Ben Marsh
39ade686ba
Horde: Add tests for remote execution agent message loop.
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[CL 26699705 by Ben Marsh in ue5-main branch]
2023-07-30 21:26:43 -04:00
alejandro arango
be5cff2143
nDisplay: Fix IsLicensee flag on a couple of materials
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[CL 26698860 by alejandro arango in ue5-main branch]
2023-07-30 14:55:54 -04:00
buildmachine
b48b58cde3
Localization Automation using CL 26697506
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[CL 26698310 by buildmachine in ue5-main branch]
2023-07-30 09:02:08 -04:00
marc audy
a7dcf4bddb
[Track changes]
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Fix error when a manual merge node is not represented by any of the bot nodes
Do not check integrated on every file in the changelist if it was not merged via a robomerge method
[CL 26698126 by marc audy in ue5-main branch]
2023-07-30 02:12:45 -04:00
peter tarasenko
a0c4d2a508
nDisplay: Updated VIOSO SDK to the latest version (2023-07-07) and fixed a typo in math.
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#jira UE-181459
#rb trivial
[CL 26697506 by peter tarasenko in ue5-main branch]
2023-07-29 19:51:17 -04:00
Ben Marsh
9a2868477b
Horde: Correctly handle IPC message loop termination in compute tasks.
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[CL 26697309 by Ben Marsh in ue5-main branch]
2023-07-29 19:20:57 -04:00
peter tarasenko
eb39cfe208
nDisplay: Fixed VIOSO math
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#jira UE-181459
#rb Alejandro.Arango, Vitalii.Boiko
[CL 26696607 by peter tarasenko in ue5-main branch]
2023-07-29 18:20:34 -04:00
henrik karlsson
bb493f592c
[Engine]
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* Removed 1.6 million allocations when starting game
[CL 26696538 by henrik karlsson in ue5-main branch]
2023-07-29 17:36:03 -04:00
Ben Marsh
3dc916b15e
Horde: Use async disposer for compute IPC message pump; can cause deadlocks using the synchronous version when running as a continuation on another task.
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[CL 26696288 by Ben Marsh in ue5-main branch]
2023-07-29 15:28:03 -04:00
Ben Marsh
af2e93a727
Horde: Prevent timeout exception from propagating to callers of RemoteComputeSocket.CloseAsync().
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[CL 26696273 by Ben Marsh in ue5-main branch]
2023-07-29 15:26:43 -04:00
Ben Marsh
516bd955c4
UGS: Improve error message on sync failures/retries.
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[CL 26695601 by Ben Marsh in ue5-main branch]
2023-07-29 10:05:13 -04:00
ola olsson
bb6f406bd3
Remove the (disabled & unused) InstanceBVH code from Scene/GPUScene.
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#rb brian.karis
[CL 26695263 by ola olsson in ue5-main branch]
2023-07-29 04:40:08 -04:00
patrick hardy
f88d9b98eb
[nDisplay] Resave M_DisplayDeviceMesh and M_DisplayDevicePreview assets.
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#horde 339902
#jira UE-190699
[CL 26695218 by patrick hardy in ue5-main branch]
2023-07-29 02:30:58 -04:00
marc audy
fc9fac2703
Fix uninitialized struct members
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[CODEREVIEW] sergio.gardeazabal, benn.gallagher
#horde 339584
#jira
#rnx
[CL 26695135 by marc audy in ue5-main branch]
2023-07-29 01:45:49 -04:00
marc audy
92ebdc2a82
Fix warning C6385: Reading invalid data from 'this->Samples'.
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#horde 339718
#jira
#rnx
[CODEREVIEW] mickael.gilabert, john.huelin
[CL 26695078 by marc audy in ue5-main branch]
2023-07-29 01:21:16 -04:00
henrik karlsson
6762ccbf9f
[UBT]
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* Fixed so -rebuild works again.. did not fix the code fully because it was broken before and did not delete the "Inc" folder because the code produced the wrong path. I don't want to fix this because deleting that path would make -rebuild of non-unity also force rebuild of unity version
[CL 26695042 by henrik karlsson in ue5-main branch]
2023-07-29 01:11:21 -04:00
marc audy
6707d6d598
Fix missing symbol on linux caused by marking inline in the cpp a function that is exposed via the header.
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[CODEREVIEW] Patrick.Hardy, alejandro.arango, trystan.binkley-Jone
#jira
#horde 339732
#rnx
[CL 26695036 by marc audy in ue5-main branch]
2023-07-29 01:11:03 -04:00
buildmachine
c5ac0be4fc
Localization Automation using CL 26694882
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[CL 26695016 by buildmachine in ue5-main branch]
2023-07-29 00:59:43 -04:00
buildmachine
57d186a58b
Documentation for build tools
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#rb none
[CL 26694991 by buildmachine in ue5-main branch]
2023-07-29 00:44:21 -04:00
george rolfe
a70a6c60cf
[PropertyEditor] SlateFontInfo dropdown crash
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#jira UE-191437
#rb jason.walter
#rb vincent.gauthier
[CL 26694747 by george rolfe in ue5-main branch]
2023-07-28 22:42:53 -04:00
Josh Adams
482a7d6493
- Removed static lib version checking because it's not as useful now, and cannot work with VisionOS libs
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#fyi adam.kinge
#rb adam.kinge
[CL 26694629 by Josh Adams in ue5-main branch]
2023-07-28 22:24:55 -04:00
julien stjean
d6a10a9267
Adding an missing count to the number of assets we were able to retrive some information about their source file in the FAssetFileContextMenu::GetSelectedAssetSourceFilePaths function.
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#rb none
[FYI] Alexis.Matte
[CL 26694575 by julien stjean in ue5-main branch]
2023-07-28 22:19:49 -04:00
chris mclaughlin
8a1e2a8b0f
Disabled recording function on VCam when take is being reviewed on desktop editor
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#jira UE-167569
[FYI] Takashi.Kuribayashi
[CL 26693796 by chris mclaughlin in ue5-main branch]
2023-07-28 20:34:59 -04:00
patrick hardy
ad915a9c72
nDisplay: Fix game build.
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CIS issue 339715
#jira UE-190699
[CL 26693756 by patrick hardy in ue5-main branch]
2023-07-28 20:31:44 -04:00
matt breindel
2aa030c727
CONTROL_FLOW_PERF_TRACE_STEP. Adding support in FControlFlow and TRACE_CPUPROFILE macros to allow you to begin an event in a control flow node implementation and have it automatically terminated by FControlFlow whenever/however that node completes. This ensures that in a profile trace sequential steps show up sequentially rather than appearing nested (despite the technical fact that they are actually invoked as nested functions).
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[REVIEW] [at]*evgenii.babinets [at]*geoffrey.wong
[CL 26693666 by matt breindel in ue5-main branch]
2023-07-28 20:29:29 -04:00