You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Fixing VertexColor visualisation in StaticMeshEditor. Reverting some changes made in CL# 8042071 that removed the PostProcess/Lighting disabling in VertexColor mode.
#jira UE-79918 #review-8575964 Alexis.Matte #rb Alexis.Matte #lockdown chris.gagnon [CL 8576328 by benoit deschenes in Dev-Editor branch]
This commit is contained in:
@@ -349,7 +349,9 @@ void SStaticMeshEditorViewport::SetViewModeVertexColor()
|
||||
if (!EditorViewportClient->EngineShowFlags.VertexColors)
|
||||
{
|
||||
EditorViewportClient->EngineShowFlags.SetVertexColors(true);
|
||||
EditorViewportClient->EngineShowFlags.SetLighting(false);
|
||||
EditorViewportClient->EngineShowFlags.SetIndirectLightingCache(false);
|
||||
EditorViewportClient->EngineShowFlags.SetPostProcessing(false);
|
||||
EditorViewportClient->EngineShowFlags.SetSelectionOutline(false);
|
||||
|
||||
EditorViewportClient->SetFloorAndEnvironmentVisibility(false);
|
||||
@@ -361,6 +363,7 @@ void SStaticMeshEditorViewport::SetViewModeVertexColor()
|
||||
EditorViewportClient->EngineShowFlags.SetVertexColors(false);
|
||||
EditorViewportClient->EngineShowFlags.SetLighting(true);
|
||||
EditorViewportClient->EngineShowFlags.SetIndirectLightingCache(true);
|
||||
EditorViewportClient->EngineShowFlags.SetPostProcessing(true);
|
||||
EditorViewportClient->EngineShowFlags.SetSelectionOutline(GetDefault<ULevelEditorViewportSettings>()->bUseSelectionOutline);
|
||||
EditorViewportClient->SetFloorAndEnvironmentVisibility(true);
|
||||
StaticMeshEditorPtr.Pin()->GetStaticMeshComponent()->bDisplayVertexColors = false;
|
||||
|
||||
Reference in New Issue
Block a user