Commit Graph

258960 Commits

Author SHA1 Message Date
Ben Marsh
39ade686ba Horde: Add tests for remote execution agent message loop.
[CL 26699705 by Ben Marsh in ue5-main branch]
2023-07-30 21:26:43 -04:00
alejandro arango
be5cff2143 nDisplay: Fix IsLicensee flag on a couple of materials
[CL 26698860 by alejandro arango in ue5-main branch]
2023-07-30 14:55:54 -04:00
buildmachine
b48b58cde3 Localization Automation using CL 26697506
[CL 26698310 by buildmachine in ue5-main branch]
2023-07-30 09:02:08 -04:00
marc audy
a7dcf4bddb [Track changes]
Fix error when a manual merge node is not represented by any of the bot nodes
Do not check integrated on every file in the changelist if it was not merged via a robomerge method

[CL 26698126 by marc audy in ue5-main branch]
2023-07-30 02:12:45 -04:00
peter tarasenko
a0c4d2a508 nDisplay: Updated VIOSO SDK to the latest version (2023-07-07) and fixed a typo in math.
#jira UE-181459
#rb trivial

[CL 26697506 by peter tarasenko in ue5-main branch]
2023-07-29 19:51:17 -04:00
Ben Marsh
9a2868477b Horde: Correctly handle IPC message loop termination in compute tasks.
[CL 26697309 by Ben Marsh in ue5-main branch]
2023-07-29 19:20:57 -04:00
peter tarasenko
eb39cfe208 nDisplay: Fixed VIOSO math
#jira UE-181459
#rb Alejandro.Arango, Vitalii.Boiko

[CL 26696607 by peter tarasenko in ue5-main branch]
2023-07-29 18:20:34 -04:00
henrik karlsson
bb493f592c [Engine]
* Removed 1.6 million allocations when starting game

[CL 26696538 by henrik karlsson in ue5-main branch]
2023-07-29 17:36:03 -04:00
Ben Marsh
3dc916b15e Horde: Use async disposer for compute IPC message pump; can cause deadlocks using the synchronous version when running as a continuation on another task.
[CL 26696288 by Ben Marsh in ue5-main branch]
2023-07-29 15:28:03 -04:00
Ben Marsh
af2e93a727 Horde: Prevent timeout exception from propagating to callers of RemoteComputeSocket.CloseAsync().
[CL 26696273 by Ben Marsh in ue5-main branch]
2023-07-29 15:26:43 -04:00
Ben Marsh
516bd955c4 UGS: Improve error message on sync failures/retries.
[CL 26695601 by Ben Marsh in ue5-main branch]
2023-07-29 10:05:13 -04:00
ola olsson
bb6f406bd3 Remove the (disabled & unused) InstanceBVH code from Scene/GPUScene.
#rb brian.karis

[CL 26695263 by ola olsson in ue5-main branch]
2023-07-29 04:40:08 -04:00
patrick hardy
f88d9b98eb [nDisplay] Resave M_DisplayDeviceMesh and M_DisplayDevicePreview assets.
#horde 339902
#jira UE-190699

[CL 26695218 by patrick hardy in ue5-main branch]
2023-07-29 02:30:58 -04:00
marc audy
fc9fac2703 Fix uninitialized struct members
[CODEREVIEW] sergio.gardeazabal, benn.gallagher
#horde 339584
#jira
#rnx

[CL 26695135 by marc audy in ue5-main branch]
2023-07-29 01:45:49 -04:00
marc audy
92ebdc2a82 Fix warning C6385: Reading invalid data from 'this->Samples'.
#horde 339718
#jira
#rnx
[CODEREVIEW] mickael.gilabert, john.huelin

[CL 26695078 by marc audy in ue5-main branch]
2023-07-29 01:21:16 -04:00
henrik karlsson
6762ccbf9f [UBT]
* Fixed so -rebuild works again.. did not fix the code fully because it was broken before and did not delete the "Inc" folder because the code produced the wrong path. I don't want to fix this because deleting that path would make -rebuild of non-unity also force rebuild of unity version

[CL 26695042 by henrik karlsson in ue5-main branch]
2023-07-29 01:11:21 -04:00
marc audy
6707d6d598 Fix missing symbol on linux caused by marking inline in the cpp a function that is exposed via the header.
[CODEREVIEW] Patrick.Hardy, alejandro.arango, trystan.binkley-Jone
#jira
#horde 339732
#rnx

[CL 26695036 by marc audy in ue5-main branch]
2023-07-29 01:11:03 -04:00
buildmachine
c5ac0be4fc Localization Automation using CL 26694882
[CL 26695016 by buildmachine in ue5-main branch]
2023-07-29 00:59:43 -04:00
buildmachine
57d186a58b Documentation for build tools
#rb none

[CL 26694991 by buildmachine in ue5-main branch]
2023-07-29 00:44:21 -04:00
george rolfe
a70a6c60cf [PropertyEditor] SlateFontInfo dropdown crash
#jira UE-191437
#rb jason.walter
#rb vincent.gauthier

[CL 26694747 by george rolfe in ue5-main branch]
2023-07-28 22:42:53 -04:00
Josh Adams
482a7d6493 - Removed static lib version checking because it's not as useful now, and cannot work with VisionOS libs
#fyi adam.kinge
#rb adam.kinge

[CL 26694629 by Josh Adams in ue5-main branch]
2023-07-28 22:24:55 -04:00
julien stjean
d6a10a9267 Adding an missing count to the number of assets we were able to retrive some information about their source file in the FAssetFileContextMenu::GetSelectedAssetSourceFilePaths function.
#rb none
[FYI] Alexis.Matte

[CL 26694575 by julien stjean in ue5-main branch]
2023-07-28 22:19:49 -04:00
chris mclaughlin
8a1e2a8b0f Disabled recording function on VCam when take is being reviewed on desktop editor
#jira UE-167569
[FYI] Takashi.Kuribayashi

[CL 26693796 by chris mclaughlin in ue5-main branch]
2023-07-28 20:34:59 -04:00
patrick hardy
ad915a9c72 nDisplay: Fix game build.
CIS issue 339715

#jira UE-190699

[CL 26693756 by patrick hardy in ue5-main branch]
2023-07-28 20:31:44 -04:00
matt breindel
2aa030c727 CONTROL_FLOW_PERF_TRACE_STEP. Adding support in FControlFlow and TRACE_CPUPROFILE macros to allow you to begin an event in a control flow node implementation and have it automatically terminated by FControlFlow whenever/however that node completes. This ensures that in a profile trace sequential steps show up sequentially rather than appearing nested (despite the technical fact that they are actually invoked as nested functions).
[REVIEW] [at]*evgenii.babinets [at]*geoffrey.wong

[CL 26693666 by matt breindel in ue5-main branch]
2023-07-28 20:29:29 -04:00