Commit Graph

55 Commits

Author SHA1 Message Date
Chris Gagnon
6f65d35a7a Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) in prep for copy up
#rb none

[CL 8563299 by Chris Gagnon in Dev-Editor branch]
2019-09-06 19:11:19 -04:00
marc audy
bfe200fee4 Fixup engine code misusing GetComponentsByClass
#jira UE-79819
#rnx


#ROBOMERGE-SOURCE: CL 8503325 via CL 8503764
#ROBOMERGE-BOT: (v406-8472469)

[CL 8509323 by marc audy in Main branch]
2019-09-05 15:45:24 -04:00
sebastian nordgren
c88979ff98 GetFLOATMetadata and GetINTMetadata renamed to CamelCase to be less shouty.
#rb paul.chipchase

#fyi chris.gagnon

[CL 7530879 by sebastian nordgren in Dev-Editor branch]
2019-07-23 07:14:30 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
jason stasik
2a71dfabb2 For static mesh vertex painting, ensure all LODs are updated when filling all LODS.
Fill now respects bPaintOnSpecificLOD for static meshes.
#jira UE-66702,UE-76411
#rb jurre.debaare

#ROBOMERGE-SOURCE: CL 7107557 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7107564 by jason stasik in Main branch]
2019-06-20 13:48:40 -04:00
ben ingram
eed90aab86 Fix mesh vertex paint LOD being clamped to 0 if actor includes a mesh component with no valid mesh data set
- Now only components that include a valid mesh asset are considered for clamping LOD
- In the case of linked Jira, mesh blueprint includes an editor-only mesh component, with no mesh asset set
#rb none
[FYI] alexis.matte


#ROBOMERGE-SOURCE: CL 6943316 via CL 6945497
#ROBOMERGE-BOT: (v366-6836689)

[CL 6947028 by ben ingram in Main branch]
2019-06-11 23:47:57 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Brandon Schaefer
a1b1220bc6 Missed header removal
#jira none
#rb none
#lockdown chris.gagnon

[CL 6835169 by Brandon Schaefer in Dev-Editor branch]
2019-06-04 10:16:36 -04:00
Brandon Schaefer
d96b33b47b Only load the MeshPaintCommands in the MeshPaint modules, not the MeshPaintMode module as it shares a weak symbol to the same instance type. Since we load with RTLD_LOCAL it will prefer to use local versions of symbols over the first matched one
#jira UE-75516
#coreview Sebastian.Nordgren
#review-6834862 @Sebastian.Nordgren
#rb Sebastian.Nordgren
#lockdown chris.gagnon

[CL 6834950 by Brandon Schaefer in Dev-Editor branch]
2019-06-04 10:00:32 -04:00
sebastian nordgren
7168ba304e Mesh painting commands are now registered on module load instead of on activation, which allows users to change keybindings before switching to the mode.
#rb chris.gagnon

[CL 6628222 by sebastian nordgren in Dev-Editor branch]
2019-05-24 05:43:51 -04:00
sebastian nordgren
52b33751a6 Mesh painter settings are now stored in EditorPerProjectUserSettings.
#jira UE-74023

#rb matt.kuhlenschmidt

[CL 6408602 by sebastian nordgren in Dev-Editor branch]
2019-05-10 04:02:00 -04:00
Chris Gagnon
56e73ed431 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6042607 by Chris Gagnon in Dev-Editor branch]
2019-04-22 18:56:08 -04:00
Ben Marsh
3f38d9889d Fix VS2019 compile error.
#rb none
#rnx

[CL 5755712 by Ben Marsh in Main branch]
2019-04-04 20:33:53 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
rolando caloca
cc39212e9c UE4.22 - Replace most of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-SOURCE: CL 5063456 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5063458 by rolando caloca in Main branch]
2019-02-19 11:47:36 -05:00
matt kuhlenschmidt
7b3f38b87d Fix vertex color mode not showing how much memory instanced vertex colors are taking.
#ROBOMERGE-SOURCE: CL 5062473 via CL 5062898

[CL 5062961 by matt kuhlenschmidt in Main branch]
2019-02-19 11:22:51 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Robert Manuszewski
cfa01c09c7 Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4731457 by Robert Manuszewski in Dev-Core branch]
2019-01-16 04:23:12 -05:00
Chris Gagnon
1a3bf5caf1 Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none

[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Marc Audy
ab108c215e Copying to Dev-Main @ CL# 4688301
#rb
#rnx

[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Robert Manuszewski
1b802d6357 Merging //UE4/Dev-Main @ 4678276 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4678810 by Robert Manuszewski in Dev-Core branch]
2019-01-03 12:12:16 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Robert Manuszewski
2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Jason Stasik
f72330a3a9 Only create vertex paint transaction if actually vertex painting
#jira UE-67507
#rb lauren.ridge
#lockdown matt.kuhlenschmidt

[CL 4662375 by Jason Stasik in Dev-Editor branch]
2018-12-14 13:29:07 -05:00
Matt Kuhlenschmidt
f4b5f6c454 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4650481 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-12-11 17:08:36 -05:00