robert seiver
0492fc5725
Fixed typos in wording of error statements and whitespace mistakes.
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#jira UE-131094
#review @Brandon.Schaefer
#preflight 61e888e0276892ce1080d293
[CL 18666825 by robert seiver in ue5-main branch]
2022-01-19 17:10:22 -05:00
jonathan adamczewski
007a58123e
UnrealBuildTool.exe -> dotnet UnrealBuildTool.dll (2/n)
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Various build scripts
[CL 15750907 by jonathan adamczewski in ue5-main branch]
2021-03-19 16:26:44 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Joakim Lindqvist
e7039d3d35
UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
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Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
2020-12-02 06:57:13 -04:00
Joakim Lindqvist
d2a25fafa7
When using UBT in dotnet, unset TargetName when starting build from xcode as this also has meaning to dotnet breaking the build of UBT.
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#jira UE-103443
[CL 14813662 by Joakim Lindqvist in ue5-main branch]
2020-11-25 15:18:53 -04:00
Joakim Lindqvist
701b33939e
Updated mac shell scripts for UBT in NetCore, opt in by setting UE_USE_DOTNET=1, note that due to output path differences a lot of tooling will break when enabling it.
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#rb ben.marsh
[CL 14641121 by Joakim Lindqvist in ue5-main branch]
2020-11-03 08:46:05 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
nick shin
1ed1f81641
HTML5 - more code removal - build scripts section
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#jira UE-80050 Remove HTML5 code from engine
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 9884438 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v553-9872581)
[CL 9884441 by nick shin in Main branch]
2019-10-29 15:07:15 -04:00
Marc Audy
ab108c215e
Copying to Dev-Main @ CL# 4688301
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#rb
#rnx
[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00