buffers Change 2726401 on 2015/10/13 by Mark.Satterthwaite Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected. #jira UE-15228 Change 2726421 on 2015/10/13 by Lee.Clark PS4 - Don't try to clear invalid targets Change 2727040 on 2015/10/13 by Michael.Trepka Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72 Change 2729783 on 2015/10/15 by Keith.Judge Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty. Change 2729847 on 2015/10/15 by Mark.Satterthwaite Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff. #jira UE-21992 Change 2729865 on 2015/10/15 by Keith.Judge Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition. Change 2729897 on 2015/10/15 by Keith.Judge Fast Semantics - Make sure all GetData() calls are made safe with GPU fences. Change 2729972 on 2015/10/15 by Keith.Judge Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly. This should be marginally quicker as it stops a double call to ClearState(). Change 2731503 on 2015/10/16 by Keith.Judge Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict). Change 2731596 on 2015/10/16 by Keith.Judge Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step. Change 2731928 on 2015/10/16 by Michael.Trepka PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl) Change 2731934 on 2015/10/16 by Michael.Trepka PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura) Change 2732018 on 2015/10/16 by Mark.Satterthwaite Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached. - The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders. - Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this. - Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL. Change 2732365 on 2015/10/16 by Josh.Adams - Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On) Change 2733170 on 2015/10/18 by Terence.Burns Fix for Android IAP query not returning entire inventory. Change 2733174 on 2015/10/18 by Terence.Burns Fix Movie player issue where wait for movie to finish isnt being respected. Seems a stray bUserCanceled event flag was causing this not to be observed. Added some verbose logging to apple movie player. Change 2733488 on 2015/10/19 by Mark.Satterthwaite Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information. - Fixed a bug that would cause invalid shader membership and draw state information to be logged. - Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too. Change 2735226 on 2015/10/20 by Mark.Satterthwaite Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently. #jira UE-21214 #jira UE-19913 Change 2736722 on 2015/10/21 by Daniel.Lamb Improved performance of cooking stats system. Change 2737172 on 2015/10/21 by Daniel.Lamb Improved cooking stats performance for ddc stats. |
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69261f1841 |
Implemented LinuxDeviceProfileSelector (OR-6888).
- Servers can't/shouldn't use ExampleDeviceProfileSelector anyway. - Can be useful for fine-grained settings on clients (e.g. detect bad drivers and downscale like Android does). (Merging CL 2703510 to the main branch). [CL 2704543 by Dmitry Rekman in Main branch] |
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dadb2b42db |
UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers. - Removed the hard-coded headroom constant used in OpenAL recently added. [CL 2611741 by Aaron McLeran in Main branch] |
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64c361faae |
PR #1071: NullSourcecodeAccess plugin for Linux. (Contributed by salamanderrake)
[CL 2518640 by Dmitry Rekman in Main branch] |
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a111804b2a |
Linux: better control of texture streaming.
(Merging CL 2461849 to main). [CL 2467003 by Dmitry Rekman in Main branch] |
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02bd8563a2 |
Improvements to code projects on Linux.
- Changes from PR #560 (contributed by salamanderrake). - KDevelop accessor plugin added (switched to it in settings). - Closes UE-4724. [CL 2348971 by Dmitry Rekman in Main branch] |
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ac58f57e32 |
Enabling the tutorials after NullWidget issue has been fixed.
(We tracked down the underlying issue of NullWidget becoming visible and it has been fixed by MattK in CL 2270785). [CL 2270841 by Dmitry Rekman in Main branch] |
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f23507dd86 |
Allow disabling UI of tutorials while keeping the module intact.
Arguably sweeping a problem under the rug for now, but NullWidget added by STutorialRoot is apparently causing problems on Linux, so ability to disable UI (per platform) is helpful in the short term. #codereview Thomas.Sarkanen, Nick.Atamas [CL 2267004 by Dmitry Rekman in Main branch] |
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30a9dc0957 |
[Github] PR #306: safe/minor changes.
- Minor fixes, Linux-specific additions (like preferred source code accessor setting or building ForsythTriOO) and tweaks (log level, etc). #codereview Josh.Adams [CL 2237893 by Dmitry Rekman in Main branch] |
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db494a6e69 | Engine source (Main branch up to CL 2037954) |