Commit Graph

81693 Commits

Author SHA1 Message Date
Rex Hill
394a246aa1 Tool menu's module load/unload functions are now called
#rb none
#rnx

[CL 8685625 by Rex Hill in Dev-Editor branch]
2019-09-15 13:10:43 -04:00
Max Chen
f4ec2ab0ee Sequencer: Fix static analysis
#rb none
#jira UE-80358

[CL 8685266 by Max Chen in Dev-Editor branch]
2019-09-14 20:58:22 -04:00
Jimmy Andrews
9f698141c6 add missing material header to uvprojectiontool
#rb none
#rnx

[CL 8684982 by Jimmy Andrews in Dev-Editor branch]
2019-09-14 13:48:35 -04:00
Mike Zyracki
8158d899ae Fix for doubled values.
Was little involved since had to share data from the property templates in MovieScene with those defined in MovieSceneTracks, so moved FTransformData over to MovieScene and created a new Interrogation Key to be used by all. Note used FTransformData and not FTransform so we could keep Rotator info and not Quat which may be lossy on conversions back and forth.
#jira UE-80333
#rb max.chen, matt.hoffman

[CL 8684920 by Mike Zyracki in Dev-Editor branch]
2019-09-14 11:56:32 -04:00
Max Chen
7391093d5f Sequencer: Fix transform baking for rig rails - the current position on rail is updated per tick, so the actor needs to be ticked on each baked frame.
#jira UE-80358
#rb none

[CL 8684648 by Max Chen in Dev-Editor branch]
2019-09-14 02:56:44 -04:00
Ryan Schmidt
86afe5a9fe ToolsFramework: GizmoManager can now spawn customized variants of the standard transform gizmo. Minor API changes.
#rb none
#rnx

[CL 8684609 by Ryan Schmidt in Dev-Editor branch]
2019-09-14 00:59:31 -04:00
Ryan Schmidt
2332e92367 ToolsFramework: replace FString/TCHAR in various PostMessage functions with FText. Fix up call sites. Add area to modeling panel to display notification messages.
#fyi lauren.barnes
#rb none
#rnx

[CL 8684596 by Ryan Schmidt in Dev-Editor branch]
2019-09-14 00:17:10 -04:00
michael daum
72816b2cf7 MeshModelingToolset : Add Combo Box to set pivot location of new primitives
#rb none

[CL 8684498 by michael daum in Dev-Editor branch]
2019-09-13 22:31:06 -04:00
michael daum
a199c1c3bb MeshModelingTools : Disable properties of Add Primitive Tool which are not relevant to the current Primitive
#rb none

[CL 8684448 by michael daum in Dev-Editor branch]
2019-09-13 22:03:54 -04:00
Unrealbot
4752d2de59 Branch snapshot for CL 8682824
[CL 8682824 in Dev-Editor branch]
2019-09-13 23:53:23 -04:00
PierreFelix Breton
0e31ca22c3 Adding a first pass at the AEC blank template.
Proper Level Templates
Proper Asset Editor Profiles with a clear sky and a neutral environment  (Static Mesh Editor)

[CL 8682824 by PierreFelix Breton in Dev-Editor branch]
2019-09-13 17:43:48 -04:00
Jimmy Andrews
4654465929 Rename PolygonMeshDeformTool -> EditMeshPolygonsTool
#rb none
#rnx

[CL 8681079 by Jimmy Andrews in Dev-Editor branch]
2019-09-13 16:56:24 -04:00
Ryan Schmidt
763b543152 ModelingTools: Selection tool now always at least selects triangle hit by brush ray, and shows accept/cancel buttons
#rb none
#rnx

[CL 8680347 by Ryan Schmidt in Dev-Editor branch]
2019-09-13 16:33:06 -04:00
michael daum
ecbbcf55b3 MeshModelingToolset: Add Primitive and Draw Polygon now have configurable materials
#rb ryan.schmidt

[CL 8678309 by michael daum in Dev-Editor branch]
2019-09-13 15:34:15 -04:00
David Hill
f319ec3483 MeshModeling : Adding automatic simplification pass to the voxel based tools. Simplifies to a quadric error tol based on the diagonal distance across a voxel.
#rb none
#rnx
#fyi ryan.schmidt

[CL 8676678 by David Hill in Dev-Editor branch]
2019-09-13 14:24:58 -04:00
Nicolas Nebel
f040167976 Sequencer: Remove unused variable in AudioTrackEditor.cpp
#rb none

[CL 8676124 by Nicolas Nebel in Dev-Editor branch]
2019-09-13 13:57:22 -04:00
Nicolas Nebel
b7d30d1b07 Sequencer: Make audio loop when extended
#jira UE-80169
#rb max.chen

[CL 8675950 by Nicolas Nebel in Dev-Editor branch]
2019-09-13 13:53:31 -04:00
Rex Hill
a592a28d1a Fix null pointer dereference in plastic source control
#rb none
#rnx

[CL 8675131 by Rex Hill in Dev-Editor branch]
2019-09-13 12:38:38 -04:00
Max Chen
0d80a7f88a Sequencer Scripting: Restore CanContainContent=true
#rb none
#jira none

[CL 8675050 by Max Chen in Dev-Editor branch]
2019-09-13 12:25:57 -04:00
David Hill
2f60161840 MeshModeling: fixing boilerplate
#rb none
#rnx

[CL 8674505 by David Hill in Dev-Editor branch]
2019-09-13 11:31:51 -04:00
Rex Hill
fed3b2d421 Copyright notice updated
#rb none
#rnx

[CL 8674490 by Rex Hill in Dev-Editor branch]
2019-09-13 11:28:28 -04:00
Rex Hill
a180b25287 Clear names of dynamic list menu entries to prevent customization
#rnx
#rb none

[CL 8674464 by Rex Hill in Dev-Editor branch]
2019-09-13 11:21:43 -04:00
Rex Hill
6676b5d039 Fix compile errors with PlasticSourceControl
#rb none
#fyi chris.gagnon
#rnx

[CL 8673442 by Rex Hill in Dev-Editor branch]
2019-09-13 10:28:32 -04:00
sebastian nordgren
876c347d96 Force Deleting an asset now closes all asset editors that reference that object.
#jira UE-80025

#rb paul.chipchase

[CL 8672161 by sebastian nordgren in Dev-Editor branch]
2019-09-13 06:57:38 -04:00
sebastian nordgren
fd58fb7a52 Added a Raytracing option to the New Project dialog settings.
Hooked up XR and Raytracing into the project creation phase.

Changed to use GameProjectDialog.* placeholder icons that are currently just some random AssetIcons.

Removed bSkipProjectSettings INI option, in favour of just having an enum value (ETemplateSetting::All) to control it.

#rb chris.gagnon

[CL 8672009 by sebastian nordgren in Dev-Editor branch]
2019-09-13 05:13:31 -04:00