- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none
[CL 8321295 by Josh Markiewicz in Main branch]
Discussed cost of page protection on different platforms with Arciel Rekman and we both think it should be non-noticable.
#jira FORT-171302, UE-76025
#rb steve.robb, pj.kack, johan.berg
[CL 6953113 by Johan Torp in Main branch]
#rb Ryan.Gerleve, Brian.Bekich
#ROBOMERGE-SOURCE: CL 6894061 via CL 6895232
#ROBOMERGE-BOT: (v366-6836689)
[CL 6896335 by lakshmi thamminedi in Main branch]
The definition of the delegate type must specify the class and property name of the delegate that will use it and the type cannot be used outside of that context or just on the stack.
UMulticastDelegateProperty is now abstract and has 2 subclasses (UMulticastDelegateInlineProperty and UMulticastDelegateSparseProperty). The SparseProperty SignatureFunction will be a USparseDelegateFunction.
The sparse delegates do not work correctly with the python bindings at this point, but this will be visited soon.
#rb Michael.Noland
#jira
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 5295832 via CL 5306530 via CL 5306657
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5322213 by marc audy in Dev-Anim branch]
* Remove the requirement of a @return statement
* Only value the @param statements if ANY @param statement exist
* Remove the requirement of UPARAM range definitions for float / double function parameters
#rb lina.halper
[CL 5312081 by Helge Mathee in Dev-Anim branch]
* Tooltips for Classes, Structs, Enums and Functions
* Tooltips for Properties (including uniqueness for Copy&Paste bugs)
* Tooltips for Enum Entries (including uniqueness for Copy&Paste bugs)
* Tooltips for Function Parameter(including uniqueness for Copy&Paste bugs)
* UIMin and UIMax for float properties
* UIMin and UIMax settings for float parameters on Functions
#jira UE-70314
#rb Steve.Robb
[CL 5176898 by Helge Mathee in Dev-Anim branch]