- Provide the previous/next times to the anim-node so it can make the animation system update that whole time range, including when the node is resetting.
- Do the same thing for the anim-montage update, because when time loops around back to 0, it was updating backwards and firing notifies incorrectly.
Disable anim-notifies when scrubbing because we currently can't make all cases work consistently.
There are some other edge cases that are not solved by this CL yet, though.
#jira UE-70926
#jira UE-77768
#rb laurent.delayen, mike.zyracki, max.chen
[CL 8093828 by ludovic chabant in Dev-Editor branch]
Merging using Fortnite_Main<->Fortnite_ControlRig
#rb none
#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 7321580 via CL 7323175
#ROBOMERGE-BOT: (v371-7306989)
[CL 7323351 by helge mathee in Main branch]
#jira UE-76569
#rb max.chen
#ROBOMERGE-SOURCE: CL 7280102 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v369-7254125)
[CL 7280144 by mike zyracki in Main branch]
#rb Michael.Lentine
#ROBOMERGE-SOURCE: CL 7041340 via CL 7042232 via CL 7047490
#ROBOMERGE-BOT: (v367-6836689)
[CL 7048351 by satchit subramanian in Main branch]
[CODEREVIEW] Lina.Halper, Laurent.Delayen, Aaron.Cox
#rnx
#ROBOMERGE-SOURCE: CL 7014082 via CL 7016740 via CL 7016747 via CL 7016816 via CL 7020855
#ROBOMERGE-BOT: (v367-6836689)
[CL 7020952 by braeden shosa in Main branch]
Fixes animation pose breaking when dynamically changing between skeletal meshes that use the same animbp but have a different number of bones.
[CODEREVIEW] Laurent.Delayen, Lina.Halper
#ROBOMERGE-SOURCE: CL 6938273 via CL 6938276 via CL 6938281 via CL 6938283 via CL 6943622
#ROBOMERGE-BOT: (v366-6836689)
[CL 6946612 by aaron cox in Main branch]