david harvey
a7f4ae4a84
Add another platform
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#jira UE-129637
#rnx
#rb Eric.McDaniel, Bryan.Johnson
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18454644 in //UE5/Release-5.0/... via CL 18454656
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18454661 by david harvey in ue5-release-engine-test branch]
2021-12-14 10:45:20 -05:00
rolando caloca
f6cd88c157
UE5 - Remove platform
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#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh
#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
logan harvell
654535741a
Defaults Package and Test configurations to whatever configuration was set for Target
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#ROBOMERGE-SOURCE: CL 16938314 via CL 16938321
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16938324 by logan harvell in ue5-release-engine-test branch]
2021-07-23 12:25:41 -04:00
logan harvell
2dbe2c97d1
Only default target configurations to specify Development when there were no target, package, or test configurations specified
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#ROBOMERGE-SOURCE: CL 16914360 via CL 16920893
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16920984 by logan harvell in ue5-release-engine-test branch]
2021-07-22 01:02:46 -04:00
logan harvell
da23e6ed74
Added options to specify editor/target platforms to skip tests and separated them between boot tests and regular tests
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[FYI] Jeff.Farris
#ROBOMERGE-SOURCE: CL 16322800 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16322805 by logan harvell in ue5-release-engine-test branch]
2021-05-13 20:20:24 -04:00
David Hibbitts
065687ff98
Remove PS5 from "PlatformsToSkipPackaging" to allow PS5 packaging on Frosty
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#fyi andrew.grant, jeff.farris
[CL 16052129 by David Hibbitts in ue5-main branch]
2021-04-19 12:47:16 -04:00
Andrew Grant
c816a0bf60
Modified BuildAndTest project script to allow projects to save hashed staging data to the network.
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Added options for Linux to BuildAndTest and UE5 Horde templates for ShooterGame/QAGame for completeness.
#jira nojira
#rb swarm
#review-15847237 @jeff.farris, @yuriy.odonnell
[CL 15848178 by Andrew Grant in ue5-main branch]
2021-03-28 22:51:06 -04:00
Andrew Grant
c5bf909801
Added option to BuildAndTestProject script to publish staged content
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Cleaned up some options around paths to make it easier for scripts to customize them.
Fixed issue with GDKBuilds in Gauntlet where the build source was ignoring the specified recursion depth when searching
#jira nojira
#rb jeff.farris
[CL 15780860 by Andrew Grant in ue5-main branch]
2021-03-23 13:53:51 -04:00
Andrew Grant
84bfb202fd
Fixed case in BuildAndTest graph that could result in no code compilations for a target if a script didn't supply all defaults
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#jira #rb na
[CL 15706287 by Andrew Grant in ue5-main branch]
2021-03-15 20:11:03 -04:00
Andrew Grant
f3ed6ecb17
Tidied up some options and handle some user-selection-errors better in build script
...
#jira #rb na
[CL 15688366 by Andrew Grant in ue5-main branch]
2021-03-12 15:39:07 -04:00
Andrew Grant
b2f594bdaa
Added some safety checks to build script that will add missing package/build types based on specified tests/packages
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#jira #rb na
[CL 15685705 by Andrew Grant in ue5-main branch]
2021-03-12 00:17:33 -04:00
Andrew Grant
98c9555a34
Build scripts -
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Added some missing platforms to BuildAndTestProject.xml
Added support for building different configs and MapIniSection
Updated ShooterGame, QAGame, and other build scripts
Exposed options to Horde UI
#jira #rb na
[CL 15685279 by Andrew Grant in ue5-main branch]
2021-03-11 23:26:40 -04:00
Andrew Grant
3f1b9834b7
Checking in new scripts for automating tests on projects.
...
Frosty, Topaz, ShooterGame, and QAGame have helper scripts set up
#jira #rb na
[CL 15662528 by Andrew Grant in ue5-main branch]
2021-03-09 21:05:18 -04:00