Commit Graph

281 Commits

Author SHA1 Message Date
Chris Gagnon
76c6bcbfeb UE4 Main merged to Dev-Tools-Staging at CL 11164391
#rb none

[CL 11171981 by Chris Gagnon in Dev-Tools-Staging branch]
2020-01-29 20:39:37 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
JeanMichel Dignard
84facd6d15 Copy from dev-enterprise cl 11097196
#rb none
#rnx

[CL 11099277 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-23 16:28:59 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
jeanmichel dignard
2ce7666d2d Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 10708666 in //UE4/Main/...
#ROBOMERGE-BOT: TOOLS (Main -> Dev-Tools-Staging) (v626-10872990)

[CL 10898071 by jeanmichel dignard in Dev-Tools-Staging branch]
2020-01-07 15:54:23 -05:00
julien stjean
6a99255a4d Hot fix for a crash when reseting the import asset data on a static mesh via the static mesh editor.
Removed the ui to reset the asset import data on a static mesh.

#jira UE-85213
#rb Benoit.Deschenes, JeanMichel.Dignard

#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 10882788 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v626-10872990)

[CL 10882802 by julien stjean in Main branch]
2020-01-06 15:00:57 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
Chris Gagnon
d1973355bc Merge Dev-Tools-Stagng tp Dev-Editor
#rb none

[CL 9961726 by Chris Gagnon in Dev-Editor branch]
2019-11-01 17:39:56 -04:00
Eric Soulvie
6e297d651f CIS fix #rb none
[CL 9897689 by Eric Soulvie in Dev-Editor branch]
2019-10-30 20:09:58 -04:00
Eric Soulvie
52900e6a3c Moved generation of Layouts menu to SAssetEditoriViewport and moved layouts menu to submenu to match Level Editor
[CL 9897025 by Eric Soulvie in Dev-Editor branch]
2019-10-30 18:26:53 -04:00
richard talbotwatkin
e7c69b38d6 Made UStaticMesh::NavCollision a transactable object when entering the static mesh editor so that Undo is correctly handled.
#jira UE-62002
#rb none

#ROBOMERGE-SOURCE: CL 9846946 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9846947 by richard talbotwatkin in Main branch]
2019-10-27 14:20:06 -04:00
Chris Gagnon
5b7e66b1fb Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) to CL 9544902 for stream reparenting.
#rb none

[CL 9671142 by Chris Gagnon in Dev-Editor branch]
2019-10-17 19:44:57 -04:00
sebastian nordgren
8a0082bf50 Added null check for AssetImportData in FStaticMeshDetails::CustomizeDetails, since it does not need to be set at this point.
#jira UE-81414

#rb paul.chipchase

[CL 9486823 by sebastian nordgren in Dev-Editor branch]
2019-10-09 09:37:51 -04:00
JeanMichel Dignard
d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Alexis Matte
371046019b Make the reduction backup section more robust
#jira UE-80880
#rb none
#rnx
#lockdown chris.gagnon

[CL 9289409 by Alexis Matte in Dev-Editor branch]
2019-09-29 11:33:27 -04:00
Richard TalbotWatkin
1cd94f81c3 Added StaticMeshDescription module for defining attributes and operations required in editor and at runtime for MeshDescriptions for static meshes.
Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API.
Clarified use of attributes for static meshes; now some attributes may be considered optional.
Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh.
Added Blueprint interface for building meshes.
Deprecated a number of existing APIs:
 - FMeshDescription methods which referred explicitly to static mesh specific attributes
 - StaticMesh attribute registration has been moved to FStaticMeshAttributes
#rb none

[CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]
2019-09-26 05:03:53 -04:00
Alexis Matte
306251d5f7 Skeletal mesh build refactor, the skeletal mesh now have the capability to be rebuild without reimport like the staticmesh.
Copying //UE4/Dev-Editor-SKBuildRefactor to Dev-Editor (//UE4/Dev-Editor)
#rb none
#jira UE-69881

[CL 9114926 by Alexis Matte in Dev-Editor branch]
2019-09-25 18:08:21 -04:00
michael daum
fabe1027ee #jira UE-79605
Fixes Bug UE-79605

StaticMeshEditor now respects the selected LOD even if it is below MinLOD.

If this condition exists a warning will be displayed.

[CL 8615390 by michael daum in Dev-Editor branch]
2019-09-10 13:32:03 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
benoit deschenes
1cd287cbcf Fixing VertexColor visualisation in StaticMeshEditor. Reverting some changes made in CL# 8042071 that removed the PostProcess/Lighting disabling in VertexColor mode.
#jira UE-79918
#review-8575964 Alexis.Matte
#rb Alexis.Matte

#lockdown chris.gagnon

[CL 8576328 by benoit deschenes in Dev-Editor branch]
2019-09-09 16:11:55 -04:00
Max Chen
61603c83e4 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL#8390086
#rb none

[CL 8393238 by Max Chen in Dev-Editor branch]
2019-09-01 02:03:35 -04:00
Alexis Matte
907a88c608 Add an option to allow compute normals to use weight by area and angle.
#jira UE-79195
#rb jimmy.andrews
#rn Add an fbx option to allow compute normals to use weight by area and angle for both staticmesh and skeletalmesh. Add also a staticmesh build options for the feature.

[CL 8364158 by Alexis Matte in Dev-Editor branch]
2019-08-28 15:15:21 -04:00