* Recording an instance of an anim blueprint with the Animation Blueprint Editor debug object attached will now trace all active Pose Watches.
* Pose Watches have separate tracks with regions shown for when that pose is evaluated in the anim graph.
#rb keith.yerex
#preflight 62fcf32ae64b1a51092d9976
#jira none
[CL 21424758 by lucas dower in ue5-main branch]
- moving interfaces to engine from plugins
- get rewind debugger debug view interface out of GameplayInsights plugin
- change view system to use modular features instead of having it's own registration management
#review jurre.debaare
[CL 16986089 by Keith Yerex in ue5-main branch]