Chris Gagnon
6f65d35a7a
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) in prep for copy up
...
#rb none
[CL 8563299 by Chris Gagnon in Dev-Editor branch]
2019-09-06 19:11:19 -04:00
marc audy
bfe200fee4
Fixup engine code misusing GetComponentsByClass
...
#jira UE-79819
#rnx
#ROBOMERGE-SOURCE: CL 8503325 via CL 8503764
#ROBOMERGE-BOT: (v406-8472469)
[CL 8509323 by marc audy in Main branch]
2019-09-05 15:45:24 -04:00
sebastian nordgren
c88979ff98
GetFLOATMetadata and GetINTMetadata renamed to CamelCase to be less shouty.
...
#rb paul.chipchase
#fyi chris.gagnon
[CL 7530879 by sebastian nordgren in Dev-Editor branch]
2019-07-23 07:14:30 -04:00
Max Chen
4561801a81
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
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#rb none
[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
jason stasik
2a71dfabb2
For static mesh vertex painting, ensure all LODs are updated when filling all LODS.
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Fill now respects bPaintOnSpecificLOD for static meshes.
#jira UE-66702,UE-76411
#rb jurre.debaare
#ROBOMERGE-SOURCE: CL 7107557 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 7107564 by jason stasik in Main branch]
2019-06-20 13:48:40 -04:00
ben ingram
eed90aab86
Fix mesh vertex paint LOD being clamped to 0 if actor includes a mesh component with no valid mesh data set
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- Now only components that include a valid mesh asset are considered for clamping LOD
- In the case of linked Jira, mesh blueprint includes an editor-only mesh component, with no mesh asset set
#rb none
[FYI] alexis.matte
#ROBOMERGE-SOURCE: CL 6943316 via CL 6945497
#ROBOMERGE-BOT: (v366-6836689)
[CL 6947028 by ben ingram in Main branch]
2019-06-11 23:47:57 -04:00
Chris Gagnon
930e33cb48
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
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#rb none
[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Brandon Schaefer
a1b1220bc6
Missed header removal
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#jira none
#rb none
#lockdown chris.gagnon
[CL 6835169 by Brandon Schaefer in Dev-Editor branch]
2019-06-04 10:16:36 -04:00
Brandon Schaefer
d96b33b47b
Only load the MeshPaintCommands in the MeshPaint modules, not the MeshPaintMode module as it shares a weak symbol to the same instance type. Since we load with RTLD_LOCAL it will prefer to use local versions of symbols over the first matched one
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#jira UE-75516
#coreview Sebastian.Nordgren
#review-6834862 @Sebastian.Nordgren
#rb Sebastian.Nordgren
#lockdown chris.gagnon
[CL 6834950 by Brandon Schaefer in Dev-Editor branch]
2019-06-04 10:00:32 -04:00
sebastian nordgren
7168ba304e
Mesh painting commands are now registered on module load instead of on activation, which allows users to change keybindings before switching to the mode.
...
#rb chris.gagnon
[CL 6628222 by sebastian nordgren in Dev-Editor branch]
2019-05-24 05:43:51 -04:00
sebastian nordgren
52b33751a6
Mesh painter settings are now stored in EditorPerProjectUserSettings.
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#jira UE-74023
#rb matt.kuhlenschmidt
[CL 6408602 by sebastian nordgren in Dev-Editor branch]
2019-05-10 04:02:00 -04:00
Chris Gagnon
56e73ed431
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 6042607 by Chris Gagnon in Dev-Editor branch]
2019-04-22 18:56:08 -04:00
Ben Marsh
3f38d9889d
Fix VS2019 compile error.
...
#rb none
#rnx
[CL 5755712 by Ben Marsh in Main branch]
2019-04-04 20:33:53 -04:00
Chris Gagnon
80918bea22
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
rolando caloca
cc39212e9c
UE4.22 - Replace most of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
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#rb none
#jira
#rnx
#ROBOMERGE-SOURCE: CL 5063456 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5063458 by rolando caloca in Main branch]
2019-02-19 11:47:36 -05:00
matt kuhlenschmidt
7b3f38b87d
Fix vertex color mode not showing how much memory instanced vertex colors are taking.
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#ROBOMERGE-SOURCE: CL 5062473 via CL 5062898
[CL 5062961 by matt kuhlenschmidt in Main branch]
2019-02-19 11:22:51 -05:00
Chris Gagnon
a48e767b94
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Robert Manuszewski
cfa01c09c7
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4731457 by Robert Manuszewski in Dev-Core branch]
2019-01-16 04:23:12 -05:00
Chris Gagnon
1a3bf5caf1
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
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#rb none
[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Marc Audy
ab108c215e
Copying to Dev-Main @ CL# 4688301
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#rb
#rnx
[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Robert Manuszewski
1b802d6357
Merging //UE4/Dev-Main @ 4678276 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4678810 by Robert Manuszewski in Dev-Core branch]
2019-01-03 12:12:16 -05:00
Chris Gagnon
8fc25ea18e
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Robert Manuszewski
2752c82adc
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Jason Stasik
f72330a3a9
Only create vertex paint transaction if actually vertex painting
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#jira UE-67507
#rb lauren.ridge
#lockdown matt.kuhlenschmidt
[CL 4662375 by Jason Stasik in Dev-Editor branch]
2018-12-14 13:29:07 -05:00
Matt Kuhlenschmidt
f4b5f6c454
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4650481 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-12-11 17:08:36 -05:00